2021-02-16 19:59:28 -08:00
|
|
|
// Copyright 2021 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2021-03-23 21:33:45 -07:00
|
|
|
#include "common/common_types.h"
|
|
|
|
|
2021-02-16 19:59:28 -08:00
|
|
|
namespace Shader {
|
|
|
|
|
|
|
|
struct Profile {
|
2021-03-28 15:53:34 -07:00
|
|
|
u32 supported_spirv{0x00010000};
|
|
|
|
|
2021-02-19 22:30:13 -08:00
|
|
|
bool unified_descriptor_binding{};
|
2021-05-22 23:47:24 -07:00
|
|
|
bool support_descriptor_aliasing{};
|
|
|
|
bool support_int8{};
|
|
|
|
bool support_int16{};
|
2021-03-20 15:11:56 -07:00
|
|
|
bool support_vertex_instance_id{};
|
2021-02-19 22:30:13 -08:00
|
|
|
bool support_float_controls{};
|
|
|
|
bool support_separate_denorm_behavior{};
|
|
|
|
bool support_separate_rounding_mode{};
|
|
|
|
bool support_fp16_denorm_preserve{};
|
|
|
|
bool support_fp32_denorm_preserve{};
|
|
|
|
bool support_fp16_denorm_flush{};
|
|
|
|
bool support_fp32_denorm_flush{};
|
2021-03-13 22:51:40 -08:00
|
|
|
bool support_fp16_signed_zero_nan_preserve{};
|
|
|
|
bool support_fp32_signed_zero_nan_preserve{};
|
2021-03-21 16:28:37 -07:00
|
|
|
bool support_fp64_signed_zero_nan_preserve{};
|
2021-03-28 15:53:34 -07:00
|
|
|
bool support_explicit_workgroup_layout{};
|
2021-03-23 17:27:17 -07:00
|
|
|
bool support_vote{};
|
2021-03-31 23:34:45 -07:00
|
|
|
bool support_viewport_index_layer_non_geometry{};
|
2021-04-16 12:31:15 -07:00
|
|
|
bool support_viewport_mask{};
|
2021-04-10 22:37:03 -07:00
|
|
|
bool support_typeless_image_loads{};
|
2021-05-22 23:47:24 -07:00
|
|
|
bool support_demote_to_helper_invocation{};
|
2021-04-10 23:07:02 -07:00
|
|
|
bool support_int64_atomics{};
|
2021-06-01 23:02:33 -07:00
|
|
|
bool support_derivative_control{};
|
2021-06-23 22:41:09 -07:00
|
|
|
bool support_geometry_shader_passthrough{};
|
2021-05-25 16:55:40 -07:00
|
|
|
bool support_gl_nv_gpu_shader_5{};
|
|
|
|
bool support_gl_amd_gpu_shader_half_float{};
|
2021-06-03 21:46:46 -07:00
|
|
|
bool support_gl_texture_shadow_lod{};
|
2021-06-07 22:55:12 -07:00
|
|
|
bool support_gl_warp_intrinsics{};
|
2021-06-12 21:05:19 -07:00
|
|
|
bool support_gl_variable_aoffi{};
|
|
|
|
bool support_gl_sparse_textures{};
|
2021-06-14 20:33:26 -07:00
|
|
|
bool support_gl_derivative_control{};
|
2021-05-20 22:12:32 -07:00
|
|
|
|
|
|
|
bool warp_size_potentially_larger_than_guest{};
|
2021-05-29 23:40:19 -07:00
|
|
|
|
2021-05-22 23:47:24 -07:00
|
|
|
bool lower_left_origin_mode{};
|
2021-05-29 23:40:19 -07:00
|
|
|
/// Fragment outputs have to be declared even if they are not written to avoid undefined values.
|
|
|
|
/// See Ori and the Blind Forest's main menu for reference.
|
|
|
|
bool need_declared_frag_colors{};
|
2021-06-15 14:23:57 -07:00
|
|
|
/// Prevents fast math optimizations that may cause inaccuracies
|
|
|
|
bool need_fastmath_off{};
|
2021-02-21 18:42:38 -08:00
|
|
|
|
2021-05-20 22:12:32 -07:00
|
|
|
/// OpFClamp is broken and OpFMax + OpFMin should be used instead
|
2021-02-21 18:42:38 -08:00
|
|
|
bool has_broken_spirv_clamp{};
|
2021-05-20 22:12:32 -07:00
|
|
|
/// Offset image operands with an unsigned type do not work
|
2021-05-22 23:47:24 -07:00
|
|
|
bool has_broken_unsigned_image_offsets{};
|
2021-05-20 22:12:32 -07:00
|
|
|
/// Signed instructions with unsigned data types are misinterpreted
|
2021-05-22 23:47:24 -07:00
|
|
|
bool has_broken_signed_operations{};
|
2021-06-29 14:42:17 -07:00
|
|
|
/// Float controls break when fp16 is enabled
|
|
|
|
bool has_broken_fp16_float_controls{};
|
2021-06-03 23:05:04 -07:00
|
|
|
/// Dynamic vec4 indexing is broken on some OpenGL drivers
|
|
|
|
bool has_gl_component_indexing_bug{};
|
2021-06-14 20:02:07 -07:00
|
|
|
/// The precise type qualifier is broken in the fragment stage of some drivers
|
|
|
|
bool has_gl_precise_bug{};
|
2021-05-20 22:12:32 -07:00
|
|
|
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
|
2021-05-22 23:47:24 -07:00
|
|
|
bool ignore_nan_fp_comparisons{};
|
2021-05-20 22:12:32 -07:00
|
|
|
};
|
2021-03-23 21:33:45 -07:00
|
|
|
|
2021-02-16 19:59:28 -08:00
|
|
|
} // namespace Shader
|