yuzu/src/shader_recompiler/backend/spirv/emit_spirv.h

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
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#include <sirit/sirit.h>
#include "common/common_types.h"
#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/spirv/emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::SPIRV {
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
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RuntimeInfo runtime_info{};
runtime_info.num_textures = Shader::NumDescriptors(program.info.texture_descriptors);
Bindings binding;
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return EmitSPIRV(profile, runtime_info, program, binding);
}
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} // namespace Shader::Backend::SPIRV