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gl_texture_cache: Do not set texture parameters to buffers
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@ -185,6 +185,9 @@ GLint GetSwizzleSource(SwizzleSource source) {
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}
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}
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void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
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void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
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if (params.IsBuffer()) {
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return;
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}
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glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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