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https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
android: Expose fastmem option
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parent
5aca03d0ff
commit
3ac2c74e85
@ -8,6 +8,8 @@ enum class BooleanSetting(
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override val section: String,
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override val section: String,
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override val defaultValue: Boolean
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override val defaultValue: Boolean
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) : AbstractBooleanSetting {
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) : AbstractBooleanSetting {
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FASTMEM("cpuopt_fastmem", Settings.SECTION_CPU, true),
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FASTMEM_EXCLUSIVES("cpuopt_fastmem_exclusives", Settings.SECTION_CPU, true),
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PICTURE_IN_PICTURE("picture_in_picture", Settings.SECTION_GENERAL, true),
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PICTURE_IN_PICTURE("picture_in_picture", Settings.SECTION_GENERAL, true),
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USE_CUSTOM_RTC("custom_rtc_enabled", Settings.SECTION_SYSTEM, false);
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USE_CUSTOM_RTC("custom_rtc_enabled", Settings.SECTION_SYSTEM, false);
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@ -487,6 +487,28 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
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IntSetting.RENDERER_DEBUG.defaultValue
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IntSetting.RENDERER_DEBUG.defaultValue
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)
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)
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)
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)
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val fastmem = object : AbstractBooleanSetting {
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override var boolean: Boolean
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get() =
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BooleanSetting.FASTMEM.boolean && BooleanSetting.FASTMEM_EXCLUSIVES.boolean
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set(value) {
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BooleanSetting.FASTMEM.boolean = value
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BooleanSetting.FASTMEM_EXCLUSIVES.boolean = value
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}
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override val key: String? = null
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override val section: String = Settings.SECTION_CPU
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override val isRuntimeEditable: Boolean = false
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override val valueAsString: String = ""
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override val defaultValue: Any = true
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}
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add(
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SwitchSetting(
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fastmem,
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R.string.fastmem,
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0
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)
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)
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}
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}
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}
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}
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}
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}
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@ -1,16 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
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<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:tools="http://schemas.android.com/tools"
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_width="match_parent"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_height="wrap_content"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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android:background="?android:attr/selectableItemBackground"
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android:background="?android:attr/selectableItemBackground"
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android:clickable="true"
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android:clickable="true"
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android:focusable="true"
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android:focusable="true"
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android:minHeight="72dp"
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android:minHeight="72dp"
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android:paddingVertical="@dimen/spacing_large"
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android:paddingStart="@dimen/spacing_large"
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android:paddingStart="@dimen/spacing_large"
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android:paddingEnd="24dp"
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android:paddingEnd="24dp">
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android:paddingVertical="@dimen/spacing_large">
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<com.google.android.material.materialswitch.MaterialSwitch
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<com.google.android.material.materialswitch.MaterialSwitch
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android:id="@+id/switch_widget"
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android:id="@+id/switch_widget"
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@ -19,32 +19,35 @@
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android:layout_alignParentEnd="true"
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android:layout_alignParentEnd="true"
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android:layout_centerVertical="true" />
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android:layout_centerVertical="true" />
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<com.google.android.material.textview.MaterialTextView
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<LinearLayout
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style="@style/TextAppearance.Material3.BodySmall"
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android:layout_width="match_parent"
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android:id="@+id/text_setting_description"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_height="wrap_content"
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android:layout_alignParentStart="true"
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android:layout_alignStart="@+id/text_setting_name"
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android:layout_below="@+id/text_setting_name"
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android:layout_marginEnd="@dimen/spacing_large"
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android:layout_marginTop="@dimen/spacing_small"
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android:layout_toStartOf="@+id/switch_widget"
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android:textAlignment="viewStart"
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tools:text="@string/frame_limit_enable_description" />
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<com.google.android.material.textview.MaterialTextView
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style="@style/TextAppearance.Material3.HeadlineMedium"
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android:id="@+id/text_setting_name"
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:layout_alignParentStart="true"
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android:layout_alignParentTop="true"
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android:layout_alignParentTop="true"
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android:layout_centerVertical="true"
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android:layout_marginEnd="@dimen/spacing_large"
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android:layout_marginEnd="@dimen/spacing_large"
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android:layout_toStartOf="@+id/switch_widget"
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android:layout_toStartOf="@+id/switch_widget"
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android:textSize="16sp"
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android:gravity="center_vertical"
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android:textAlignment="viewStart"
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android:orientation="vertical">
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app:lineHeight="28dp"
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tools:text="@string/frame_limit_enable" />
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<com.google.android.material.textview.MaterialTextView
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android:id="@+id/text_setting_name"
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style="@style/TextAppearance.Material3.HeadlineMedium"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:textAlignment="viewStart"
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android:textSize="16sp"
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app:lineHeight="28dp"
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tools:text="@string/frame_limit_enable" />
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<com.google.android.material.textview.MaterialTextView
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android:id="@+id/text_setting_description"
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style="@style/TextAppearance.Material3.BodySmall"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_marginTop="@dimen/spacing_small"
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android:textAlignment="viewStart"
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tools:text="@string/frame_limit_enable_description" />
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</LinearLayout>
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</RelativeLayout>
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</RelativeLayout>
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@ -158,7 +158,6 @@
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<string name="set_custom_rtc">Set custom RTC</string>
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<string name="set_custom_rtc">Set custom RTC</string>
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<!-- Graphics settings strings -->
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<!-- Graphics settings strings -->
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<string name="renderer_api">API</string>
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<string name="renderer_accuracy">Accuracy level</string>
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<string name="renderer_accuracy">Accuracy level</string>
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<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
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<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
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<string name="renderer_vsync">VSync mode</string>
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<string name="renderer_vsync">VSync mode</string>
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@ -172,11 +171,15 @@
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<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string>
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<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string>
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<string name="renderer_reactive_flushing">Use reactive flushing</string>
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<string name="renderer_reactive_flushing">Use reactive flushing</string>
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<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
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<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
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<string name="renderer_debug">Graphics debugging</string>
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<string name="renderer_debug_description">Sets the graphics API to a slow debugging mode.</string>
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<string name="use_disk_shader_cache">Disk shader cache</string>
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<string name="use_disk_shader_cache">Disk shader cache</string>
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<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
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<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
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<!-- Debug settings strings -->
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<string name="renderer_api">API</string>
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<string name="renderer_debug">Graphics debugging</string>
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<string name="renderer_debug_description">Sets the graphics API to a slow debugging mode.</string>
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<string name="fastmem">Fastmem</string>
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<!-- Audio settings strings -->
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<!-- Audio settings strings -->
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<string name="audio_volume">Volume</string>
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<string name="audio_volume">Volume</string>
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<string name="audio_volume_description">Specifies the volume of audio output.</string>
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<string name="audio_volume_description">Specifies the volume of audio output.</string>
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