2014-04-08 17:25:53 -07:00
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2013-09-04 19:10:47 -07:00
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2014-04-08 17:15:08 -07:00
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#include "common/common.h"
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2014-04-08 20:18:23 -07:00
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2014-04-08 17:15:08 -07:00
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#include "video_core/video_core.h"
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2014-04-08 20:18:23 -07:00
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#include "citra/citra.h"
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2014-04-08 17:15:08 -07:00
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#include "citra/emu_window/emu_window_glfw.h"
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2013-09-04 19:10:47 -07:00
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static void OnKeyEvent(GLFWwindow* win, int key, int action) {
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2014-04-08 17:25:53 -07:00
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// TODO(bunnei): ImplementMe
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2013-09-04 19:10:47 -07:00
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}
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static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
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2014-04-08 20:18:23 -07:00
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EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
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emu_window->SetClientAreaWidth(width);
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emu_window->SetClientAreaHeight(height);
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2013-09-04 19:10:47 -07:00
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}
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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// Initialize the window
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if(glfwInit() != GL_TRUE) {
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printf("Failed to initialize GLFW! Exiting...");
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exit(1);
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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2014-04-30 17:00:36 -07:00
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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2014-04-08 20:18:23 -07:00
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m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
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(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
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m_window_title.c_str(), NULL, NULL);
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2013-09-04 19:10:47 -07:00
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2014-04-30 17:00:36 -07:00
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if (m_render_window == NULL) {
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printf("Failed to create GLFW window! Exiting...");
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exit(1);
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}
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2013-09-04 19:10:47 -07:00
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// Setup callbacks
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2014-04-08 20:18:23 -07:00
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glfwSetWindowUserPointer(m_render_window, this);
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//glfwSetKeyCallback(m_render_window, OnKeyEvent);
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//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
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2013-09-04 19:10:47 -07:00
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DoneCurrent();
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}
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/// EmuWindow_GLFW destructor
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EmuWindow_GLFW::~EmuWindow_GLFW() {
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glfwTerminate();
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}
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/// Swap buffers to display the next frame
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void EmuWindow_GLFW::SwapBuffers() {
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glfwSwapBuffers(m_render_window);
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}
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/// Polls window events
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void EmuWindow_GLFW::PollEvents() {
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glfwPollEvents();
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}
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/// Makes the GLFW OpenGL context current for the caller thread
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void EmuWindow_GLFW::MakeCurrent() {
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glfwMakeContextCurrent(m_render_window);
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}
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void EmuWindow_GLFW::DoneCurrent() {
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glfwMakeContextCurrent(NULL);
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}
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