mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
Pica/Rasterizer: Make some local lambdas static.
This commit is contained in:
parent
1561204342
commit
6e5a903286
@ -120,12 +120,12 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
||||
bool reversed = false)
|
||||
{
|
||||
// vertex positions in rasterizer coordinates
|
||||
auto FloatToFix = [](float24 flt) {
|
||||
static auto FloatToFix = [](float24 flt) {
|
||||
// TODO: Rounding here is necessary to prevent garbage pixels at
|
||||
// triangle borders. Is it that the correct solution, though?
|
||||
return Fix12P4(static_cast<unsigned short>(round(flt.ToFloat32() * 16.0f)));
|
||||
};
|
||||
auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
|
||||
static auto ScreenToRasterizerCoordinates = [](const Math::Vec3<float24>& vec) {
|
||||
return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user