mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
shader_decode: Implement TMML
This commit is contained in:
parent
2b90637f4b
commit
802c23b8a8
@ -112,7 +112,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
|
||||
"AOFFI is not implemented");
|
||||
|
||||
if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TEX.NODEP is not implemented");
|
||||
LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
const Node texture = GetTexCode(instr, texture_type, process_mode, depth_compare, is_array);
|
||||
@ -240,7 +240,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
|
||||
"AOFFI is not implemented");
|
||||
|
||||
if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TLD4S.NODEP is not implemented");
|
||||
LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
|
||||
@ -273,7 +273,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
|
||||
}
|
||||
case OpCode::Id::TXQ: {
|
||||
if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TXQ.NODEP is not implemented");
|
||||
LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
// TODO: The new commits on the texture refactor, change the way samplers work.
|
||||
@ -304,6 +304,48 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TMML: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
|
||||
"NDV is not implemented");
|
||||
|
||||
if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
// TODO: Add coordinates for different samplers once other texture types are implemented.
|
||||
switch (texture_type) {
|
||||
case TextureType::Texture1D:
|
||||
coords.push_back(GetRegister(instr.gpr8));
|
||||
break;
|
||||
case TextureType::Texture2D:
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + 0));
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
|
||||
|
||||
// Fallback to interpreting as a 2D texture for now
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + 0));
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
|
||||
texture_type = TextureType::Texture2D;
|
||||
}
|
||||
|
||||
const MetaTexture meta_texture{sampler, static_cast<u32>(coords.size())};
|
||||
const Node texture =
|
||||
Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(coords));
|
||||
|
||||
const MetaComponents meta_composite{{0, 1, 2, 3}};
|
||||
bb.push_back(Operation(OperationCode::AssignComposite, meta_composite, texture,
|
||||
GetRegister(instr.gpr0), GetRegister(instr.gpr0.Value() + 1),
|
||||
GetRegister(RZ), GetRegister(RZ)));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user