mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
settings: Fix Debug controller type options
This commit is contained in:
parent
2b1b0c2a30
commit
730f078302
@ -100,7 +100,7 @@ struct StickStatus {
|
|||||||
|
|
||||||
struct TriggerStatus {
|
struct TriggerStatus {
|
||||||
AnalogStatus analog{};
|
AnalogStatus analog{};
|
||||||
bool pressed{};
|
ButtonStatus pressed{};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MotionSensor {
|
struct MotionSensor {
|
||||||
@ -119,7 +119,7 @@ struct TouchStatus {
|
|||||||
ButtonStatus pressed{};
|
ButtonStatus pressed{};
|
||||||
AnalogStatus x{};
|
AnalogStatus x{};
|
||||||
AnalogStatus y{};
|
AnalogStatus y{};
|
||||||
u32 id{};
|
int id{};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct BodyColorStatus {
|
struct BodyColorStatus {
|
||||||
|
@ -166,9 +166,10 @@ void EmulatedConsole::SetTouch(Common::Input::CallbackStatus callback,
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO(german77): Remap touch id in sequential order
|
||||||
console.touch_state[index] = {
|
console.touch_state[index] = {
|
||||||
.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
|
.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
|
||||||
.id = console.touch_values[index].id,
|
.id = static_cast<u32>(console.touch_values[index].id),
|
||||||
.pressed = console.touch_values[index].pressed.value,
|
.pressed = console.touch_values[index].pressed.value,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -77,7 +77,12 @@ void EmulatedController::ReloadFromSettings() {
|
|||||||
|
|
||||||
controller.colors_state.fullkey = controller.colors_state.left;
|
controller.colors_state.fullkey = controller.colors_state.left;
|
||||||
|
|
||||||
|
// Other or debug controller should always be a pro controller
|
||||||
|
if (npad_id_type != NpadIdType::Other) {
|
||||||
SetNpadType(MapSettingsTypeToNPad(player.controller_type));
|
SetNpadType(MapSettingsTypeToNPad(player.controller_type));
|
||||||
|
} else {
|
||||||
|
SetNpadType(NpadType::ProController);
|
||||||
|
}
|
||||||
|
|
||||||
if (player.connected) {
|
if (player.connected) {
|
||||||
Connect();
|
Connect();
|
||||||
@ -606,12 +611,12 @@ void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std:
|
|||||||
switch (index) {
|
switch (index) {
|
||||||
case Settings::NativeTrigger::LTrigger:
|
case Settings::NativeTrigger::LTrigger:
|
||||||
controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
|
controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
|
||||||
controller.npad_button_state.zl.Assign(trigger.pressed);
|
controller.npad_button_state.zl.Assign(trigger.pressed.value);
|
||||||
break;
|
break;
|
||||||
case Settings::NativeTrigger::RTrigger:
|
case Settings::NativeTrigger::RTrigger:
|
||||||
controller.gc_trigger_state.right =
|
controller.gc_trigger_state.right =
|
||||||
static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
|
static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
|
||||||
controller.npad_button_state.zr.Assign(trigger.pressed);
|
controller.npad_button_state.zr.Assign(trigger.pressed.value);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -53,7 +53,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
|
|||||||
switch (callback.type) {
|
switch (callback.type) {
|
||||||
case Common::Input::InputType::Analog:
|
case Common::Input::InputType::Analog:
|
||||||
case Common::Input::InputType::Trigger:
|
case Common::Input::InputType::Trigger:
|
||||||
status.value = TransformToTrigger(callback).pressed;
|
status.value = TransformToTrigger(callback).pressed.value;
|
||||||
break;
|
break;
|
||||||
case Common::Input::InputType::Button:
|
case Common::Input::InputType::Button:
|
||||||
status = callback.button_status;
|
status = callback.button_status;
|
||||||
@ -222,7 +222,7 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta
|
|||||||
|
|
||||||
// Set button status
|
// Set button status
|
||||||
if (calculate_button_value) {
|
if (calculate_button_value) {
|
||||||
status.pressed = value > properties.threshold;
|
status.pressed.value = value > properties.threshold;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Adjust if value is inverted
|
// Adjust if value is inverted
|
||||||
|
@ -188,7 +188,6 @@ private:
|
|||||||
std::string WriteCommandAxis(TasAnalog data) const;
|
std::string WriteCommandAxis(TasAnalog data) const;
|
||||||
|
|
||||||
size_t script_length{0};
|
size_t script_length{0};
|
||||||
bool is_old_input_saved{false};
|
|
||||||
bool is_recording{false};
|
bool is_recording{false};
|
||||||
bool is_running{false};
|
bool is_running{false};
|
||||||
bool needs_reset{false};
|
bool needs_reset{false};
|
||||||
|
@ -12,7 +12,7 @@ namespace InputCommon {
|
|||||||
class TouchFromButtonDevice final : public Common::Input::InputDevice {
|
class TouchFromButtonDevice final : public Common::Input::InputDevice {
|
||||||
public:
|
public:
|
||||||
using Button = std::unique_ptr<Common::Input::InputDevice>;
|
using Button = std::unique_ptr<Common::Input::InputDevice>;
|
||||||
TouchFromButtonDevice(Button button_, u32 touch_id_, float x_, float y_)
|
TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_)
|
||||||
: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
|
: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
|
||||||
Common::Input::InputCallback button_up_callback{
|
Common::Input::InputCallback button_up_callback{
|
||||||
[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
|
[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
|
||||||
@ -52,7 +52,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
Button button;
|
Button button;
|
||||||
const u32 touch_id;
|
const int touch_id;
|
||||||
const float x;
|
const float x;
|
||||||
const float y;
|
const float y;
|
||||||
const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
|
const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
|
||||||
|
@ -315,7 +315,7 @@ void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int mot
|
|||||||
|
|
||||||
bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||||
const PadIdentifier& identifier, EngineInputType type,
|
const PadIdentifier& identifier, EngineInputType type,
|
||||||
std::size_t index) const {
|
int index) const {
|
||||||
if (input_identifier.type != type) {
|
if (input_identifier.type != type) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -96,7 +96,7 @@ struct MappingCallback {
|
|||||||
struct InputIdentifier {
|
struct InputIdentifier {
|
||||||
PadIdentifier identifier;
|
PadIdentifier identifier;
|
||||||
EngineInputType type;
|
EngineInputType type;
|
||||||
std::size_t index;
|
int index;
|
||||||
UpdateCallback callback;
|
UpdateCallback callback;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -216,12 +216,11 @@ private:
|
|||||||
|
|
||||||
bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||||
const PadIdentifier& identifier, EngineInputType type,
|
const PadIdentifier& identifier, EngineInputType type,
|
||||||
std::size_t index) const;
|
int index) const;
|
||||||
|
|
||||||
mutable std::mutex mutex;
|
mutable std::mutex mutex;
|
||||||
mutable std::mutex mutex_callback;
|
mutable std::mutex mutex_callback;
|
||||||
bool configuring{false};
|
bool configuring{false};
|
||||||
bool is_callback_enabled{true};
|
|
||||||
const std::string input_engine;
|
const std::string input_engine;
|
||||||
int last_callback_key = 0;
|
int last_callback_key = 0;
|
||||||
std::unordered_map<PadIdentifier, ControllerData> controller_list;
|
std::unordered_map<PadIdentifier, ControllerData> controller_list;
|
||||||
|
@ -18,7 +18,7 @@ public:
|
|||||||
|
|
||||||
class InputFromButton final : public Common::Input::InputDevice {
|
class InputFromButton final : public Common::Input::InputDevice {
|
||||||
public:
|
public:
|
||||||
explicit InputFromButton(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_,
|
explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
|
||||||
InputEngine* input_engine_)
|
InputEngine* input_engine_)
|
||||||
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
|
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
|
||||||
input_engine(input_engine_) {
|
input_engine(input_engine_) {
|
||||||
@ -69,7 +69,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
const PadIdentifier identifier;
|
const PadIdentifier identifier;
|
||||||
const u32 button;
|
const int button;
|
||||||
const bool toggle;
|
const bool toggle;
|
||||||
const bool inverted;
|
const bool inverted;
|
||||||
int callback_key;
|
int callback_key;
|
||||||
@ -79,7 +79,7 @@ private:
|
|||||||
|
|
||||||
class InputFromHatButton final : public Common::Input::InputDevice {
|
class InputFromHatButton final : public Common::Input::InputDevice {
|
||||||
public:
|
public:
|
||||||
explicit InputFromHatButton(PadIdentifier identifier_, u32 button_, u8 direction_, bool toggle_,
|
explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
|
||||||
bool inverted_, InputEngine* input_engine_)
|
bool inverted_, InputEngine* input_engine_)
|
||||||
: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
|
: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
|
||||||
inverted(inverted_), input_engine(input_engine_) {
|
inverted(inverted_), input_engine(input_engine_) {
|
||||||
@ -130,7 +130,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
const PadIdentifier identifier;
|
const PadIdentifier identifier;
|
||||||
const u32 button;
|
const int button;
|
||||||
const u8 direction;
|
const u8 direction;
|
||||||
const bool toggle;
|
const bool toggle;
|
||||||
const bool inverted;
|
const bool inverted;
|
||||||
@ -141,7 +141,7 @@ private:
|
|||||||
|
|
||||||
class InputFromStick final : public Common::Input::InputDevice {
|
class InputFromStick final : public Common::Input::InputDevice {
|
||||||
public:
|
public:
|
||||||
explicit InputFromStick(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_,
|
explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_,
|
||||||
Common::Input::AnalogProperties properties_x_,
|
Common::Input::AnalogProperties properties_x_,
|
||||||
Common::Input::AnalogProperties properties_y_,
|
Common::Input::AnalogProperties properties_y_,
|
||||||
InputEngine* input_engine_)
|
InputEngine* input_engine_)
|
||||||
@ -211,8 +211,8 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
const PadIdentifier identifier;
|
const PadIdentifier identifier;
|
||||||
const u32 axis_x;
|
const int axis_x;
|
||||||
const u32 axis_y;
|
const int axis_y;
|
||||||
const Common::Input::AnalogProperties properties_x;
|
const Common::Input::AnalogProperties properties_x;
|
||||||
const Common::Input::AnalogProperties properties_y;
|
const Common::Input::AnalogProperties properties_y;
|
||||||
int callback_key_x;
|
int callback_key_x;
|
||||||
@ -224,8 +224,8 @@ private:
|
|||||||
|
|
||||||
class InputFromTouch final : public Common::Input::InputDevice {
|
class InputFromTouch final : public Common::Input::InputDevice {
|
||||||
public:
|
public:
|
||||||
explicit InputFromTouch(PadIdentifier identifier_, u32 touch_id_, u32 button_, bool toggle_,
|
explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_,
|
||||||
bool inverted_, u32 axis_x_, u32 axis_y_,
|
bool inverted_, int axis_x_, int axis_y_,
|
||||||
Common::Input::AnalogProperties properties_x_,
|
Common::Input::AnalogProperties properties_x_,
|
||||||
Common::Input::AnalogProperties properties_y_,
|
Common::Input::AnalogProperties properties_y_,
|
||||||
InputEngine* input_engine_)
|
InputEngine* input_engine_)
|
||||||
@ -302,12 +302,12 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
const PadIdentifier identifier;
|
const PadIdentifier identifier;
|
||||||
const u32 touch_id;
|
const int touch_id;
|
||||||
const u32 button;
|
const int button;
|
||||||
const bool toggle;
|
const bool toggle;
|
||||||
const bool inverted;
|
const bool inverted;
|
||||||
const u32 axis_x;
|
const int axis_x;
|
||||||
const u32 axis_y;
|
const int axis_y;
|
||||||
const Common::Input::AnalogProperties properties_x;
|
const Common::Input::AnalogProperties properties_x;
|
||||||
const Common::Input::AnalogProperties properties_y;
|
const Common::Input::AnalogProperties properties_y;
|
||||||
int callback_key_button;
|
int callback_key_button;
|
||||||
@ -321,8 +321,8 @@ private:
|
|||||||
|
|
||||||
class InputFromTrigger final : public Common::Input::InputDevice {
|
class InputFromTrigger final : public Common::Input::InputDevice {
|
||||||
public:
|
public:
|
||||||
explicit InputFromTrigger(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_,
|
explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
|
||||||
u32 axis_, Common::Input::AnalogProperties properties_,
|
int axis_, Common::Input::AnalogProperties properties_,
|
||||||
InputEngine* input_engine_)
|
InputEngine* input_engine_)
|
||||||
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
|
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
|
||||||
axis(axis_), properties(properties_), input_engine(input_engine_) {
|
axis(axis_), properties(properties_), input_engine(input_engine_) {
|
||||||
@ -355,9 +355,14 @@ public:
|
|||||||
.raw_value = input_engine->GetAxis(identifier, axis),
|
.raw_value = input_engine->GetAxis(identifier, axis),
|
||||||
.properties = properties,
|
.properties = properties,
|
||||||
};
|
};
|
||||||
|
const Common::Input::ButtonStatus button_status{
|
||||||
|
.value = input_engine->GetButton(identifier, button),
|
||||||
|
.inverted = inverted,
|
||||||
|
.toggle = toggle,
|
||||||
|
};
|
||||||
return {
|
return {
|
||||||
.analog = analog_status,
|
.analog = analog_status,
|
||||||
.pressed = input_engine->GetButton(identifier, button),
|
.pressed = button_status,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -368,19 +373,19 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (status.trigger_status.analog.raw_value != last_axis_value ||
|
if (status.trigger_status.analog.raw_value != last_axis_value ||
|
||||||
status.trigger_status.pressed != last_button_value) {
|
status.trigger_status.pressed.value != last_button_value) {
|
||||||
last_axis_value = status.trigger_status.analog.raw_value;
|
last_axis_value = status.trigger_status.analog.raw_value;
|
||||||
last_button_value = status.trigger_status.pressed;
|
last_button_value = status.trigger_status.pressed.value;
|
||||||
TriggerOnChange(status);
|
TriggerOnChange(status);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const PadIdentifier identifier;
|
const PadIdentifier identifier;
|
||||||
const u32 button;
|
const int button;
|
||||||
const bool toggle;
|
const bool toggle;
|
||||||
const bool inverted;
|
const bool inverted;
|
||||||
const u32 axis;
|
const int axis;
|
||||||
const Common::Input::AnalogProperties properties;
|
const Common::Input::AnalogProperties properties;
|
||||||
int callback_key_button;
|
int callback_key_button;
|
||||||
int axis_callback_key;
|
int axis_callback_key;
|
||||||
@ -391,7 +396,7 @@ private:
|
|||||||
|
|
||||||
class InputFromAnalog final : public Common::Input::InputDevice {
|
class InputFromAnalog final : public Common::Input::InputDevice {
|
||||||
public:
|
public:
|
||||||
explicit InputFromAnalog(PadIdentifier identifier_, u32 axis_,
|
explicit InputFromAnalog(PadIdentifier identifier_, int axis_,
|
||||||
Common::Input::AnalogProperties properties_,
|
Common::Input::AnalogProperties properties_,
|
||||||
InputEngine* input_engine_)
|
InputEngine* input_engine_)
|
||||||
: identifier(identifier_), axis(axis_), properties(properties_),
|
: identifier(identifier_), axis(axis_), properties(properties_),
|
||||||
@ -432,7 +437,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
const PadIdentifier identifier;
|
const PadIdentifier identifier;
|
||||||
const u32 axis;
|
const int axis;
|
||||||
const Common::Input::AnalogProperties properties;
|
const Common::Input::AnalogProperties properties;
|
||||||
int callback_key;
|
int callback_key;
|
||||||
float last_axis_value;
|
float last_axis_value;
|
||||||
@ -493,7 +498,7 @@ private:
|
|||||||
|
|
||||||
class InputFromMotion final : public Common::Input::InputDevice {
|
class InputFromMotion final : public Common::Input::InputDevice {
|
||||||
public:
|
public:
|
||||||
explicit InputFromMotion(PadIdentifier identifier_, u32 motion_sensor_,
|
explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_,
|
||||||
InputEngine* input_engine_)
|
InputEngine* input_engine_)
|
||||||
: identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
|
: identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
|
||||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||||
@ -539,14 +544,14 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
const PadIdentifier identifier;
|
const PadIdentifier identifier;
|
||||||
const u32 motion_sensor;
|
const int motion_sensor;
|
||||||
int callback_key;
|
int callback_key;
|
||||||
InputEngine* input_engine;
|
InputEngine* input_engine;
|
||||||
};
|
};
|
||||||
|
|
||||||
class InputFromAxisMotion final : public Common::Input::InputDevice {
|
class InputFromAxisMotion final : public Common::Input::InputDevice {
|
||||||
public:
|
public:
|
||||||
explicit InputFromAxisMotion(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, u32 axis_z_,
|
explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_,
|
||||||
Common::Input::AnalogProperties properties_x_,
|
Common::Input::AnalogProperties properties_x_,
|
||||||
Common::Input::AnalogProperties properties_y_,
|
Common::Input::AnalogProperties properties_y_,
|
||||||
Common::Input::AnalogProperties properties_z_,
|
Common::Input::AnalogProperties properties_z_,
|
||||||
@ -634,9 +639,9 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
const PadIdentifier identifier;
|
const PadIdentifier identifier;
|
||||||
const u32 axis_x;
|
const int axis_x;
|
||||||
const u32 axis_y;
|
const int axis_y;
|
||||||
const u32 axis_z;
|
const int axis_z;
|
||||||
const Common::Input::AnalogProperties properties_x;
|
const Common::Input::AnalogProperties properties_x;
|
||||||
const Common::Input::AnalogProperties properties_y;
|
const Common::Input::AnalogProperties properties_y;
|
||||||
const Common::Input::AnalogProperties properties_z;
|
const Common::Input::AnalogProperties properties_z;
|
||||||
@ -680,8 +685,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
|
|||||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto button_id = static_cast<u32>(params.Get("button", 0));
|
const auto button_id = params.Get("button", 0);
|
||||||
const auto keyboard_key = static_cast<u32>(params.Get("code", 0));
|
const auto keyboard_key = params.Get("code", 0);
|
||||||
const auto toggle = params.Get("toggle", false);
|
const auto toggle = params.Get("toggle", false);
|
||||||
const auto inverted = params.Get("inverted", false);
|
const auto inverted = params.Get("inverted", false);
|
||||||
input_engine->PreSetController(identifier);
|
input_engine->PreSetController(identifier);
|
||||||
@ -703,7 +708,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
|
|||||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto button_id = static_cast<u32>(params.Get("hat", 0));
|
const auto button_id = params.Get("hat", 0);
|
||||||
const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
|
const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
|
||||||
const auto toggle = params.Get("toggle", false);
|
const auto toggle = params.Get("toggle", false);
|
||||||
const auto inverted = params.Get("inverted", false);
|
const auto inverted = params.Get("inverted", false);
|
||||||
@ -725,7 +730,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
|
|||||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
const auto axis_x = params.Get("axis_x", 0);
|
||||||
const Common::Input::AnalogProperties properties_x = {
|
const Common::Input::AnalogProperties properties_x = {
|
||||||
.deadzone = deadzone,
|
.deadzone = deadzone,
|
||||||
.range = range,
|
.range = range,
|
||||||
@ -734,7 +739,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
|
|||||||
.inverted = params.Get("invert_x", "+") == "-",
|
.inverted = params.Get("invert_x", "+") == "-",
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
const auto axis_y = params.Get("axis_y", 1);
|
||||||
const Common::Input::AnalogProperties properties_y = {
|
const Common::Input::AnalogProperties properties_y = {
|
||||||
.deadzone = deadzone,
|
.deadzone = deadzone,
|
||||||
.range = range,
|
.range = range,
|
||||||
@ -757,7 +762,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
|
|||||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto axis = static_cast<u32>(params.Get("axis", 0));
|
const auto axis = params.Get("axis", 0);
|
||||||
const Common::Input::AnalogProperties properties = {
|
const Common::Input::AnalogProperties properties = {
|
||||||
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
||||||
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
|
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
|
||||||
@ -778,11 +783,11 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
|
|||||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto button = static_cast<u32>(params.Get("button", 0));
|
const auto button = params.Get("button", 0);
|
||||||
const auto toggle = params.Get("toggle", false);
|
const auto toggle = params.Get("toggle", false);
|
||||||
const auto inverted = params.Get("inverted", false);
|
const auto inverted = params.Get("inverted", false);
|
||||||
|
|
||||||
const auto axis = static_cast<u32>(params.Get("axis", 0));
|
const auto axis = params.Get("axis", 0);
|
||||||
const Common::Input::AnalogProperties properties = {
|
const Common::Input::AnalogProperties properties = {
|
||||||
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
||||||
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
|
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
|
||||||
@ -809,11 +814,11 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
|
|||||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto button = static_cast<u32>(params.Get("button", 0));
|
const auto button = params.Get("button", 0);
|
||||||
const auto toggle = params.Get("toggle", false);
|
const auto toggle = params.Get("toggle", false);
|
||||||
const auto inverted = params.Get("inverted", false);
|
const auto inverted = params.Get("inverted", false);
|
||||||
|
|
||||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
const auto axis_x = params.Get("axis_x", 0);
|
||||||
const Common::Input::AnalogProperties properties_x = {
|
const Common::Input::AnalogProperties properties_x = {
|
||||||
.deadzone = deadzone,
|
.deadzone = deadzone,
|
||||||
.range = range,
|
.range = range,
|
||||||
@ -822,7 +827,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
|
|||||||
.inverted = params.Get("invert_x", "+") == "-",
|
.inverted = params.Get("invert_x", "+") == "-",
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
const auto axis_y = params.Get("axis_y", 1);
|
||||||
const Common::Input::AnalogProperties properties_y = {
|
const Common::Input::AnalogProperties properties_y = {
|
||||||
.deadzone = deadzone,
|
.deadzone = deadzone,
|
||||||
.range = range,
|
.range = range,
|
||||||
@ -869,7 +874,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
|
|||||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||||
|
|
||||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
const auto axis_x = params.Get("axis_x", 0);
|
||||||
const Common::Input::AnalogProperties properties_x = {
|
const Common::Input::AnalogProperties properties_x = {
|
||||||
.deadzone = deadzone,
|
.deadzone = deadzone,
|
||||||
.range = range,
|
.range = range,
|
||||||
@ -878,7 +883,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
|
|||||||
.inverted = params.Get("invert_x", "+") == "-",
|
.inverted = params.Get("invert_x", "+") == "-",
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
const auto axis_y = params.Get("axis_y", 1);
|
||||||
const Common::Input::AnalogProperties properties_y = {
|
const Common::Input::AnalogProperties properties_y = {
|
||||||
.deadzone = deadzone,
|
.deadzone = deadzone,
|
||||||
.range = range,
|
.range = range,
|
||||||
@ -887,7 +892,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
|
|||||||
.inverted = params.Get("invert_y", "+") != "+",
|
.inverted = params.Get("invert_y", "+") != "+",
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto axis_z = static_cast<u32>(params.Get("axis_z", 1));
|
const auto axis_z = params.Get("axis_z", 1);
|
||||||
const Common::Input::AnalogProperties properties_z = {
|
const Common::Input::AnalogProperties properties_z = {
|
||||||
.deadzone = deadzone,
|
.deadzone = deadzone,
|
||||||
.range = range,
|
.range = range,
|
||||||
|
@ -26,8 +26,6 @@
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
constexpr std::size_t HANDHELD_INDEX = 8;
|
|
||||||
|
|
||||||
void UpdateController(Core::HID::EmulatedController* controller,
|
void UpdateController(Core::HID::EmulatedController* controller,
|
||||||
Core::HID::NpadType controller_type, bool connected) {
|
Core::HID::NpadType controller_type, bool connected) {
|
||||||
if (controller->IsConnected()) {
|
if (controller->IsConnected()) {
|
||||||
|
@ -38,8 +38,6 @@ const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
constexpr std::size_t HANDHELD_INDEX = 8;
|
|
||||||
|
|
||||||
QString GetKeyName(int key_code) {
|
QString GetKeyName(int key_code) {
|
||||||
switch (key_code) {
|
switch (key_code) {
|
||||||
case Qt::Key_Shift:
|
case Qt::Key_Shift:
|
||||||
|
@ -89,31 +89,6 @@
|
|||||||
<height>21</height>
|
<height>21</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<item>
|
|
||||||
<property name="text">
|
|
||||||
<string>Pro Controller</string>
|
|
||||||
</property>
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<property name="text">
|
|
||||||
<string>Dual Joycons</string>
|
|
||||||
</property>
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<property name="text">
|
|
||||||
<string>Left Joycon</string>
|
|
||||||
</property>
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<property name="text">
|
|
||||||
<string>Right Joycon</string>
|
|
||||||
</property>
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<property name="text">
|
|
||||||
<string>Handheld</string>
|
|
||||||
</property>
|
|
||||||
</item>
|
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
|
@ -118,7 +118,7 @@ void PlayerControlPreview::ResetInputs() {
|
|||||||
});
|
});
|
||||||
trigger_values.fill({
|
trigger_values.fill({
|
||||||
.analog = {.value = 0, .properties = {0, 1, 0}},
|
.analog = {.value = 0, .properties = {0, 1, 0}},
|
||||||
.pressed = false,
|
.pressed = {.value = false},
|
||||||
});
|
});
|
||||||
update();
|
update();
|
||||||
}
|
}
|
||||||
@ -2001,11 +2001,11 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center,
|
|||||||
|
|
||||||
// Left trigger
|
// Left trigger
|
||||||
p.setPen(colors.outline);
|
p.setPen(colors.outline);
|
||||||
p.setBrush(left_trigger.pressed ? colors.highlight : colors.button);
|
p.setBrush(left_trigger.pressed.value ? colors.highlight : colors.button);
|
||||||
DrawPolygon(p, qleft_trigger);
|
DrawPolygon(p, qleft_trigger);
|
||||||
|
|
||||||
// Right trigger
|
// Right trigger
|
||||||
p.setBrush(right_trigger.pressed ? colors.highlight : colors.button);
|
p.setBrush(right_trigger.pressed.value ? colors.highlight : colors.button);
|
||||||
DrawPolygon(p, qright_trigger);
|
DrawPolygon(p, qright_trigger);
|
||||||
|
|
||||||
// Draw L text
|
// Draw L text
|
||||||
@ -2587,15 +2587,17 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
|
|||||||
case Direction::Up:
|
case Direction::Up:
|
||||||
arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
|
arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
|
||||||
break;
|
break;
|
||||||
case Direction::Left:
|
|
||||||
arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
|
|
||||||
break;
|
|
||||||
case Direction::Right:
|
case Direction::Right:
|
||||||
arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size);
|
arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size);
|
||||||
break;
|
break;
|
||||||
case Direction::Down:
|
case Direction::Down:
|
||||||
arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size);
|
arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size);
|
||||||
break;
|
break;
|
||||||
|
case Direction::Left:
|
||||||
|
// Compiler doesn't optimize this correctly
|
||||||
|
arrow_button[point] = center + QPointF(up_arrow_button[point * 2 + 1] * size,
|
||||||
|
up_arrow_button[point * 2 + 0] * size);
|
||||||
|
break;
|
||||||
case Direction::None:
|
case Direction::None:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2610,15 +2612,15 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
|
|||||||
case Direction::Up:
|
case Direction::Up:
|
||||||
offset = QPoint(0, -20 * size);
|
offset = QPoint(0, -20 * size);
|
||||||
break;
|
break;
|
||||||
case Direction::Left:
|
|
||||||
offset = QPoint(-20 * size, 0);
|
|
||||||
break;
|
|
||||||
case Direction::Right:
|
case Direction::Right:
|
||||||
offset = QPoint(20 * size, 0);
|
offset = QPoint(20 * size, 0);
|
||||||
break;
|
break;
|
||||||
case Direction::Down:
|
case Direction::Down:
|
||||||
offset = QPoint(0, 20 * size);
|
offset = QPoint(0, 20 * size);
|
||||||
break;
|
break;
|
||||||
|
case Direction::Left:
|
||||||
|
offset = QPoint(-20 * size, 0);
|
||||||
|
break;
|
||||||
case Direction::None:
|
case Direction::None:
|
||||||
offset = QPoint(0, 0);
|
offset = QPoint(0, 0);
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user