yuzu/src/core/hle/kernel/thread.cpp

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// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <algorithm>
#include <cinttypes>
#include <optional>
#include <vector>
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#include "common/assert.h"
#include "common/common_types.h"
#include "common/fiber.h"
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#include "common/logging/log.h"
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/cpu_manager.h"
#include "core/hardware_properties.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/time_manager.h"
#include "core/hle/result.h"
#include "core/memory.h"
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namespace Kernel {
bool Thread::ShouldWait(const Thread* thread) const {
return status != ThreadStatus::Dead;
}
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bool Thread::IsSignaled() const {
return status == ThreadStatus::Dead;
}
void Thread::Acquire(Thread* thread) {
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
}
Thread::Thread(KernelCore& kernel) : SynchronizationObject{kernel} {}
Thread::~Thread() = default;
void Thread::Stop() {
{
SchedulerLock lock(kernel);
// Cancel any outstanding wakeup events for this thread
Core::System::GetInstance().CoreTiming().UnscheduleEvent(
kernel.ThreadWakeupCallbackEventType(), global_handle);
SetStatus(ThreadStatus::Dead);
Signal();
kernel.GlobalHandleTable().Close(global_handle);
owner_process->UnregisterThread(this);
// Mark the TLS slot in the thread's page as free.
owner_process->FreeTLSRegion(tls_address);
}
global_handle = 0;
}
void Thread::WakeAfterDelay(s64 nanoseconds) {
// Don't schedule a wakeup if the thread wants to wait forever
if (nanoseconds == -1)
return;
// This function might be called from any thread so we have to be cautious and use the
// thread-safe version of ScheduleEvent.
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Core::System::GetInstance().CoreTiming().ScheduleEvent(
nanoseconds, kernel.ThreadWakeupCallbackEventType(), global_handle);
}
void Thread::CancelWakeupTimer() {
Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
global_handle);
}
void Thread::ResumeFromWait() {
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SchedulerLock lock(kernel);
switch (status) {
case ThreadStatus::Paused:
case ThreadStatus::WaitSynch:
case ThreadStatus::WaitHLEEvent:
case ThreadStatus::WaitSleep:
case ThreadStatus::WaitIPC:
case ThreadStatus::WaitMutex:
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case ThreadStatus::WaitCondVar:
case ThreadStatus::WaitArb:
case ThreadStatus::Dormant:
break;
case ThreadStatus::Ready:
// The thread's wakeup callback must have already been cleared when the thread was first
// awoken.
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ASSERT(hle_callback == nullptr);
// If the thread is waiting on multiple wait objects, it might be awoken more than once
// before actually resuming. We can ignore subsequent wakeups if the thread status has
// already been set to ThreadStatus::Ready.
return;
case ThreadStatus::Running:
DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
return;
case ThreadStatus::Dead:
// This should never happen, as threads must complete before being stopped.
DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
GetObjectId());
return;
}
if (activity == ThreadActivity::Paused) {
SetStatus(ThreadStatus::Paused);
return;
}
SetStatus(ThreadStatus::Ready);
}
void Thread::OnWakeUp() {
SchedulerLock lock(kernel);
if (activity == ThreadActivity::Paused) {
SetStatus(ThreadStatus::Paused);
return;
}
SetStatus(ThreadStatus::Ready);
}
ResultCode Thread::Start() {
SchedulerLock lock(kernel);
SetStatus(ThreadStatus::Ready);
return RESULT_SUCCESS;
}
void Thread::CancelWait() {
SchedulerLock lock(kernel);
if (GetSchedulingStatus() != ThreadSchedStatus::Paused || !is_waiting_on_sync) {
is_sync_cancelled = true;
return;
}
//TODO(Blinkhawk): Implement cancel of server session
is_sync_cancelled = false;
SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED);
SetStatus(ThreadStatus::Ready);
}
static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
u32 entry_point, u32 arg) {
context = {};
context.cpu_registers[0] = arg;
context.cpu_registers[15] = entry_point;
context.cpu_registers[13] = stack_top;
}
static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context, VAddr stack_top,
VAddr entry_point, u64 arg) {
context = {};
context.cpu_registers[0] = arg;
context.pc = entry_point;
context.sp = stack_top;
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// TODO(merry): Perform a hardware test to determine the below value.
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context.fpcr = 0;
}
std::shared_ptr<Common::Fiber> Thread::GetHostContext() const {
return host_context;
}
ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadType type_flags,
std::string name, VAddr entry_point, u32 priority,
u64 arg, s32 processor_id, VAddr stack_top,
Process* owner_process) {
std::function<void(void*)> init_func = system.GetCpuManager().GetGuestThreadStartFunc();
void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
return Create(system, type_flags, name, entry_point, priority, arg, processor_id, stack_top,
owner_process, std::move(init_func), init_func_parameter);
}
ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadType type_flags,
std::string name, VAddr entry_point, u32 priority,
u64 arg, s32 processor_id, VAddr stack_top,
Process* owner_process,
std::function<void(void*)>&& thread_start_func,
void* thread_start_parameter) {
auto& kernel = system.Kernel();
// Check if priority is in ranged. Lowest priority -> highest priority id.
if (priority > THREADPRIO_LOWEST && ((type_flags & THREADTYPE_IDLE) == 0)) {
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LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
return ERR_INVALID_THREAD_PRIORITY;
}
if (processor_id > THREADPROCESSORID_MAX) {
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LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
return ERR_INVALID_PROCESSOR_ID;
}
if (owner_process) {
if (!system.Memory().IsValidVirtualAddress(*owner_process, entry_point)) {
LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
// TODO (bunnei): Find the correct error code to use here
return RESULT_UNKNOWN;
}
}
std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel);
thread->thread_id = kernel.CreateNewThreadID();
thread->status = ThreadStatus::Dormant;
thread->entry_point = entry_point;
thread->stack_top = stack_top;
thread->tpidr_el0 = 0;
thread->nominal_priority = thread->current_priority = priority;
thread->last_running_ticks = 0;
thread->processor_id = processor_id;
thread->ideal_core = processor_id;
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thread->affinity_mask = 1ULL << processor_id;
thread->wait_objects = nullptr;
thread->mutex_wait_address = 0;
thread->condvar_wait_address = 0;
thread->wait_handle = 0;
thread->name = std::move(name);
thread->global_handle = kernel.GlobalHandleTable().Create(thread).Unwrap();
thread->owner_process = owner_process;
thread->type = type_flags;
if ((type_flags & THREADTYPE_IDLE) == 0) {
auto& scheduler = kernel.GlobalScheduler();
scheduler.AddThread(thread);
}
if (owner_process) {
thread->tls_address = thread->owner_process->CreateTLSRegion();
thread->owner_process->RegisterThread(thread.get());
} else {
thread->tls_address = 0;
}
// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
// to initialize the context
if ((type_flags & THREADTYPE_HLE) == 0) {
ResetThreadContext32(thread->context_32, static_cast<u32>(stack_top),
static_cast<u32>(entry_point), static_cast<u32>(arg));
ResetThreadContext64(thread->context_64, stack_top, entry_point, arg);
}
thread->host_context =
std::make_shared<Common::Fiber>(std::move(thread_start_func), thread_start_parameter);
return MakeResult<std::shared_ptr<Thread>>(std::move(thread));
}
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void Thread::SetPriority(u32 priority) {
SchedulerLock lock(kernel);
ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
"Invalid priority value.");
nominal_priority = priority;
UpdatePriority();
}
void Thread::SetWaitSynchronizationResult(ResultCode result) {
UNREACHABLE();
}
void Thread::SetWaitSynchronizationOutput(s32 output) {
UNREACHABLE();
}
void Thread::SetSynchronizationResults(SynchronizationObject* object, ResultCode result) {
signaling_object = object;
signaling_result = result;
}
s32 Thread::GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const {
ASSERT_MSG(!wait_objects->empty(), "Thread is not waiting for anything");
const auto match = std::find(wait_objects->rbegin(), wait_objects->rend(), object);
return static_cast<s32>(std::distance(match, wait_objects->rend()) - 1);
}
VAddr Thread::GetCommandBufferAddress() const {
// Offset from the start of TLS at which the IPC command buffer begins.
constexpr u64 command_header_offset = 0x80;
return GetTLSAddress() + command_header_offset;
}
void Thread::SetStatus(ThreadStatus new_status) {
if (new_status == status) {
return;
}
switch (new_status) {
case ThreadStatus::Ready:
case ThreadStatus::Running:
SetSchedulingStatus(ThreadSchedStatus::Runnable);
break;
case ThreadStatus::Dormant:
SetSchedulingStatus(ThreadSchedStatus::None);
break;
case ThreadStatus::Dead:
SetSchedulingStatus(ThreadSchedStatus::Exited);
break;
default:
SetSchedulingStatus(ThreadSchedStatus::Paused);
break;
}
if (status == ThreadStatus::Running) {
last_running_ticks = Core::System::GetInstance().CoreTiming().GetCPUTicks();
}
status = new_status;
}
void Thread::AddMutexWaiter(std::shared_ptr<Thread> thread) {
if (thread->lock_owner.get() == this) {
// If the thread is already waiting for this thread to release the mutex, ensure that the
// waiters list is consistent and return without doing anything.
const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
ASSERT(iter != wait_mutex_threads.end());
return;
}
// A thread can't wait on two different mutexes at the same time.
ASSERT(thread->lock_owner == nullptr);
// Ensure that the thread is not already in the list of mutex waiters
const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
ASSERT(iter == wait_mutex_threads.end());
// Keep the list in an ordered fashion
const auto insertion_point = std::find_if(
wait_mutex_threads.begin(), wait_mutex_threads.end(),
[&thread](const auto& entry) { return entry->GetPriority() > thread->GetPriority(); });
wait_mutex_threads.insert(insertion_point, thread);
thread->lock_owner = SharedFrom(this);
UpdatePriority();
}
void Thread::RemoveMutexWaiter(std::shared_ptr<Thread> thread) {
ASSERT(thread->lock_owner.get() == this);
// Ensure that the thread is in the list of mutex waiters
const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
ASSERT(iter != wait_mutex_threads.end());
wait_mutex_threads.erase(iter);
thread->lock_owner = nullptr;
UpdatePriority();
}
void Thread::UpdatePriority() {
// If any of the threads waiting on the mutex have a higher priority
// (taking into account priority inheritance), then this thread inherits
// that thread's priority.
u32 new_priority = nominal_priority;
if (!wait_mutex_threads.empty()) {
if (wait_mutex_threads.front()->current_priority < new_priority) {
new_priority = wait_mutex_threads.front()->current_priority;
}
}
if (new_priority == current_priority) {
return;
}
if (GetStatus() == ThreadStatus::WaitCondVar) {
owner_process->RemoveConditionVariableThread(SharedFrom(this));
}
SetCurrentPriority(new_priority);
if (GetStatus() == ThreadStatus::WaitCondVar) {
owner_process->InsertConditionVariableThread(SharedFrom(this));
}
if (!lock_owner) {
return;
}
// Ensure that the thread is within the correct location in the waiting list.
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auto old_owner = lock_owner;
lock_owner->RemoveMutexWaiter(SharedFrom(this));
old_owner->AddMutexWaiter(SharedFrom(this));
// Recursively update the priority of the thread that depends on the priority of this one.
lock_owner->UpdatePriority();
}
bool Thread::AllSynchronizationObjectsReady() const {
return std::none_of(wait_objects->begin(), wait_objects->end(),
[this](const std::shared_ptr<SynchronizationObject>& object) {
return object->ShouldWait(this);
});
}
bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
std::shared_ptr<SynchronizationObject> object,
std::size_t index) {
ASSERT(wakeup_callback);
return wakeup_callback(reason, std::move(thread), std::move(object), index);
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}
bool Thread::InvokeHLECallback(std::shared_ptr<Thread> thread) {
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ASSERT(hle_callback);
return hle_callback(std::move(thread));
}
void Thread::SetActivity(ThreadActivity value) {
activity = value;
if (value == ThreadActivity::Paused) {
// Set status if not waiting
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if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
SetStatus(ThreadStatus::Paused);
kernel.PrepareReschedule(processor_id);
}
} else if (status == ThreadStatus::Paused) {
// Ready to reschedule
ResumeFromWait();
}
}
ResultCode Thread::Sleep(s64 nanoseconds) {
Handle event_handle{};
{
SchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds);
SetStatus(ThreadStatus::WaitSleep);
}
if (event_handle != InvalidHandle) {
auto& time_manager = kernel.TimeManager();
time_manager.UnscheduleTimeEvent(event_handle);
}
return RESULT_SUCCESS;
}
ResultCode Thread::YieldSimple() {
{
SchedulerLock lock(kernel);
kernel.GlobalScheduler().YieldThread(this);
}
return RESULT_SUCCESS;
}
ResultCode Thread::YieldAndBalanceLoad() {
{
SchedulerLock lock(kernel);
kernel.GlobalScheduler().YieldThreadAndBalanceLoad(this);
}
return RESULT_SUCCESS;
}
ResultCode Thread::YieldAndWaitForLoadBalancing() {
{
SchedulerLock lock(kernel);
kernel.GlobalScheduler().YieldThreadAndWaitForLoadBalancing(this);
}
return RESULT_SUCCESS;
}
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
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const u32 old_flags = scheduling_state;
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scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
static_cast<u32>(new_status);
kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_flags);
}
void Thread::SetCurrentPriority(u32 new_priority) {
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const u32 old_priority = std::exchange(current_priority, new_priority);
kernel.GlobalScheduler().AdjustSchedulingOnPriority(this, old_priority);
}
ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
SchedulerLock lock(kernel);
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const auto HighestSetCore = [](u64 mask, u32 max_cores) {
for (s32 core = static_cast<s32>(max_cores - 1); core >= 0; core--) {
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if (((mask >> core) & 1) != 0) {
return core;
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}
}
return -1;
};
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const bool use_override = affinity_override_count != 0;
if (new_core == THREADPROCESSORID_DONT_UPDATE) {
new_core = use_override ? ideal_core_override : ideal_core;
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if ((new_affinity_mask & (1ULL << new_core)) == 0) {
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LOG_ERROR(Kernel, "New affinity mask is incorrect! new_core={}, new_affinity_mask={}",
new_core, new_affinity_mask);
return ERR_INVALID_COMBINATION;
}
}
if (use_override) {
ideal_core_override = new_core;
affinity_mask_override = new_affinity_mask;
} else {
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const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
ideal_core = new_core;
if (old_affinity_mask != new_affinity_mask) {
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const s32 old_core = processor_id;
if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
if (static_cast<s32>(ideal_core) < 0) {
processor_id = HighestSetCore(affinity_mask, Core::Hardware::NUM_CPU_CORES);
} else {
processor_id = ideal_core;
}
}
kernel.GlobalScheduler().AdjustSchedulingOnAffinity(this, old_affinity_mask, old_core);
}
}
return RESULT_SUCCESS;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Gets the current thread
*/
Thread* GetCurrentThread() {
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return Core::System::GetInstance().CurrentScheduler().GetCurrentThread();
}
} // namespace Kernel