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https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
renderer_vulkan: fix cropping for presentation
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43be2bfe33
commit
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@ -3,6 +3,7 @@
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#pragma once
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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namespace Service::android {
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@ -21,5 +22,6 @@ enum class BufferTransformFlags : u32 {
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/// Rotate source image 270 degrees clockwise
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Rotate270 = 0x07,
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};
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DECLARE_ENUM_FLAG_OPERATORS(BufferTransformFlags);
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} // namespace Service::android
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@ -1395,63 +1395,72 @@ void BlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayou
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MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
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}
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void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
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const Layout::FramebufferLayout layout) const {
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const auto& framebuffer_transform_flags = framebuffer.transform_flags;
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const auto& framebuffer_crop_rect = framebuffer.crop_rect;
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static Common::Rectangle<f32> NormalizeCrop(Common::Rectangle<int> crop,
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const Tegra::FramebufferConfig& framebuffer) {
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f32 left, top, right, bottom;
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static constexpr Common::Rectangle<f32> texcoords{0.f, 0.f, 1.f, 1.f};
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auto left = texcoords.left;
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auto right = texcoords.right;
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if (!crop.IsEmpty()) {
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// If crop rectangle is not empty, apply properties from rectangle.
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left = static_cast<f32>(crop.left);
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top = static_cast<f32>(crop.top);
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right = static_cast<f32>(crop.right);
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bottom = static_cast<f32>(crop.bottom);
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} else {
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// Otherwise, fall back to framebuffer dimensions.
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left = 0;
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top = 0;
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right = static_cast<f32>(framebuffer.width);
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bottom = static_cast<f32>(framebuffer.height);
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}
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switch (framebuffer_transform_flags) {
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case Service::android::BufferTransformFlags::Unset:
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break;
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case Service::android::BufferTransformFlags::FlipV:
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// Flip the framebuffer vertically
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left = texcoords.right;
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right = texcoords.left;
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break;
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default:
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// Apply transformation flags.
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auto framebuffer_transform_flags = framebuffer.transform_flags;
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if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipH)) {
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// Switch left and right.
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std::swap(left, right);
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}
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if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipV)) {
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// Switch top and bottom.
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std::swap(top, bottom);
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}
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framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipH;
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framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipV;
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if (True(framebuffer_transform_flags)) {
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UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
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static_cast<u32>(framebuffer_transform_flags));
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break;
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}
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UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
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return Common::Rectangle<f32>(left, top, right, bottom);
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}
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f32 left_start{};
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if (framebuffer_crop_rect.Top() > 0) {
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left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
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static_cast<f32>(framebuffer_crop_rect.Bottom());
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}
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f32 scale_u = static_cast<f32>(framebuffer.width) / static_cast<f32>(screen_info.width);
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f32 scale_v = static_cast<f32>(framebuffer.height) / static_cast<f32>(screen_info.height);
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// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
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// (e.g. handheld mode) on a 1920x1080 framebuffer.
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if (!fsr) {
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if (framebuffer_crop_rect.GetWidth() > 0) {
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scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
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static_cast<f32>(screen_info.width);
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}
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if (framebuffer_crop_rect.GetHeight() > 0) {
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scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
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static_cast<f32>(screen_info.height);
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}
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}
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void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
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const Layout::FramebufferLayout layout) const {
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// Get the normalized crop rectangle.
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const auto crop = NormalizeCrop(framebuffer.crop_rect, framebuffer);
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// Get the screen properties.
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const f32 screen_width = static_cast<f32>(screen_info.width);
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const f32 screen_height = static_cast<f32>(screen_info.height);
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// Apply the crop.
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const f32 left = crop.left / screen_width;
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const f32 top = crop.top / screen_height;
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const f32 right = crop.right / screen_width;
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const f32 bottom = crop.bottom / screen_height;
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// Map the coordinates to the screen.
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const auto& screen = layout.screen;
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const auto x = static_cast<f32>(screen.left);
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const auto y = static_cast<f32>(screen.top);
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const auto w = static_cast<f32>(screen.GetWidth());
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const auto h = static_cast<f32>(screen.GetHeight());
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data.vertices[0] = ScreenRectVertex(x, y, texcoords.top * scale_u, left_start + left * scale_v);
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data.vertices[1] =
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ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left_start + left * scale_v);
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data.vertices[2] =
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ScreenRectVertex(x, y + h, texcoords.top * scale_u, left_start + right * scale_v);
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data.vertices[3] =
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ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, left_start + right * scale_v);
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data.vertices[0] = ScreenRectVertex(x, y, left, top);
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data.vertices[1] = ScreenRectVertex(x + w, y, right, top);
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data.vertices[2] = ScreenRectVertex(x, y + h, left, bottom);
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data.vertices[3] = ScreenRectVertex(x + w, y + h, right, bottom);
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}
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void BlitScreen::CreateSMAA(VkExtent2D smaa_size) {
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