2022-04-23 01:59:50 -07:00
|
|
|
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
2021-12-05 13:58:18 -08:00
|
|
|
|
|
|
|
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
|
|
|
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
|
|
|
|
|
|
|
namespace Shader::Backend::GLASM {
|
|
|
|
|
|
|
|
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
|
|
|
ctx.Add("OR.S {},{},{};", inst, a, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
|
|
|
ctx.Add("AND.S {},{},{};", inst, a, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
|
|
|
ctx.Add("XOR.S {},{},{};", inst, a, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
|
|
|
|
ctx.Add("SEQ.S {},{},0;", inst, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace Shader::Backend::GLASM
|