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Shader Cahe: Fix Phi Nodes on GLASM.
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@ -18,7 +18,7 @@ namespace Shader::Backend::GLASM {
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#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
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#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
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static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
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static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
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switch (phi.Arg(0).Type()) {
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switch (phi.Type()) {
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case IR::Type::U1:
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case IR::Type::U1:
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case IR::Type::U32:
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case IR::Type::U32:
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case IR::Type::F32:
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case IR::Type::F32:
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