mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
265 lines
8.6 KiB
C++
265 lines
8.6 KiB
C++
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/behavior_info.h"
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#include "audio_core/common.h"
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#include "audio_core/mix_context.h"
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#include "audio_core/splitter_context.h"
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namespace AudioCore {
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MixContext::MixContext() = default;
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MixContext::~MixContext() = default;
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void MixContext::Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count) {
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info_count = mix_count;
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infos.resize(info_count);
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auto& final_mix = GetInfo(AudioCommon::FINAL_MIX);
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final_mix.GetInParams().mix_id = AudioCommon::FINAL_MIX;
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for (auto& info : infos) {
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sorted_info.push_back(&info);
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}
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// Only initialize our edge matrix and node states if splitters are supported
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if (behavior_info.IsSplitterSupported()) {
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node_states.Initialize(mix_count);
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edge_matrix.Initialize(mix_count);
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}
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}
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void MixContext::UpdateDistancesFromFinalMix() {
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// Set all distances to be invalid
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for (std::size_t i = 0; i < info_count; i++) {
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GetInfo(i).GetInParams().final_mix_distance = AudioCommon::NO_FINAL_MIX;
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}
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for (std::size_t i = 0; i < info_count; i++) {
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auto& info = GetInfo(i);
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auto& in_params = info.GetInParams();
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// Populate our sorted info
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sorted_info[i] = &info;
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if (!in_params.in_use) {
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continue;
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}
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auto mix_id = in_params.mix_id;
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// Needs to be referenced out of scope
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s32 distance_to_final_mix{AudioCommon::FINAL_MIX};
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for (; distance_to_final_mix < info_count; distance_to_final_mix++) {
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if (mix_id == AudioCommon::FINAL_MIX) {
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// If we're at the final mix, we're done
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break;
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} else if (mix_id == AudioCommon::NO_MIX) {
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// If we have no more mix ids, we're done
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distance_to_final_mix = AudioCommon::NO_FINAL_MIX;
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break;
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} else {
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const auto& dest_mix = GetInfo(mix_id);
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const auto dest_mix_distance = dest_mix.GetInParams().final_mix_distance;
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if (dest_mix_distance == AudioCommon::NO_FINAL_MIX) {
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// If our current mix isn't pointing to a final mix, follow through
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mix_id = dest_mix.GetInParams().dest_mix_id;
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} else {
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// Our current mix + 1 = final distance
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distance_to_final_mix = dest_mix_distance + 1;
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break;
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}
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}
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}
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// If we're out of range for our distance, mark it as no final mix
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if (distance_to_final_mix >= info_count) {
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distance_to_final_mix = AudioCommon::NO_FINAL_MIX;
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}
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in_params.final_mix_distance = distance_to_final_mix;
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}
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}
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void MixContext::CalcMixBufferOffset() {
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s32 offset{};
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for (std::size_t i = 0; i < info_count; i++) {
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auto& info = GetSortedInfo(i);
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auto& in_params = info.GetInParams();
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if (in_params.in_use) {
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// Only update if in use
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in_params.buffer_offset = offset;
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offset += in_params.buffer_count;
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}
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}
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}
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void MixContext::SortInfo() {
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// Get the distance to the final mix
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UpdateDistancesFromFinalMix();
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// Sort based on the distance to the final mix
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std::sort(sorted_info.begin(), sorted_info.end(),
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[](const ServerMixInfo* lhs, const ServerMixInfo* rhs) {
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return lhs->GetInParams().final_mix_distance >
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rhs->GetInParams().final_mix_distance;
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});
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// Calculate the mix buffer offset
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CalcMixBufferOffset();
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}
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bool MixContext::TsortInfo(SplitterContext& splitter_context) {
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// If we're not using mixes, just calculate the mix buffer offset
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if (!splitter_context.UsingSplitter()) {
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CalcMixBufferOffset();
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return true;
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}
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// Sort our node states
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if (!node_states.Tsort(edge_matrix)) {
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return false;
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}
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// Get our sorted list
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const auto sorted_list = node_states.GetIndexList();
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std::size_t info_id{};
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for (auto itr = sorted_list.rbegin(); itr != sorted_list.rend(); ++itr) {
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// Set our sorted info
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sorted_info[info_id++] = &GetInfo(*itr);
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}
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// Calculate the mix buffer offset
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CalcMixBufferOffset();
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return true;
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}
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std::size_t MixContext::GetCount() const {
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return info_count;
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}
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ServerMixInfo& MixContext::GetInfo(std::size_t i) {
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ASSERT(i < info_count);
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return infos.at(i);
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}
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const ServerMixInfo& MixContext::GetInfo(std::size_t i) const {
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ASSERT(i < info_count);
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return infos.at(i);
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}
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ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) {
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ASSERT(i < info_count);
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return *sorted_info.at(i);
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}
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const ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) const {
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ASSERT(i < info_count);
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return *sorted_info.at(i);
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}
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ServerMixInfo& MixContext::GetFinalMixInfo() {
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return infos.at(AudioCommon::FINAL_MIX);
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}
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const ServerMixInfo& MixContext::GetFinalMixInfo() const {
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return infos.at(AudioCommon::FINAL_MIX);
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}
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EdgeMatrix& MixContext::GetEdgeMatrix() {
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return edge_matrix;
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}
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const EdgeMatrix& MixContext::GetEdgeMatrix() const {
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return edge_matrix;
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}
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ServerMixInfo::ServerMixInfo() {
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Cleanup();
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}
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ServerMixInfo::~ServerMixInfo() = default;
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const ServerMixInfo::InParams& ServerMixInfo::GetInParams() const {
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return in_params;
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}
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ServerMixInfo::InParams& ServerMixInfo::GetInParams() {
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return in_params;
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}
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bool ServerMixInfo::Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
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BehaviorInfo& behavior_info, SplitterContext& splitter_context) {
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in_params.volume = mix_in.volume;
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in_params.sample_rate = mix_in.sample_rate;
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in_params.buffer_count = mix_in.buffer_count;
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in_params.in_use = mix_in.in_use;
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in_params.mix_id = mix_in.mix_id;
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in_params.node_id = mix_in.node_id;
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for (std::size_t i = 0; i < mix_in.mix_volume.size(); i++) {
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std::copy(mix_in.mix_volume[i].begin(), mix_in.mix_volume[i].end(),
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in_params.mix_volume[i].begin());
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}
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bool require_sort = false;
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if (behavior_info.IsSplitterSupported()) {
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require_sort = UpdateConnection(edge_matrix, mix_in, splitter_context);
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} else {
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in_params.dest_mix_id = mix_in.dest_mix_id;
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in_params.splitter_id = AudioCommon::NO_SPLITTER;
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}
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// TODO(ogniK): Update effect processing order
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return require_sort;
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}
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bool ServerMixInfo::HasAnyConnection() const {
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return in_params.splitter_id != AudioCommon::NO_SPLITTER ||
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in_params.mix_id != AudioCommon::NO_MIX;
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}
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void ServerMixInfo::Cleanup() {
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in_params.volume = 0.0f;
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in_params.sample_rate = 0;
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in_params.buffer_count = 0;
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in_params.in_use = false;
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in_params.mix_id = AudioCommon::NO_MIX;
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in_params.node_id = 0;
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in_params.buffer_offset = 0;
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in_params.dest_mix_id = AudioCommon::NO_MIX;
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in_params.splitter_id = AudioCommon::NO_SPLITTER;
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std::memset(in_params.mix_volume.data(), 0, sizeof(float) * in_params.mix_volume.size());
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}
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bool ServerMixInfo::UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
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SplitterContext& splitter_context) {
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// Mixes are identical
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if (in_params.dest_mix_id == mix_in.dest_mix_id &&
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in_params.splitter_id == mix_in.splitter_id &&
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((in_params.splitter_id == AudioCommon::NO_SPLITTER) ||
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!splitter_context.GetInfo(in_params.splitter_id).HasNewConnection())) {
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return false;
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}
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// Remove current edges for mix id
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edge_matrix.RemoveEdges(in_params.mix_id);
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if (mix_in.dest_mix_id != AudioCommon::NO_MIX) {
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// If we have a valid destination mix id, set our edge matrix
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edge_matrix.Connect(in_params.mix_id, mix_in.dest_mix_id);
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} else if (mix_in.splitter_id != AudioCommon::NO_SPLITTER) {
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// Recurse our splitter linked and set our edges
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auto& splitter_info = splitter_context.GetInfo(mix_in.splitter_id);
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const auto length = splitter_info.GetLength();
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for (s32 i = 0; i < length; i++) {
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const auto* splitter_destination =
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splitter_context.GetDestinationData(mix_in.splitter_id, i);
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if (splitter_destination == nullptr) {
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continue;
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}
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if (splitter_destination->ValidMixId()) {
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edge_matrix.Connect(in_params.mix_id, splitter_destination->GetMixId());
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}
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}
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}
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in_params.dest_mix_id = mix_in.dest_mix_id;
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in_params.splitter_id = mix_in.splitter_id;
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return true;
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}
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} // namespace AudioCore
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