chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
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# Enable modules to include each other's files
include_directories ( . )
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# CMake seems to only define _DEBUG on Windows
set_property ( DIRECTORY APPEND PROPERTY
C O M P I L E _ D E F I N I T I O N S $ < $ < C O N F I G : D e b u g > : _ D E B U G > $ < $ < N O T : $ < C O N F I G : D e b u g > > : N D E B U G > )
# Set compilation flags
if ( MSVC )
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set ( CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE )
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# Silence "deprecation" warnings
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add_definitions ( -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS )
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# Avoid windows.h junk
add_definitions ( -DNOMINMAX )
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# Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
add_definitions ( -DWIN32_LEAN_AND_MEAN )
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# Ensure that projects build with Unicode support.
add_definitions ( -DUNICODE -D_UNICODE )
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# /W3 - Level 3 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
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# /Zm - Specifies the precompiled header memory allocation limit
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# /Zo - Enhanced debug info for optimized builds
# /permissive- - Enables stricter C++ standards conformance checks
# /EHsc - C++-only exception handling semantics
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# /utf-8 - Set source and execution character sets to UTF-8
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# /volatile:iso - Use strict standards-compliant volatile semantics.
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# /Zc:externConstexpr - Allow extern constexpr variables to have external linkage, like the standard mandates
# /Zc:inline - Let codegen omit inline functions in object files
# /Zc:throwingNew - Let codegen assume `operator new` (without std::nothrow) will never return null
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# /GT - Supports fiber safety for data allocated using static thread-local storage
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add_compile_options (
/ M P
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/ Z m 2 0 0
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/ Z o
/ p e r m i s s i v e -
/ E H s c
/ s t d : c + + l a t e s t
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/ u t f - 8
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/ v o l a t i l e : i s o
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/ Z c : e x t e r n C o n s t e x p r
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/ Z c : i n l i n e
/ Z c : t h r o w i n g N e w
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/ G T
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# External headers diagnostics
/ e x p e r i m e n t a l : e x t e r n a l # Enables the external headers options. This option isn't required in Visual Studio 2019 version 16.10 and later
/ e x t e r n a l : a n g l e b r a c k e t s # Treats all headers included by #include <header>, where the header file is enclosed in angle brackets (< >), as external headers
/ e x t e r n a l : W 0 # Sets the default warning level to 0 for external headers, effectively turning off warnings for external headers
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# Warnings
/ W 3
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/ W X
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/ w e 4 0 6 2 # Enumerator 'identifier' in a switch of enum 'enumeration' is not handled
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/ w e 4 1 8 9 # 'identifier': local variable is initialized but not referenced
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/ w e 4 2 6 5 # 'class': class has virtual functions, but destructor is not virtual
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/ w e 4 3 8 8 # 'expression': signed/unsigned mismatch
/ w e 4 3 8 9 # 'operator': signed/unsigned mismatch
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/ w e 4 4 5 6 # Declaration of 'identifier' hides previous local declaration
/ w e 4 4 5 7 # Declaration of 'identifier' hides function parameter
/ w e 4 4 5 8 # Declaration of 'identifier' hides class member
/ w e 4 4 5 9 # Declaration of 'identifier' hides global declaration
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/ w e 4 5 0 5 # 'function': unreferenced local function has been removed
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/ w e 4 5 4 7 # 'operator': operator before comma has no effect; expected operator with side-effect
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/ w e 4 5 4 9 # 'operator1': operator before comma has no effect; did you intend 'operator2'?
/ w e 4 5 5 5 # Expression has no effect; expected expression with side-effect
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/ w e 4 8 2 6 # Conversion from 'type1' to 'type2' is sign-extended. This may cause unexpected runtime behavior.
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/ w e 5 0 3 8 # data member 'member1' will be initialized after data member 'member2'
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/ w e 5 2 3 3 # explicit lambda capture 'identifier' is not used
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/ w e 5 2 4 5 # 'function': unreferenced function with internal linkage has been removed
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/ w d 4 1 0 0 # 'identifier': unreferenced formal parameter
/ w d 4 3 2 4 # 'struct_name': structure was padded due to __declspec(align())
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)
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if ( USE_CCACHE OR YUZU_USE_PRECOMPILED_HEADERS )
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# when caching, we need to use /Z7 to downgrade debug info to use an older but more cachable format
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# Precompiled headers are deleted if not using /Z7. See https://github.com/nanoant/CMakePCHCompiler/issues/21
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add_compile_options ( /Z7 )
else ( )
add_compile_options ( /Zi )
endif ( )
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if ( ARCHITECTURE_x86_64 )
add_compile_options ( /QIntel-jcc-erratum )
endif ( )
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# /GS- - No stack buffer overflow checks
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add_compile_options ( "$<$<CONFIG:Release>:/GS->" )
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set ( CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE )
set ( CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE )
else ( )
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add_compile_options (
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- W e r r o r = a l l
- W e r r o r = e x t r a
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- W e r r o r = m i s s i n g - d e c l a r a t i o n s
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- W e r r o r = s h a d o w
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- W e r r o r = u n u s e d
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- W n o - a t t r i b u t e s
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- W n o - i n v a l i d - o f f s e t o f
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- W n o - u n u s e d - p a r a m e t e r
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$ < $ < C X X _ C O M P I L E R _ I D : C l a n g > : - W n o - b r a c e d - s c a l a r - i n i t >
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$ < $ < C X X _ C O M P I L E R _ I D : C l a n g > : - W n o - u n u s e d - p r i v a t e - f i e l d >
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$ < $ < C X X _ C O M P I L E R _ I D : A p p l e C l a n g > : - W n o - b r a c e d - s c a l a r - i n i t >
$ < $ < C X X _ C O M P I L E R _ I D : A p p l e C l a n g > : - W n o - u n u s e d - p r i v a t e - f i e l d >
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)
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if ( ARCHITECTURE_x86_64 )
add_compile_options ( "-mcx16" )
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add_compile_options ( "-fwrapv" )
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endif ( )
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if ( APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL Clang )
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add_compile_options ( "-stdlib=libc++" )
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endif ( )
# Set file offset size to 64 bits.
#
# On modern Unixes, this is typically already the case. The lone exception is
# glibc, which may default to 32 bits. glibc allows this to be configured
# by setting _FILE_OFFSET_BITS.
if ( CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW )
add_definitions ( -D_FILE_OFFSET_BITS=64 )
endif ( )
if ( MINGW )
add_definitions ( -DMINGW_HAS_SECURE_API )
if ( MINGW_STATIC_BUILD )
add_definitions ( -DQT_STATICPLUGIN )
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add_compile_options ( "-static" )
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endif ( )
endif ( )
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if ( CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW )
# GNU ar: Create thin archive files.
# Requires binutils-2.19 or later.
set ( CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>" )
set ( CMAKE_C_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>" )
set ( CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>" )
set ( CMAKE_CXX_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>" )
endif ( )
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endif ( )
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add_subdirectory ( common )
add_subdirectory ( core )
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add_subdirectory ( audio_core )
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add_subdirectory ( video_core )
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add_subdirectory ( network )
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add_subdirectory ( input_common )
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add_subdirectory ( shader_recompiler )
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add_subdirectory ( dedicated_room )
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if ( YUZU_TESTS )
add_subdirectory ( tests )
endif ( )
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if ( ENABLE_SDL2 )
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add_subdirectory ( yuzu_cmd )
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endif ( )
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if ( ENABLE_QT )
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add_subdirectory ( yuzu )
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endif ( )
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if ( ENABLE_WEB_SERVICE )
add_subdirectory ( web_service )
endif ( )