mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
fix the attrib format for ints
This commit is contained in:
parent
2b06301dbf
commit
6d1e30e041
@ -169,6 +169,11 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
|||||||
ASSERT(buffer.IsEnabled());
|
ASSERT(buffer.IsEnabled());
|
||||||
|
|
||||||
glEnableVertexAttribArray(index);
|
glEnableVertexAttribArray(index);
|
||||||
|
if (attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::SignedInt ||
|
||||||
|
attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::UnsignedInt)
|
||||||
|
glVertexAttribIFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
||||||
|
attrib.offset);
|
||||||
|
else
|
||||||
glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
||||||
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
|
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
|
||||||
glVertexAttribBinding(index, attrib.buffer);
|
glVertexAttribBinding(index, attrib.buffer);
|
||||||
|
Loading…
Reference in New Issue
Block a user