yuzu/src/core/hle/service/hid/hid.h

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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#pragma once
#include <array>
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/service.h"
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#include "common/bit_field.h"
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namespace Kernel {
class SharedMemory;
class Event;
}
namespace Service {
namespace HID {
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// Handle to shared memory region designated to HID_User service
extern Kernel::SharedPtr<Kernel::SharedMemory> g_shared_mem;
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// Event handles
extern Kernel::SharedPtr<Kernel::Event> g_event_pad_or_touch_1;
extern Kernel::SharedPtr<Kernel::Event> g_event_pad_or_touch_2;
extern Kernel::SharedPtr<Kernel::Event> g_event_accelerometer;
extern Kernel::SharedPtr<Kernel::Event> g_event_gyroscope;
extern Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
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/**
* Structure of a Pad controller state.
*/
struct PadState {
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union {
u32 hex;
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BitField<0, 1, u32> a;
BitField<1, 1, u32> b;
BitField<2, 1, u32> select;
BitField<3, 1, u32> start;
BitField<4, 1, u32> right;
BitField<5, 1, u32> left;
BitField<6, 1, u32> up;
BitField<7, 1, u32> down;
BitField<8, 1, u32> r;
BitField<9, 1, u32> l;
BitField<10, 1, u32> x;
BitField<11, 1, u32> y;
BitField<14, 1, u32> zl;
BitField<15, 1, u32> zr;
BitField<20, 1, u32> touch;
BitField<24, 1, u32> c_right;
BitField<25, 1, u32> c_left;
BitField<26, 1, u32> c_up;
BitField<27, 1, u32> c_down;
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BitField<28, 1, u32> circle_right;
BitField<29, 1, u32> circle_left;
BitField<30, 1, u32> circle_up;
BitField<31, 1, u32> circle_down;
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};
};
/**
* Structure of a single entry of Pad state history within HID shared memory
*/
struct PadDataEntry {
PadState current_state;
PadState delta_additions;
PadState delta_removals;
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s16 circle_pad_x;
s16 circle_pad_y;
};
/**
* Structure of a single entry of touch state history within HID shared memory
*/
struct TouchDataEntry {
u16 x;
u16 y;
u32 data_valid;
};
/**
* Structure of data stored in HID shared memory
*/
struct SharedMem {
// Offset 0x0 : "PAD" data, this is used for buttons and the circle pad
struct {
s64 index_reset_ticks;
s64 index_reset_ticks_previous;
u32 index; // Index of the last updated pad state history element
INSERT_PADDING_BYTES(0x8);
PadState current_state; // Same as entries[index].current_state
u32 raw_circle_pad_data;
INSERT_PADDING_BYTES(0x4);
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std::array<PadDataEntry, 8> entries; // Pad state history
} pad;
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// Offset 0xA8 : Touchpad data, this is used for touchpad input
struct {
s64 index_reset_ticks;
s64 index_reset_ticks_previous;
u32 index; // Index of the last updated touch state history element
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INSERT_PADDING_BYTES(0xC);
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std::array<TouchDataEntry, 8> entries;
} touch;
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};
// Pre-defined PadStates for single button presses
const PadState PAD_NONE = {{0}};
const PadState PAD_A = {{1u << 0}};
const PadState PAD_B = {{1u << 1}};
const PadState PAD_SELECT = {{1u << 2}};
const PadState PAD_START = {{1u << 3}};
const PadState PAD_RIGHT = {{1u << 4}};
const PadState PAD_LEFT = {{1u << 5}};
const PadState PAD_UP = {{1u << 6}};
const PadState PAD_DOWN = {{1u << 7}};
const PadState PAD_R = {{1u << 8}};
const PadState PAD_L = {{1u << 9}};
const PadState PAD_X = {{1u << 10}};
const PadState PAD_Y = {{1u << 11}};
const PadState PAD_ZL = {{1u << 14}};
const PadState PAD_ZR = {{1u << 15}};
const PadState PAD_TOUCH = {{1u << 20}};
const PadState PAD_C_RIGHT = {{1u << 24}};
const PadState PAD_C_LEFT = {{1u << 25}};
const PadState PAD_C_UP = {{1u << 26}};
const PadState PAD_C_DOWN = {{1u << 27}};
const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
const PadState PAD_CIRCLE_UP = {{1u << 30}};
const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
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/**
* HID::GetIPCHandles service function
* Inputs:
* None
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
* 2 : Unused
* 3 : Handle to HID_User shared memory
* 4 : Event signaled by HID_User
* 5 : Event signaled by HID_User
* 6 : Event signaled by HID_User
* 7 : Gyroscope event
* 8 : Event signaled by HID_User
*/
void GetIPCHandles(Interface* self);
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// Methods for updating the HID module's state
void PadButtonPress(const PadState& pad_state);
void PadButtonRelease(const PadState& pad_state);
void PadUpdateComplete();
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void HIDInit();
void HIDShutdown();
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}
}