mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
shared_translation: Add tooltips for advanced graphics and system settings
This commit is contained in:
parent
482e203d5c
commit
2c357c929c
@ -115,20 +115,21 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
|||||||
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a "
|
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a "
|
||||||
"lower performance impact and can produce a better and more stable picture under "
|
"lower performance impact and can produce a better and more stable picture under "
|
||||||
"very low resolutions."));
|
"very low resolutions."));
|
||||||
INSERT(
|
INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
|
||||||
Settings, fullscreen_mode, tr("Fullscreen Mode:"),
|
|
||||||
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
|
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
|
||||||
"compatibility with the on-screen keyboard that some games request for input.\nExclusive "
|
"compatibility with the on-screen keyboard that some games request for "
|
||||||
|
"input.\nExclusive "
|
||||||
"fullscreen may offer better performance and better Freesync/Gsync support."));
|
"fullscreen may offer better performance and better Freesync/Gsync support."));
|
||||||
INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"),
|
INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"),
|
||||||
tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support "
|
tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support "
|
||||||
"16:9, so custom game mods are required to get other ratios.\nAlso controls the "
|
"16:9, so custom game mods are required to get other ratios.\nAlso controls the "
|
||||||
"aspect ratio of captured screenshots."));
|
"aspect ratio of captured screenshots."));
|
||||||
INSERT(
|
INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"),
|
||||||
Settings, use_disk_shader_cache, tr("Use disk pipeline cache"),
|
tr("Allows saving shaders to storage for faster loading on following game "
|
||||||
tr("Allows saving shaders to storage for faster loading on following game boots.\nDisabling "
|
"boots.\nDisabling "
|
||||||
"it is only intended for debugging."));
|
"it is only intended for debugging."));
|
||||||
INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
|
INSERT(
|
||||||
|
Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
|
||||||
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
|
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
|
||||||
INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),
|
INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),
|
||||||
tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
|
tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
|
||||||
@ -161,22 +162,29 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
|||||||
|
|
||||||
// Renderer (Advanced Graphics)
|
// Renderer (Advanced Graphics)
|
||||||
INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"),
|
INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"),
|
||||||
QStringLiteral());
|
tr("Slightly improves performance by moving presentation to a separate CPU thread."));
|
||||||
INSERT(
|
INSERT(
|
||||||
Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"),
|
Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"),
|
||||||
tr("Runs work in the background while waiting for graphics commands to keep the GPU from "
|
tr("Runs work in the background while waiting for graphics commands to keep the GPU from "
|
||||||
"lowering its clock speed."));
|
"lowering its clock speed."));
|
||||||
INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), QStringLiteral());
|
INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"),
|
||||||
INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), QStringLiteral());
|
tr("Controls the quality of texture rendering at oblique angles.\nIt’s a light setting "
|
||||||
INSERT(
|
"and safe to set at 16x on most GPUs."));
|
||||||
Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"),
|
INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"),
|
||||||
tr("Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
|
tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
|
||||||
|
"required for some.\nParticles tend to only render correctly with High "
|
||||||
|
"accuracy.\nExtreme should only be used for debugging.\nThis option can "
|
||||||
|
"be changed while playing.\nSome games may require booting on high to render "
|
||||||
|
"properly."));
|
||||||
|
INSERT(Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"),
|
||||||
|
tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis "
|
||||||
|
"feature "
|
||||||
"is experimental."));
|
"is experimental."));
|
||||||
INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"),
|
INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"),
|
||||||
tr("Enables Fast GPU Time. This option will force most games to run at their highest "
|
tr("Enables Fast GPU Time. This option will force most games to run at their highest "
|
||||||
"native resolution."));
|
"native resolution."));
|
||||||
INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"),
|
INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"),
|
||||||
tr("Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
|
tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading "
|
||||||
"time significantly in cases where the Vulkan driver does not store pipeline cache "
|
"time significantly in cases where the Vulkan driver does not store pipeline cache "
|
||||||
"files internally."));
|
"files internally."));
|
||||||
INSERT(
|
INSERT(
|
||||||
@ -197,19 +205,27 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
|||||||
// Renderer (Debug)
|
// Renderer (Debug)
|
||||||
|
|
||||||
// System
|
// System
|
||||||
INSERT(Settings, rng_seed, tr("RNG Seed"), QStringLiteral());
|
INSERT(Settings, rng_seed, tr("RNG Seed"),
|
||||||
|
tr("Controls the seed of the random number generator.\nMainly used for speedrunning "
|
||||||
|
"purposes."));
|
||||||
INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral());
|
INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral());
|
||||||
INSERT(Settings, device_name, tr("Device Name"), QStringLiteral());
|
INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch."));
|
||||||
INSERT(Settings, custom_rtc, tr("Custom RTC Date:"), QStringLiteral());
|
INSERT(Settings, custom_rtc, tr("Custom RTC Date:"),
|
||||||
|
tr("This option allows to change the emulated clock of the Switch.\n"
|
||||||
|
"Can be used to manipulate time in games."));
|
||||||
INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral());
|
INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral());
|
||||||
INSERT(Settings, custom_rtc_offset, QStringLiteral(" "),
|
INSERT(Settings, custom_rtc_offset, QStringLiteral(" "),
|
||||||
QStringLiteral("The number of seconds from the current unix time"));
|
QStringLiteral("The number of seconds from the current unix time"));
|
||||||
INSERT(Settings, language_index, tr("Language:"),
|
INSERT(Settings, language_index, tr("Language:"),
|
||||||
tr("Note: this can be overridden when region setting is auto-select"));
|
tr("Note: this can be overridden when region setting is auto-select"));
|
||||||
INSERT(Settings, region_index, tr("Region:"), QStringLiteral());
|
INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch."));
|
||||||
INSERT(Settings, time_zone_index, tr("Time Zone:"), QStringLiteral());
|
INSERT(Settings, time_zone_index, tr("Time Zone:"),
|
||||||
|
tr("The time zone of the emulated Switch."));
|
||||||
INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral());
|
INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral());
|
||||||
INSERT(Settings, use_docked_mode, tr("Console Mode:"), QStringLiteral());
|
INSERT(Settings, use_docked_mode, tr("Console Mode:"),
|
||||||
|
tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change "
|
||||||
|
"their resolution, details and supported controllers and depending on this setting.\n"
|
||||||
|
"Setting to Handheld can help improve performance for low end systems."));
|
||||||
INSERT(Settings, current_user, QStringLiteral(), QStringLiteral());
|
INSERT(Settings, current_user, QStringLiteral(), QStringLiteral());
|
||||||
|
|
||||||
// Controls
|
// Controls
|
||||||
|
Loading…
Reference in New Issue
Block a user