2021-05-08 15:50:10 -07:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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void EmitSelectU1(EmitContext&, std::string_view, std::string_view, std::string_view) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitSelectU8(EmitContext&, std::string_view, std::string_view, std::string_view) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitSelectU16(EmitContext&, std::string_view, std::string_view, std::string_view) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
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std::string_view true_value, std::string_view false_value) {
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ctx.Add("MOV.U.CC RC,{};", cond);
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ctx.Add("IF NE.x;");
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ctx.Add("MOV.U {},{};", inst, true_value);
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ctx.Add("ELSE;");
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ctx.Add("MOV.U {},{};", inst, false_value);
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ctx.Add("ENDIF;");
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}
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void EmitSelectU64(EmitContext&, std::string_view, std::string_view, std::string_view) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitSelectF16(EmitContext&, std::string_view, std::string_view, std::string_view) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitSelectF32(EmitContext&, std::string_view, std::string_view, std::string_view) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitSelectF64(EmitContext&, std::string_view, std::string_view, std::string_view) {
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throw NotImplementedException("GLASM instruction");
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}
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} // namespace Shader::Backend::GLASM
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