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https://github.com/starr-dusT/yuzu-mainline
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Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend.
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@ -112,6 +112,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
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MortonCopy<true, PixelFormat::E5B9G9R9F>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::Z24S8>,
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@ -192,6 +193,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::E5B9G9R9F>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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@ -131,6 +131,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
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{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, ComponentType::Float, false}, // E5B9G9R9F
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// Depth formats
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// Depth formats
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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@ -315,6 +315,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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break;
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break;
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}
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}
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break;
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break;
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case Tegra::Texture::TextureFormat::E5B9G9R9_SHAREDEXP:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::E5B9G9R9F;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::ZF32:
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case Tegra::Texture::TextureFormat::ZF32:
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return PixelFormat::Z32F;
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return PixelFormat::Z32F;
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case Tegra::Texture::TextureFormat::Z16:
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case Tegra::Texture::TextureFormat::Z16:
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@ -86,19 +86,20 @@ enum class PixelFormat {
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ASTC_2D_8X6_SRGB = 68,
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ASTC_2D_8X6_SRGB = 68,
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ASTC_2D_6X5 = 69,
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ASTC_2D_6X5 = 69,
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ASTC_2D_6X5_SRGB = 70,
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ASTC_2D_6X5_SRGB = 70,
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E5B9G9R9F = 71,
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MaxColorFormat,
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MaxColorFormat,
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// Depth formats
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// Depth formats
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Z32F = 71,
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Z32F = 72,
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Z16 = 72,
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Z16 = 73,
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MaxDepthFormat,
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MaxDepthFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 73,
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Z24S8 = 74,
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S8Z24 = 74,
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S8Z24 = 75,
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Z32FS8 = 75,
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Z32FS8 = 76,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -207,6 +208,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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2, // ASTC_2D_8X6_SRGB
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2, // ASTC_2D_8X6_SRGB
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2, // ASTC_2D_6X5
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2, // ASTC_2D_6X5
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2, // ASTC_2D_6X5_SRGB
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2, // ASTC_2D_6X5_SRGB
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0, // E5B9G9R9F
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0, // Z32F
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0, // Z32F
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0, // Z16
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0, // Z16
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0, // Z24S8
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0, // Z24S8
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@ -302,6 +304,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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8, // ASTC_2D_8X6_SRGB
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8, // ASTC_2D_8X6_SRGB
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6, // ASTC_2D_6X5
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6, // ASTC_2D_6X5
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6, // ASTC_2D_6X5_SRGB
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6, // ASTC_2D_6X5_SRGB
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1, // E5B9G9R9F
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1, // Z32F
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1, // Z32F
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1, // Z16
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1, // Z16
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1, // Z24S8
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1, // Z24S8
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@ -389,6 +392,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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6, // ASTC_2D_8X6_SRGB
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6, // ASTC_2D_8X6_SRGB
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5, // ASTC_2D_6X5
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5, // ASTC_2D_6X5
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5, // ASTC_2D_6X5_SRGB
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5, // ASTC_2D_6X5_SRGB
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1, // E5B9G9R9F
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1, // Z32F
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1, // Z32F
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1, // Z16
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1, // Z16
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1, // Z24S8
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1, // Z24S8
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@ -476,6 +480,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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128, // ASTC_2D_8X6_SRGB
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128, // ASTC_2D_8X6_SRGB
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128, // ASTC_2D_6X5
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128, // ASTC_2D_6X5
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128, // ASTC_2D_6X5_SRGB
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128, // ASTC_2D_6X5_SRGB
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32, // E5B9G9R9F
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32, // Z32F
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32, // Z32F
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16, // Z16
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16, // Z16
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32, // Z24S8
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32, // Z24S8
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@ -578,6 +583,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
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SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB
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SurfaceCompression::Converted, // ASTC_2D_6X5
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SurfaceCompression::Converted, // ASTC_2D_6X5
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SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB
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SurfaceCompression::None, // E5B9G9R9F
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SurfaceCompression::None, // Z32F
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SurfaceCompression::None, // Z32F
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SurfaceCompression::None, // Z16
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SurfaceCompression::None, // Z16
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SurfaceCompression::None, // Z24S8
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SurfaceCompression::None, // Z24S8
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