mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
Merge pull request #482 from yuriks/fix-vblank
Correctness fixes for GPU flipping and interrupts
This commit is contained in:
commit
4b47ed6194
@ -210,14 +210,27 @@ void SignalInterrupt(InterruptId interrupt_id) {
|
|||||||
}
|
}
|
||||||
for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
|
for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
|
||||||
InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
|
InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
|
||||||
interrupt_relay_queue->number_interrupts = interrupt_relay_queue->number_interrupts + 1;
|
|
||||||
|
|
||||||
u8 next = interrupt_relay_queue->index;
|
u8 next = interrupt_relay_queue->index;
|
||||||
next += interrupt_relay_queue->number_interrupts;
|
next += interrupt_relay_queue->number_interrupts;
|
||||||
next = next % 0x34; // 0x34 is the number of interrupt slots
|
next = next % 0x34; // 0x34 is the number of interrupt slots
|
||||||
|
|
||||||
|
interrupt_relay_queue->number_interrupts += 1;
|
||||||
|
|
||||||
interrupt_relay_queue->slot[next] = interrupt_id;
|
interrupt_relay_queue->slot[next] = interrupt_id;
|
||||||
interrupt_relay_queue->error_code = 0x0; // No error
|
interrupt_relay_queue->error_code = 0x0; // No error
|
||||||
|
|
||||||
|
// Update framebuffer information if requested
|
||||||
|
// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
|
||||||
|
// executing any GSP commands, only waiting on the event.
|
||||||
|
for (int screen_id = 0; screen_id < 2; ++screen_id) {
|
||||||
|
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
|
||||||
|
|
||||||
|
if (info->is_dirty) {
|
||||||
|
SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
info->is_dirty = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Kernel::SignalEvent(g_interrupt_event);
|
Kernel::SignalEvent(g_interrupt_event);
|
||||||
}
|
}
|
||||||
@ -269,8 +282,6 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
|
|||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3);
|
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3);
|
||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
|
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
|
||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
|
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
|
||||||
|
|
||||||
SignalInterrupt(InterruptId::PSC0);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -283,22 +294,6 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
|
|||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
|
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
|
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
|
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
|
||||||
|
|
||||||
// TODO(bunnei): Determine if these interrupts should be signalled here.
|
|
||||||
SignalInterrupt(InterruptId::PSC1);
|
|
||||||
SignalInterrupt(InterruptId::PPF);
|
|
||||||
|
|
||||||
// Update framebuffer information if requested
|
|
||||||
for (int screen_id = 0; screen_id < 2; ++screen_id) {
|
|
||||||
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
|
|
||||||
|
|
||||||
if (info->is_dirty) {
|
|
||||||
SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
|
|
||||||
info->framebuffer_info->active_fb = info->framebuffer_info->active_fb ^ 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
info->is_dirty = false;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -45,21 +45,16 @@ enum class CommandId : u32 {
|
|||||||
|
|
||||||
/// GSP thread interrupt relay queue
|
/// GSP thread interrupt relay queue
|
||||||
struct InterruptRelayQueue {
|
struct InterruptRelayQueue {
|
||||||
union {
|
|
||||||
u32 hex;
|
|
||||||
|
|
||||||
// Index of last interrupt in the queue
|
// Index of last interrupt in the queue
|
||||||
BitField<0,8,u32> index;
|
u8 index;
|
||||||
|
|
||||||
// Number of interrupts remaining to be processed by the userland code
|
// Number of interrupts remaining to be processed by the userland code
|
||||||
BitField<8,8,u32> number_interrupts;
|
u8 number_interrupts;
|
||||||
|
|
||||||
// Error code - zero on success, otherwise an error has occurred
|
// Error code - zero on success, otherwise an error has occurred
|
||||||
BitField<16,8,u32> error_code;
|
u8 error_code;
|
||||||
};
|
u8 padding1;
|
||||||
|
|
||||||
u32 unk0;
|
u32 missed_PDC0;
|
||||||
u32 unk1;
|
u32 missed_PDC1;
|
||||||
|
|
||||||
InterruptId slot[0x34]; ///< Interrupt ID slots
|
InterruptId slot[0x34]; ///< Interrupt ID slots
|
||||||
};
|
};
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/mem_map.h"
|
#include "core/mem_map.h"
|
||||||
|
#include "core/core_timing.h"
|
||||||
|
|
||||||
#include "core/hle/hle.h"
|
#include "core/hle/hle.h"
|
||||||
#include "core/hle/service/gsp_gpu.h"
|
#include "core/hle/service/gsp_gpu.h"
|
||||||
@ -24,14 +25,17 @@ namespace GPU {
|
|||||||
|
|
||||||
Regs g_regs;
|
Regs g_regs;
|
||||||
|
|
||||||
bool g_skip_frame = false; ///< True if the current frame was skipped
|
/// True if the current frame was skipped
|
||||||
|
bool g_skip_frame = false;
|
||||||
|
|
||||||
static u64 frame_ticks = 0; ///< 268MHz / gpu_refresh_rate frames per second
|
/// 268MHz / gpu_refresh_rate frames per second
|
||||||
static u64 line_ticks = 0; ///< Number of ticks for a screen line
|
static u64 frame_ticks;
|
||||||
static u32 cur_line = 0; ///< Current screen line
|
/// Event id for CoreTiming
|
||||||
static u64 last_update_tick = 0; ///< CPU ticl count from last GPU update
|
static int vblank_event;
|
||||||
static u64 frame_count = 0; ///< Number of frames drawn
|
/// Total number of frames drawn
|
||||||
static bool last_skip_frame = false; ///< True if the last frame was skipped
|
static u64 frame_count;
|
||||||
|
/// True if the last frame was skipped
|
||||||
|
static bool last_skip_frame = false;
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
inline void Read(T &var, const u32 raw_addr) {
|
inline void Read(T &var, const u32 raw_addr) {
|
||||||
@ -79,6 +83,12 @@ inline void Write(u32 addr, const T data) {
|
|||||||
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
|
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
|
||||||
|
|
||||||
LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
|
LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
|
||||||
|
|
||||||
|
if (!is_second_filler) {
|
||||||
|
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
|
||||||
|
} else {
|
||||||
|
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -90,22 +100,25 @@ inline void Write(u32 addr, const T data) {
|
|||||||
u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
|
u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
|
||||||
u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
|
u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
|
||||||
|
|
||||||
for (u32 y = 0; y < config.output_height; ++y) {
|
|
||||||
// TODO: Why does the register seem to hold twice the framebuffer width?
|
|
||||||
for (u32 x = 0; x < config.output_width; ++x) {
|
|
||||||
struct {
|
|
||||||
int r, g, b, a;
|
|
||||||
} source_color = { 0, 0, 0, 0 };
|
|
||||||
|
|
||||||
// Cheap emulation of horizontal scaling: Just skip each second pixel of the
|
// Cheap emulation of horizontal scaling: Just skip each second pixel of the
|
||||||
// input framebuffer. We keep track of this in the pixel_skip variable.
|
// input framebuffer. We keep track of this in the pixel_skip variable.
|
||||||
unsigned pixel_skip = (config.scale_horizontally != 0) ? 2 : 1;
|
unsigned pixel_skip = (config.scale_horizontally != 0) ? 2 : 1;
|
||||||
|
|
||||||
|
u32 output_width = config.output_width / pixel_skip;
|
||||||
|
|
||||||
|
for (u32 y = 0; y < config.output_height; ++y) {
|
||||||
|
// TODO: Why does the register seem to hold twice the framebuffer width?
|
||||||
|
|
||||||
|
for (u32 x = 0; x < output_width; ++x) {
|
||||||
|
struct {
|
||||||
|
int r, g, b, a;
|
||||||
|
} source_color = { 0, 0, 0, 0 };
|
||||||
|
|
||||||
switch (config.input_format) {
|
switch (config.input_format) {
|
||||||
case Regs::PixelFormat::RGBA8:
|
case Regs::PixelFormat::RGBA8:
|
||||||
{
|
{
|
||||||
// TODO: Most likely got the component order messed up.
|
// TODO: Most likely got the component order messed up.
|
||||||
u8* srcptr = source_pointer + x * 4 * pixel_skip + y * config.input_width * 4 * pixel_skip;
|
u8* srcptr = source_pointer + (x * pixel_skip + y * config.input_width) * 4;
|
||||||
source_color.r = srcptr[0]; // blue
|
source_color.r = srcptr[0]; // blue
|
||||||
source_color.g = srcptr[1]; // green
|
source_color.g = srcptr[1]; // green
|
||||||
source_color.b = srcptr[2]; // red
|
source_color.b = srcptr[2]; // red
|
||||||
@ -133,7 +146,7 @@ inline void Write(u32 addr, const T data) {
|
|||||||
case Regs::PixelFormat::RGB8:
|
case Regs::PixelFormat::RGB8:
|
||||||
{
|
{
|
||||||
// TODO: Most likely got the component order messed up.
|
// TODO: Most likely got the component order messed up.
|
||||||
u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
|
u8* dstptr = dest_pointer + (x + y * output_width) * 3;
|
||||||
dstptr[0] = source_color.r; // blue
|
dstptr[0] = source_color.r; // blue
|
||||||
dstptr[1] = source_color.g; // green
|
dstptr[1] = source_color.g; // green
|
||||||
dstptr[2] = source_color.b; // red
|
dstptr[2] = source_color.b; // red
|
||||||
@ -148,10 +161,12 @@ inline void Write(u32 addr, const T data) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x",
|
LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x",
|
||||||
config.output_height * config.output_width * 4,
|
config.output_height * output_width * 4,
|
||||||
config.GetPhysicalInputAddress(), (u32)config.input_width, (u32)config.input_height,
|
config.GetPhysicalInputAddress(), (u32)config.input_width, (u32)config.input_height,
|
||||||
config.GetPhysicalOutputAddress(), (u32)config.output_width, (u32)config.output_height,
|
config.GetPhysicalOutputAddress(), (u32)output_width, (u32)config.output_height,
|
||||||
config.output_format.Value());
|
config.output_format.Value());
|
||||||
|
|
||||||
|
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -186,27 +201,9 @@ template void Write<u16>(u32 addr, const u16 data);
|
|||||||
template void Write<u8>(u32 addr, const u8 data);
|
template void Write<u8>(u32 addr, const u8 data);
|
||||||
|
|
||||||
/// Update hardware
|
/// Update hardware
|
||||||
void Update() {
|
static void VBlankCallback(u64 userdata, int cycles_late) {
|
||||||
auto& framebuffer_top = g_regs.framebuffer_config[0];
|
auto& framebuffer_top = g_regs.framebuffer_config[0];
|
||||||
|
|
||||||
// Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical
|
|
||||||
// blank, we need to simulate it. Based on testing, it seems that retail applications work more
|
|
||||||
// accurately when this is signalled between thread switches.
|
|
||||||
|
|
||||||
if (HLE::g_reschedule) {
|
|
||||||
u64 current_ticks = Core::g_app_core->GetTicks();
|
|
||||||
u32 num_lines = static_cast<u32>((current_ticks - last_update_tick) / line_ticks);
|
|
||||||
|
|
||||||
// Synchronize line...
|
|
||||||
if (num_lines > 0) {
|
|
||||||
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
|
|
||||||
cur_line += num_lines;
|
|
||||||
last_update_tick += (num_lines * line_ticks);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Synchronize frame...
|
|
||||||
if (cur_line >= framebuffer_top.height) {
|
|
||||||
cur_line = 0;
|
|
||||||
frame_count++;
|
frame_count++;
|
||||||
last_skip_frame = g_skip_frame;
|
last_skip_frame = g_skip_frame;
|
||||||
g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
|
g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
|
||||||
@ -223,14 +220,20 @@ void Update() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Signal to GSP that GPU interrupt has occurred
|
// Signal to GSP that GPU interrupt has occurred
|
||||||
|
// TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
|
||||||
|
// screen, or if both use the same interrupts and these two instead determine the
|
||||||
|
// beginning and end of the VBlank period. If needed, split the interrupt firing into
|
||||||
|
// two different intervals.
|
||||||
|
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
|
||||||
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
|
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
|
||||||
|
|
||||||
// TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
|
// TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
|
||||||
// until we can emulate DSP interrupts, this is probably the only reasonable place to do
|
// until we can emulate DSP interrupts, this is probably the only reasonable place to do
|
||||||
// this. Certain games expect this to be periodically signaled.
|
// this. Certain games expect this to be periodically signaled.
|
||||||
DSP_DSP::SignalInterrupt();
|
DSP_DSP::SignalInterrupt();
|
||||||
}
|
|
||||||
}
|
// Reschedule recurrent event
|
||||||
|
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Initialize hardware
|
/// Initialize hardware
|
||||||
@ -247,8 +250,8 @@ void Init() {
|
|||||||
framebuffer_top.address_right1 = 0x18273000;
|
framebuffer_top.address_right1 = 0x18273000;
|
||||||
framebuffer_top.address_right2 = 0x182B9800;
|
framebuffer_top.address_right2 = 0x182B9800;
|
||||||
framebuffer_sub.address_left1 = 0x1848F000;
|
framebuffer_sub.address_left1 = 0x1848F000;
|
||||||
//framebuffer_sub.address_left2 = unknown;
|
framebuffer_sub.address_left2 = 0x184C7800;
|
||||||
framebuffer_sub.address_right1 = 0x184C7800;
|
//framebuffer_sub.address_right1 = unknown;
|
||||||
//framebuffer_sub.address_right2 = unknown;
|
//framebuffer_sub.address_right2 = unknown;
|
||||||
|
|
||||||
framebuffer_top.width = 240;
|
framebuffer_top.width = 240;
|
||||||
@ -264,12 +267,12 @@ void Init() {
|
|||||||
framebuffer_sub.active_fb = 0;
|
framebuffer_sub.active_fb = 0;
|
||||||
|
|
||||||
frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
|
frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
|
||||||
line_ticks = (GPU::frame_ticks / framebuffer_top.height);
|
|
||||||
cur_line = 0;
|
|
||||||
last_update_tick = Core::g_app_core->GetTicks();
|
|
||||||
last_skip_frame = false;
|
last_skip_frame = false;
|
||||||
g_skip_frame = false;
|
g_skip_frame = false;
|
||||||
|
|
||||||
|
vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
|
||||||
|
CoreTiming::ScheduleEvent(frame_ticks, vblank_event);
|
||||||
|
|
||||||
LOG_DEBUG(HW_GPU, "initialized OK");
|
LOG_DEBUG(HW_GPU, "initialized OK");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -252,9 +252,6 @@ void Read(T &var, const u32 addr);
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
void Write(u32 addr, const T data);
|
void Write(u32 addr, const T data);
|
||||||
|
|
||||||
/// Update hardware
|
|
||||||
void Update();
|
|
||||||
|
|
||||||
/// Initialize hardware
|
/// Initialize hardware
|
||||||
void Init();
|
void Init();
|
||||||
|
|
||||||
|
@ -75,7 +75,6 @@ template void Write<u8>(u32 addr, const u8 data);
|
|||||||
|
|
||||||
/// Update hardware
|
/// Update hardware
|
||||||
void Update() {
|
void Update() {
|
||||||
GPU::Update();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Initialize hardware
|
/// Initialize hardware
|
||||||
|
@ -88,10 +88,8 @@ void RendererOpenGL::SwapBuffers() {
|
|||||||
void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
|
void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
|
||||||
const TextureInfo& texture) {
|
const TextureInfo& texture) {
|
||||||
|
|
||||||
// TODO: Why are active_fb and the valid framebuffer flipped compared to 3dbrew documentation
|
|
||||||
// and GSP definitions?
|
|
||||||
const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress(
|
const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress(
|
||||||
framebuffer.active_fb == 0 ? framebuffer.address_left2 : framebuffer.address_left1);
|
framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2);
|
||||||
|
|
||||||
LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
|
LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
|
||||||
framebuffer.stride * framebuffer.height,
|
framebuffer.stride * framebuffer.height,
|
||||||
|
Loading…
Reference in New Issue
Block a user