yuzu/src/core/hle/kernel/memory.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#include <cinttypes>
#include <map>
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#include <memory>
#include <utility>
#include <vector>
#include "audio_core/audio_core.h"
#include "common/assert.h"
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#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/result.h"
#include "core/hle/shared_page.h"
#include "core/memory.h"
#include "core/memory_setup.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Kernel {
static MemoryRegionInfo memory_regions[3];
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/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each system
/// memory configuration type.
static const u32 memory_region_sizes[8][3] = {
// Old 3DS layouts
{0x04000000, 0x02C00000, 0x01400000}, // 0
{/* This appears to be unused. */}, // 1
{0x06000000, 0x00C00000, 0x01400000}, // 2
{0x05000000, 0x01C00000, 0x01400000}, // 3
{0x04800000, 0x02400000, 0x01400000}, // 4
{0x02000000, 0x04C00000, 0x01400000}, // 5
// New 3DS layouts
{0x07C00000, 0x06400000, 0x02000000}, // 6
{0x0B200000, 0x02E00000, 0x02000000}, // 7
};
void MemoryInit(u32 mem_type) {
// TODO(yuriks): On the n3DS, all o3DS configurations (<=5) are forced to 6 instead.
ASSERT_MSG(mem_type <= 5, "New 3DS memory configuration aren't supported yet!");
ASSERT(mem_type != 1);
// The kernel allocation regions (APPLICATION, SYSTEM and BASE) are laid out in sequence, with
// the sizes specified in the memory_region_sizes table.
VAddr base = 0;
for (int i = 0; i < 3; ++i) {
memory_regions[i].base = base;
memory_regions[i].size = memory_region_sizes[mem_type][i];
memory_regions[i].used = 0;
memory_regions[i].linear_heap_memory = std::make_shared<std::vector<u8>>();
// Reserve enough space for this region of FCRAM.
// We do not want this block of memory to be relocated when allocating from it.
memory_regions[i].linear_heap_memory->reserve(memory_regions[i].size);
base += memory_regions[i].size;
}
// We must've allocated the entire FCRAM by the end
ASSERT(base == Memory::FCRAM_SIZE);
using ConfigMem::config_mem;
config_mem.app_mem_type = mem_type;
// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
// n3DS type override is in effect it reports the size the game expects, not the real one.
config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
config_mem.sys_mem_alloc = memory_regions[1].size;
config_mem.base_mem_alloc = memory_regions[2].size;
}
void MemoryShutdown() {
for (auto& region : memory_regions) {
region.base = 0;
region.size = 0;
region.used = 0;
region.linear_heap_memory = nullptr;
}
}
MemoryRegionInfo* GetMemoryRegion(MemoryRegion region) {
switch (region) {
case MemoryRegion::APPLICATION:
return &memory_regions[0];
case MemoryRegion::SYSTEM:
return &memory_regions[1];
case MemoryRegion::BASE:
return &memory_regions[2];
default:
UNREACHABLE();
}
}
std::array<u8, Memory::VRAM_SIZE> vram;
std::array<u8, Memory::N3DS_EXTRA_RAM_SIZE> n3ds_extra_ram;
void HandleSpecialMapping(VMManager& address_space, const AddressMapping& mapping) {
using namespace Memory;
struct MemoryArea {
VAddr vaddr_base;
PAddr paddr_base;
u32 size;
};
// The order of entries in this array is important. The VRAM and IO VAddr ranges overlap, and
// VRAM must be tried first.
static constexpr MemoryArea memory_areas[] = {
{VRAM_VADDR, VRAM_PADDR, VRAM_SIZE},
{IO_AREA_VADDR, IO_AREA_PADDR, IO_AREA_SIZE},
{DSP_RAM_VADDR, DSP_RAM_PADDR, DSP_RAM_SIZE},
{N3DS_EXTRA_RAM_VADDR, N3DS_EXTRA_RAM_PADDR, N3DS_EXTRA_RAM_SIZE - 0x20000},
};
VAddr mapping_limit = mapping.address + mapping.size;
if (mapping_limit < mapping.address) {
LOG_CRITICAL(Loader, "Mapping size overflowed: address=0x%08" PRIX32 " size=0x%" PRIX32,
mapping.address, mapping.size);
return;
}
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auto area =
std::find_if(std::begin(memory_areas), std::end(memory_areas), [&](const auto& area) {
return mapping.address >= area.vaddr_base &&
mapping_limit <= area.vaddr_base + area.size;
});
if (area == std::end(memory_areas)) {
LOG_ERROR(Loader, "Unhandled special mapping: address=0x%08" PRIX32 " size=0x%" PRIX32
" read_only=%d unk_flag=%d",
mapping.address, mapping.size, mapping.read_only, mapping.unk_flag);
return;
}
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u32 offset_into_region = mapping.address - area->vaddr_base;
if (area->paddr_base == IO_AREA_PADDR) {
LOG_ERROR(Loader, "MMIO mappings are not supported yet. phys_addr=0x%08" PRIX32,
area->paddr_base + offset_into_region);
return;
}
// TODO(yuriks): Use GetPhysicalPointer when that becomes independent of the virtual
// mappings.
u8* target_pointer = nullptr;
switch (area->paddr_base) {
case VRAM_PADDR:
target_pointer = vram.data();
break;
case DSP_RAM_PADDR:
target_pointer = AudioCore::GetDspMemory().data();
break;
case N3DS_EXTRA_RAM_PADDR:
target_pointer = n3ds_extra_ram.data();
break;
default:
UNREACHABLE();
}
// TODO(yuriks): This flag seems to have some other effect, but it's unknown what
MemoryState memory_state = mapping.unk_flag ? MemoryState::Static : MemoryState::IO;
auto vma = address_space
.MapBackingMemory(mapping.address, target_pointer + offset_into_region,
mapping.size, memory_state)
.MoveFrom();
address_space.Reprotect(vma,
mapping.read_only ? VMAPermission::Read : VMAPermission::ReadWrite);
}
void MapSharedPages(VMManager& address_space) {
auto cfg_mem_vma = address_space
.MapBackingMemory(Memory::CONFIG_MEMORY_VADDR,
reinterpret_cast<u8*>(&ConfigMem::config_mem),
Memory::CONFIG_MEMORY_SIZE, MemoryState::Shared)
.MoveFrom();
address_space.Reprotect(cfg_mem_vma, VMAPermission::Read);
auto shared_page_vma = address_space
.MapBackingMemory(Memory::SHARED_PAGE_VADDR,
reinterpret_cast<u8*>(&SharedPage::shared_page),
Memory::SHARED_PAGE_SIZE, MemoryState::Shared)
.MoveFrom();
address_space.Reprotect(shared_page_vma, VMAPermission::Read);
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}
} // namespace Kernel