gl_shader_decompiler: Implement Texture3D for TEXS.

This commit is contained in:
bunnei 2018-08-20 21:53:18 -04:00
parent 948002635f
commit 16db8b9d9f

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@ -1578,6 +1578,13 @@ private:
} }
break; break;
} }
case Tegra::Shader::TextureType::Texture3D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
case Tegra::Shader::TextureType::TextureCube: { case Tegra::Shader::TextureType::TextureCube: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8); std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);