yuzu/src/audio_core/CMakeLists.txt

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CMake
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add_library(audio_core STATIC
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algorithm/filter.cpp
algorithm/filter.h
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algorithm/interpolate.cpp
algorithm/interpolate.h
audio_out.cpp
audio_out.h
audio_renderer.cpp
audio_renderer.h
behavior_info.cpp
behavior_info.h
buffer.h
codec.cpp
codec.h
command_generator.cpp
command_generator.h
common.h
delay_line.cpp
delay_line.h
effect_context.cpp
effect_context.h
info_updater.cpp
info_updater.h
memory_pool.cpp
memory_pool.h
mix_context.cpp
mix_context.h
null_sink.h
sink.h
sink_context.cpp
sink_context.h
sink_details.cpp
sink_details.h
sink_stream.h
splitter_context.cpp
splitter_context.h
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stream.cpp
stream.h
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time_stretch.cpp
time_stretch.h
voice_context.cpp
voice_context.h
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$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
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$<$<BOOL:${ENABLE_SDL2}>:sdl2_sink.cpp sdl2_sink.h>
)
create_target_directory_groups(audio_core)
if (NOT MSVC)
target_compile_options(audio_core PRIVATE
-Werror=conversion
-Werror=ignored-qualifiers
-Werror=shadow
-Werror=unused-parameter
-Werror=unused-variable
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
-Wno-sign-conversion
)
endif()
target_link_libraries(audio_core PUBLIC common core)
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target_link_libraries(audio_core PRIVATE SoundTouch)
if(ENABLE_CUBEB)
target_link_libraries(audio_core PRIVATE cubeb)
target_compile_definitions(audio_core PRIVATE -DHAVE_CUBEB=1)
endif()
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if(ENABLE_SDL2)
target_link_libraries(audio_core PRIVATE SDL2)
target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
endif()