2013-09-04 19:09:15 -07:00
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/**
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2013-08-29 20:35:09 -07:00
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* Copyright (C) 2013 Akiru Emulator
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*
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2013-09-04 19:09:15 -07:00
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* @file akiru.cpp
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2013-08-29 20:35:09 -07:00
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* @author ShizZy <shizzy247@gmail.com>
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2013-09-04 19:09:15 -07:00
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* @date 2013-09-04
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2013-08-29 20:35:09 -07:00
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* @brief Main entry point
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*
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* @section LICENSE
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details at
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* http://www.gnu.org/copyleft/gpl.html
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*
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* Official project repository can be found at:
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* http://code.google.com/p/gekko-gc-emu/
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*/
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#include "common.h"
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2013-09-08 10:17:27 -07:00
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#include "file_util.h"
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2013-09-04 19:09:15 -07:00
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//#if EMU_PLATFORM == PLATFORM_LINUX
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//#include <unistd.h>
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//#endif
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2013-09-04 19:09:15 -07:00
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#include "emu_window/emu_window_glfw.h"
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#include "akiru.h"
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//#define PLAY_FIFO_RECORDING
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/// Application entry point
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int __cdecl main(int argc, char **argv) {
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u32 tight_loop;
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2013-09-04 19:09:15 -07:00
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printf("akiru starting...\n");
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2013-08-29 20:35:09 -07:00
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2013-09-08 10:17:27 -07:00
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std::string program_dir = File::GetCurrentDir();
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2013-08-29 20:35:09 -07:00
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2013-09-08 10:17:27 -07:00
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//EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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2013-09-04 19:09:15 -07:00
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//if (E_OK != core::Init(emu_window)) {
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// LOG_ERROR(TMASTER, "core initialization failed, exiting...");
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// core::Kill();
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// exit(1);
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//}
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//// Load a game or die...
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//if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
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// if (common::g_config->enable_auto_boot()) {
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// core::Start();
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// } else {
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// LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
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// }
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//} else {
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// LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
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// exit(E_ERR);
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//}
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//// run the game
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//while(core::SYS_DIE != core::g_state) {
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// if (core::SYS_RUNNING == core::g_state) {
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// if(!(cpu->is_on)) {
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// cpu->Start(); // Initialize and start CPU.
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// } else {
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// for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
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// cpu->execStep();
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// }
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// }
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// } else if (core::SYS_HALTED == core::g_state) {
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// core::Stop();
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// }
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//}
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//core::Kill();
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while (1) {
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}
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//delete emu_window;
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return 0;
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}
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