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perf_stats: Check multicore first
SpeedLimiting is SC only. Since MC is performance oriented we should check for it first to skip checking use_speed_limit.
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@ -126,8 +126,8 @@ double PerfStats::GetLastFrameTimeScale() const {
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}
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}
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void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
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void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
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if (!Settings::values.use_speed_limit.GetValue() ||
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if (Settings::values.use_multi_core.GetValue() ||
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Settings::values.use_multi_core.GetValue()) {
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!Settings::values.use_speed_limit.GetValue()) {
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return;
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return;
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}
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}
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