mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
This commit is contained in:
parent
6cc7656e81
commit
749aef3dd0
@ -559,6 +559,18 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void FastCopySurface(const Surface& src_surface, const Surface& dst_surface) {
|
||||||
|
const auto& src_params{src_surface->GetSurfaceParams()};
|
||||||
|
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
||||||
|
|
||||||
|
const u32 width{std::min(src_params.width, dst_params.width)};
|
||||||
|
const u32 height{std::min(src_params.height, dst_params.height)};
|
||||||
|
|
||||||
|
glCopyImageSubData(src_surface->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0, 0,
|
||||||
|
0, dst_surface->Texture().handle, SurfaceTargetToGL(dst_params.target), 0, 0,
|
||||||
|
0, 0, width, height, 1);
|
||||||
|
}
|
||||||
|
|
||||||
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||||
GLuint copy_pbo_handle, GLenum src_attachment = 0,
|
GLuint copy_pbo_handle, GLenum src_attachment = 0,
|
||||||
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
|
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
|
||||||
@ -1041,6 +1053,15 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
|||||||
// Get a new surface with the new parameters, and blit the previous surface to it
|
// Get a new surface with the new parameters, and blit the previous surface to it
|
||||||
Surface new_surface{GetUncachedSurface(new_params)};
|
Surface new_surface{GetUncachedSurface(new_params)};
|
||||||
|
|
||||||
|
// For compatible surfaces, we can just do fast glCopyImageSubData based copy
|
||||||
|
if (old_params.target == new_params.target && old_params.type == new_params.type &&
|
||||||
|
old_params.depth == new_params.depth && old_params.depth == 1 &&
|
||||||
|
SurfaceParams::GetFormatBpp(old_params.pixel_format) ==
|
||||||
|
SurfaceParams::GetFormatBpp(new_params.pixel_format)) {
|
||||||
|
FastCopySurface(old_surface, new_surface);
|
||||||
|
return new_surface;
|
||||||
|
}
|
||||||
|
|
||||||
// If the format is the same, just do a framebuffer blit. This is significantly faster than
|
// If the format is the same, just do a framebuffer blit. This is significantly faster than
|
||||||
// using PBOs. The is also likely less accurate, as textures will be converted rather than
|
// using PBOs. The is also likely less accurate, as textures will be converted rather than
|
||||||
// reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
|
// reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
|
||||||
|
Loading…
Reference in New Issue
Block a user