mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
gl_shader_decompiler: Move texture code generation into lambdas
This commit is contained in:
parent
ab13b628d0
commit
78fc8f6b66
@ -2674,11 +2674,11 @@ private:
|
||||
if (is_array) {
|
||||
depth_compare_extra = depth_compare;
|
||||
shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
|
||||
array_elem + ");");
|
||||
array_elem + ");");
|
||||
} else {
|
||||
if (depth_compare) {
|
||||
shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
|
||||
depth_value + ");");
|
||||
depth_value + ");");
|
||||
} else {
|
||||
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
|
||||
}
|
||||
@ -2701,59 +2701,47 @@ private:
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
|
||||
std::string texture;
|
||||
|
||||
switch (instr.tex.GetTextureProcessMode()) {
|
||||
case Tegra::Shader::TextureProcessMode::None: {
|
||||
if (!depth_compare_extra) {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
} else {
|
||||
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
const std::string texture = [&]() {
|
||||
switch (instr.tex.GetTextureProcessMode()) {
|
||||
case Tegra::Shader::TextureProcessMode::None:
|
||||
if (depth_compare_extra) {
|
||||
return "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
}
|
||||
return "texture(" + sampler + ", coords)";
|
||||
case Tegra::Shader::TextureProcessMode::LZ:
|
||||
if (depth_compare_extra) {
|
||||
return "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
}
|
||||
return "textureLod(" + sampler + ", coords, 0.0)";
|
||||
case Tegra::Shader::TextureProcessMode::LB:
|
||||
case Tegra::Shader::TextureProcessMode::LBA:
|
||||
// TODO: Figure if A suffix changes the equation at all.
|
||||
if (depth_compare_extra) {
|
||||
LOG_WARNING(
|
||||
HW_GPU,
|
||||
"OpenGL Limitation: can't set bias value along depth compare");
|
||||
return "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
}
|
||||
return "texture(" + sampler + ", coords, " + lod_value + ')';
|
||||
case Tegra::Shader::TextureProcessMode::LL:
|
||||
case Tegra::Shader::TextureProcessMode::LLA:
|
||||
// TODO: Figure if A suffix changes the equation at all.
|
||||
if (depth_compare_extra) {
|
||||
LOG_WARNING(
|
||||
HW_GPU,
|
||||
"OpenGL Limitation: can't set lod value along depth compare");
|
||||
return "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
}
|
||||
return "textureLod(" + sampler + ", coords, " + lod_value + ')';
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.tex.GetTextureProcessMode()));
|
||||
if (depth_compare_extra) {
|
||||
return "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
}
|
||||
return "texture(" + sampler + ", coords)";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||
if (!depth_compare_extra) {
|
||||
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||
} else {
|
||||
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LB:
|
||||
case Tegra::Shader::TextureProcessMode::LBA: {
|
||||
// TODO: Figure if A suffix changes the equation at all.
|
||||
if (!depth_compare_extra) {
|
||||
texture = "texture(" + sampler + ", coords, " + lod_value + ')';
|
||||
} else {
|
||||
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
LOG_WARNING(HW_GPU,
|
||||
"OpenGL Limitation: can't set bias value along depth compare");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LL:
|
||||
case Tegra::Shader::TextureProcessMode::LLA: {
|
||||
// TODO: Figure if A suffix changes the equation at all.
|
||||
if (!depth_compare_extra) {
|
||||
texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
|
||||
} else {
|
||||
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
LOG_WARNING(HW_GPU,
|
||||
"OpenGL Limitation: can't set lod value along depth compare");
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
if (!depth_compare_extra) {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
} else {
|
||||
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.tex.GetTextureProcessMode()));
|
||||
}
|
||||
}
|
||||
}();
|
||||
|
||||
if (depth_compare) {
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
|
||||
@ -2871,34 +2859,29 @@ private:
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
||||
|
||||
std::string texture;
|
||||
switch (process_mode) {
|
||||
case Tegra::Shader::TextureProcessMode::None: {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||
if (depth_compare && is_array) {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
} else {
|
||||
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||
std::string texture = [&]() {
|
||||
switch (process_mode) {
|
||||
case Tegra::Shader::TextureProcessMode::None:
|
||||
return "texture(" + sampler + ", coords)";
|
||||
case Tegra::Shader::TextureProcessMode::LZ:
|
||||
if (depth_compare && is_array) {
|
||||
return "texture(" + sampler + ", coords)";
|
||||
} else {
|
||||
return "textureLod(" + sampler + ", coords, 0.0)";
|
||||
}
|
||||
break;
|
||||
case Tegra::Shader::TextureProcessMode::LL:
|
||||
return "textureLod(" + sampler + ", coords, lod_value)";
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.texs.GetTextureProcessMode()));
|
||||
return "texture(" + sampler + ", coords)";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LL: {
|
||||
texture = "textureLod(" + sampler + ", coords, lod_value)";
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.texs.GetTextureProcessMode()));
|
||||
}
|
||||
}
|
||||
|
||||
}();
|
||||
if (depth_compare) {
|
||||
texture = "vec4(" + texture + ')';
|
||||
}
|
||||
|
||||
WriteTexsInstruction(instr, texture);
|
||||
break;
|
||||
}
|
||||
@ -2941,25 +2924,23 @@ private:
|
||||
}
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
switch (instr.tlds.GetTextureProcessMode()) {
|
||||
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||
texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LL: {
|
||||
shader.AddLine(
|
||||
"float lod = " +
|
||||
regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';');
|
||||
texture = "texelFetch(" + sampler + ", coords, lod)";
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
|
||||
}
|
||||
}
|
||||
|
||||
const std::string texture = [&]() {
|
||||
switch (instr.tlds.GetTextureProcessMode()) {
|
||||
case Tegra::Shader::TextureProcessMode::LZ:
|
||||
return "texelFetch(" + sampler + ", coords, 0)";
|
||||
case Tegra::Shader::TextureProcessMode::LL:
|
||||
shader.AddLine(
|
||||
"float lod = " +
|
||||
regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';');
|
||||
return "texelFetch(" + sampler + ", coords, lod)";
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
|
||||
return "texelFetch(" + sampler + ", coords, 0)";
|
||||
}
|
||||
}();
|
||||
|
||||
WriteTexsInstruction(instr, texture);
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user