Merge pull request #1232 from lioncash/copy

gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
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bunnei 2018-09-04 11:52:25 -04:00 committed by GitHub
commit 26e96d16d0
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@ -441,7 +441,7 @@ public:
declarations.AddNewLine(); declarations.AddNewLine();
// Append the sampler2D array for the used textures. // Append the sampler2D array for the used textures.
size_t num_samplers = GetSamplers().size(); const size_t num_samplers = used_samplers.size();
if (num_samplers > 0) { if (num_samplers > 0) {
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' + declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
std::to_string(num_samplers) + "];"); std::to_string(num_samplers) + "];");