2021-02-05 18:11:23 -08:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2021-05-03 16:53:00 -07:00
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#include <vector>
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2021-02-07 21:54:35 -08:00
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#include <sirit/sirit.h>
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#include "common/common_types.h"
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#include "shader_recompiler/backend/bindings.h"
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2021-02-15 23:10:22 -08:00
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#include "shader_recompiler/backend/spirv/emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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2021-02-19 22:30:13 -08:00
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#include "shader_recompiler/profile.h"
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2021-02-05 18:11:23 -08:00
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namespace Shader::Backend::SPIRV {
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2021-05-20 22:12:32 -07:00
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
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2021-07-25 18:26:23 -07:00
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RuntimeInfo runtime_info{};
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runtime_info.num_textures = Shader::NumDescriptors(program.info.texture_descriptors);
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Bindings binding;
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return EmitSPIRV(profile, runtime_info, program, binding);
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}
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2021-04-17 03:51:43 -07:00
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2021-02-05 18:11:23 -08:00
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} // namespace Shader::Backend::SPIRV
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