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https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
video_core/morton: Remove unused parameter in MortonSwizzle
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@ -16,12 +16,12 @@ namespace VideoCore {
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using Surface::GetBytesPerPixel;
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using Surface::GetBytesPerPixel;
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using Surface::PixelFormat;
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using Surface::PixelFormat;
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using MortonCopyFn = void (*)(u32, u32, u32, u32, u32, u32, u8*, std::size_t, VAddr);
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using MortonCopyFn = void (*)(u32, u32, u32, u32, u32, u32, u8*, VAddr);
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using ConversionArray = std::array<MortonCopyFn, Surface::MaxPixelFormat>;
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using ConversionArray = std::array<MortonCopyFn, Surface::MaxPixelFormat>;
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template <bool morton_to_linear, PixelFormat format>
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template <bool morton_to_linear, PixelFormat format>
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static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth,
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static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth,
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u32 tile_width_spacing, u8* buffer, std::size_t buffer_size, VAddr addr) {
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u32 tile_width_spacing, u8* buffer, VAddr addr) {
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constexpr u32 bytes_per_pixel = GetBytesPerPixel(format);
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constexpr u32 bytes_per_pixel = GetBytesPerPixel(format);
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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@ -282,10 +282,9 @@ static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
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void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride,
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void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride,
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u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
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u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
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u8* buffer, std::size_t buffer_size, VAddr addr) {
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u8* buffer, VAddr addr) {
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GetSwizzleFunction(mode, format)(stride, block_height, height, block_depth, depth,
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GetSwizzleFunction(mode, format)(stride, block_height, height, block_depth, depth,
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tile_width_spacing, buffer, buffer_size, addr);
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tile_width_spacing, buffer, addr);
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}
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}
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void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
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void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
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@ -13,7 +13,7 @@ enum class MortonSwizzleMode { MortonToLinear, LinearToMorton };
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void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat format, u32 stride,
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void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat format, u32 stride,
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u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
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u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
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u8* buffer, std::size_t buffer_size, VAddr addr);
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u8* buffer, VAddr addr);
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void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
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void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
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u8* morton_data, u8* linear_data, bool morton_to_linear);
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u8* morton_data, u8* linear_data, bool morton_to_linear);
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@ -446,7 +446,7 @@ void SwizzleFunc(const MortonSwizzleMode& mode, const SurfaceParams& params,
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MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
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MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
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params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
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params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
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params.MipBlockDepth(mip_level), 1, params.tile_width_spacing,
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params.MipBlockDepth(mip_level), 1, params.tile_width_spacing,
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gl_buffer.data() + offset_gl, gl_size, params.addr + offset);
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gl_buffer.data() + offset_gl, params.addr + offset);
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offset += layer_size;
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offset += layer_size;
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offset_gl += gl_size;
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offset_gl += gl_size;
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}
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}
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@ -455,7 +455,7 @@ void SwizzleFunc(const MortonSwizzleMode& mode, const SurfaceParams& params,
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MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
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MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
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params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
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params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
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params.MipBlockDepth(mip_level), depth, params.tile_width_spacing,
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params.MipBlockDepth(mip_level), depth, params.tile_width_spacing,
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gl_buffer.data(), gl_buffer.size(), params.addr + offset);
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gl_buffer.data(), params.addr + offset);
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}
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}
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}
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}
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