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https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.
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028d90eb79
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3fe77be392
@ -304,7 +304,8 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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}
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}
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std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
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std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
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bool using_depth_fb) {
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bool using_depth_fb,
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bool preserve_contents) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
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if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
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@ -327,7 +328,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
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Surface depth_surface;
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Surface depth_surface;
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MathUtil::Rectangle<u32> surfaces_rect;
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MathUtil::Rectangle<u32> surfaces_rect;
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std::tie(color_surface, depth_surface, surfaces_rect) =
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std::tie(color_surface, depth_surface, surfaces_rect) =
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res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
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res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents);
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const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
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const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
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const MathUtil::Rectangle<u32> draw_rect{
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const MathUtil::Rectangle<u32> draw_rect{
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@ -390,7 +391,7 @@ void RasterizerOpenGL::Clear() {
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ScopeAcquireGLContext acquire_context{emu_window};
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ScopeAcquireGLContext acquire_context{emu_window};
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auto [dirty_color_surface, dirty_depth_surface] =
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auto [dirty_color_surface, dirty_depth_surface] =
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ConfigureFramebuffers(use_color_fb, use_depth_fb);
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ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
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// TODO(Subv): Support clearing only partial colors.
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// TODO(Subv): Support clearing only partial colors.
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glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
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glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
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@ -445,7 +446,7 @@ void RasterizerOpenGL::DrawArrays() {
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ScopeAcquireGLContext acquire_context{emu_window};
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ScopeAcquireGLContext acquire_context{emu_window};
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auto [dirty_color_surface, dirty_depth_surface] =
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auto [dirty_color_surface, dirty_depth_surface] =
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ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0);
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ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
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SyncDepthTestState();
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SyncDepthTestState();
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SyncBlendState();
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SyncBlendState();
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@ -87,7 +87,8 @@ private:
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/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
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/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
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/// surfaces if writing was enabled.
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/// surfaces if writing was enabled.
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std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb);
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std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
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bool preserve_contents);
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/// Binds the framebuffer color and depth surface
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/// Binds the framebuffer color and depth surface
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void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
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void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
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@ -686,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
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}
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}
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SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
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SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
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bool using_depth_fb) {
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bool using_depth_fb,
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bool preserve_contents) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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// TODO(bunnei): This is hard corded to use just the first render buffer
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// TODO(bunnei): This is hard corded to use just the first render buffer
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@ -708,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
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MathUtil::Rectangle<u32> color_rect{};
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MathUtil::Rectangle<u32> color_rect{};
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Surface color_surface;
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Surface color_surface;
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if (using_color_fb) {
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if (using_color_fb) {
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color_surface = GetSurface(color_params);
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color_surface = GetSurface(color_params, preserve_contents);
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if (color_surface) {
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if (color_surface) {
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color_rect = color_surface->GetSurfaceParams().GetRect();
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color_rect = color_surface->GetSurfaceParams().GetRect();
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}
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}
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@ -717,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
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MathUtil::Rectangle<u32> depth_rect{};
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MathUtil::Rectangle<u32> depth_rect{};
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Surface depth_surface;
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Surface depth_surface;
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if (using_depth_fb) {
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if (using_depth_fb) {
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depth_surface = GetSurface(depth_params);
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depth_surface = GetSurface(depth_params, preserve_contents);
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if (depth_surface) {
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if (depth_surface) {
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depth_rect = depth_surface->GetSurfaceParams().GetRect();
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depth_rect = depth_surface->GetSurfaceParams().GetRect();
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}
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}
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@ -752,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
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surface->FlushGLBuffer();
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surface->FlushGLBuffer();
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}
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}
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
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if (params.addr == 0 || params.height * params.width == 0) {
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if (params.addr == 0 || params.height * params.width == 0) {
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return {};
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return {};
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}
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}
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@ -774,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
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} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
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} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
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// Use the cached surface as-is
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// Use the cached surface as-is
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return surface;
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return surface;
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} else {
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} else if (preserve_contents) {
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// If surface parameters changed, recreate the surface from the old one
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// If surface parameters changed and we care about keeping the previous data, recreate
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// the surface from the old one
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return RecreateSurface(surface, params);
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return RecreateSurface(surface, params);
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} else {
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// Delete the old surface before creating a new one to prevent collisions.
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UnregisterSurface(surface);
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}
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}
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}
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}
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@ -722,7 +722,8 @@ public:
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Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
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Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
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/// Get the color and depth surfaces based on the framebuffer configuration
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/// Get the color and depth surfaces based on the framebuffer configuration
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SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb);
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SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
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bool preserve_contents);
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/// Flushes the surface to Switch memory
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/// Flushes the surface to Switch memory
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void FlushSurface(const Surface& surface);
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void FlushSurface(const Surface& surface);
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@ -738,7 +739,7 @@ public:
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private:
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private:
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void LoadSurface(const Surface& surface);
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void LoadSurface(const Surface& surface);
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Surface GetSurface(const SurfaceParams& params);
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Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
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/// Recreates a surface with new parameters
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/// Recreates a surface with new parameters
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Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
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Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
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