shared_translation: Add tooltips for advanced graphics and system settings

This commit is contained in:
FearlessTobi 2024-02-06 16:42:57 +01:00
parent 482e203d5c
commit 2c357c929c

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@ -115,20 +115,21 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a " tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a "
"lower performance impact and can produce a better and more stable picture under " "lower performance impact and can produce a better and more stable picture under "
"very low resolutions.")); "very low resolutions."));
INSERT( INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
Settings, fullscreen_mode, tr("Fullscreen Mode:"),
tr("The method used to render the window in fullscreen.\nBorderless offers the best " tr("The method used to render the window in fullscreen.\nBorderless offers the best "
"compatibility with the on-screen keyboard that some games request for input.\nExclusive " "compatibility with the on-screen keyboard that some games request for "
"input.\nExclusive "
"fullscreen may offer better performance and better Freesync/Gsync support.")); "fullscreen may offer better performance and better Freesync/Gsync support."));
INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"),
tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support " tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support "
"16:9, so custom game mods are required to get other ratios.\nAlso controls the " "16:9, so custom game mods are required to get other ratios.\nAlso controls the "
"aspect ratio of captured screenshots.")); "aspect ratio of captured screenshots."));
INSERT( INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"),
Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), tr("Allows saving shaders to storage for faster loading on following game "
tr("Allows saving shaders to storage for faster loading on following game boots.\nDisabling " "boots.\nDisabling "
"it is only intended for debugging.")); "it is only intended for debugging."));
INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), INSERT(
Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled.")); tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),
tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for " tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
@ -161,22 +162,29 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
// Renderer (Advanced Graphics) // Renderer (Advanced Graphics)
INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"), INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"),
QStringLiteral()); tr("Slightly improves performance by moving presentation to a separate CPU thread."));
INSERT( INSERT(
Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"), Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"),
tr("Runs work in the background while waiting for graphics commands to keep the GPU from " tr("Runs work in the background while waiting for graphics commands to keep the GPU from "
"lowering its clock speed.")); "lowering its clock speed."));
INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), QStringLiteral()); INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"),
INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), QStringLiteral()); tr("Controls the quality of texture rendering at oblique angles.\nIts a light setting "
INSERT( "and safe to set at 16x on most GPUs."));
Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"), INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"),
tr("Enables asynchronous shader compilation, which may reduce shader stutter. This feature " tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
"required for some.\nParticles tend to only render correctly with High "
"accuracy.\nExtreme should only be used for debugging.\nThis option can "
"be changed while playing.\nSome games may require booting on high to render "
"properly."));
INSERT(Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"),
tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis "
"feature "
"is experimental.")); "is experimental."));
INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"), INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"),
tr("Enables Fast GPU Time. This option will force most games to run at their highest " tr("Enables Fast GPU Time. This option will force most games to run at their highest "
"native resolution.")); "native resolution."));
INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"), INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"),
tr("Enables GPU vendor-specific pipeline cache. This option can improve shader loading " tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading "
"time significantly in cases where the Vulkan driver does not store pipeline cache " "time significantly in cases where the Vulkan driver does not store pipeline cache "
"files internally.")); "files internally."));
INSERT( INSERT(
@ -197,19 +205,27 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
// Renderer (Debug) // Renderer (Debug)
// System // System
INSERT(Settings, rng_seed, tr("RNG Seed"), QStringLiteral()); INSERT(Settings, rng_seed, tr("RNG Seed"),
tr("Controls the seed of the random number generator.\nMainly used for speedrunning "
"purposes."));
INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral()); INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral());
INSERT(Settings, device_name, tr("Device Name"), QStringLiteral()); INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch."));
INSERT(Settings, custom_rtc, tr("Custom RTC Date:"), QStringLiteral()); INSERT(Settings, custom_rtc, tr("Custom RTC Date:"),
tr("This option allows to change the emulated clock of the Switch.\n"
"Can be used to manipulate time in games."));
INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral()); INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral());
INSERT(Settings, custom_rtc_offset, QStringLiteral(" "), INSERT(Settings, custom_rtc_offset, QStringLiteral(" "),
QStringLiteral("The number of seconds from the current unix time")); QStringLiteral("The number of seconds from the current unix time"));
INSERT(Settings, language_index, tr("Language:"), INSERT(Settings, language_index, tr("Language:"),
tr("Note: this can be overridden when region setting is auto-select")); tr("Note: this can be overridden when region setting is auto-select"));
INSERT(Settings, region_index, tr("Region:"), QStringLiteral()); INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch."));
INSERT(Settings, time_zone_index, tr("Time Zone:"), QStringLiteral()); INSERT(Settings, time_zone_index, tr("Time Zone:"),
tr("The time zone of the emulated Switch."));
INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral()); INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral());
INSERT(Settings, use_docked_mode, tr("Console Mode:"), QStringLiteral()); INSERT(Settings, use_docked_mode, tr("Console Mode:"),
tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change "
"their resolution, details and supported controllers and depending on this setting.\n"
"Setting to Handheld can help improve performance for low end systems."));
INSERT(Settings, current_user, QStringLiteral(), QStringLiteral()); INSERT(Settings, current_user, QStringLiteral(), QStringLiteral());
// Controls // Controls