mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
gpu: Use std::jthread for async gpu thread
This commit is contained in:
parent
c2ddda2f51
commit
877cd60b00
@ -305,10 +305,7 @@ struct System::Impl {
|
|||||||
is_powered_on = false;
|
is_powered_on = false;
|
||||||
exit_lock = false;
|
exit_lock = false;
|
||||||
|
|
||||||
if (gpu_core) {
|
gpu_core.reset();
|
||||||
gpu_core->ShutDown();
|
|
||||||
}
|
|
||||||
|
|
||||||
services.reset();
|
services.reset();
|
||||||
service_manager.reset();
|
service_manager.reset();
|
||||||
cheat_engine.reset();
|
cheat_engine.reset();
|
||||||
@ -317,7 +314,6 @@ struct System::Impl {
|
|||||||
time_manager.Shutdown();
|
time_manager.Shutdown();
|
||||||
core_timing.Shutdown();
|
core_timing.Shutdown();
|
||||||
app_loader.reset();
|
app_loader.reset();
|
||||||
gpu_core.reset();
|
|
||||||
perf_stats.reset();
|
perf_stats.reset();
|
||||||
kernel.Shutdown();
|
kernel.Shutdown();
|
||||||
memory.Reset();
|
memory.Reset();
|
||||||
|
@ -531,14 +531,6 @@ void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
|
|||||||
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
|
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU::ShutDown() {
|
|
||||||
// Signal that threads should no longer block on syncpoint fences
|
|
||||||
shutting_down.store(true, std::memory_order_relaxed);
|
|
||||||
sync_cv.notify_all();
|
|
||||||
|
|
||||||
gpu_thread.ShutDown();
|
|
||||||
}
|
|
||||||
|
|
||||||
void GPU::OnCommandListEnd() {
|
void GPU::OnCommandListEnd() {
|
||||||
if (is_async) {
|
if (is_async) {
|
||||||
// This command only applies to asynchronous GPU mode
|
// This command only applies to asynchronous GPU mode
|
||||||
|
@ -219,9 +219,6 @@ public:
|
|||||||
return *shader_notify;
|
return *shader_notify;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Stops the GPU execution and waits for the GPU to finish working
|
|
||||||
void ShutDown();
|
|
||||||
|
|
||||||
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
|
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
|
||||||
void WaitFence(u32 syncpoint_id, u32 value);
|
void WaitFence(u32 syncpoint_id, u32 value);
|
||||||
|
|
||||||
|
@ -17,9 +17,9 @@
|
|||||||
namespace VideoCommon::GPUThread {
|
namespace VideoCommon::GPUThread {
|
||||||
|
|
||||||
/// Runs the GPU thread
|
/// Runs the GPU thread
|
||||||
static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
|
static void RunThread(std::stop_token stop_token, Core::System& system,
|
||||||
Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher,
|
VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
|
||||||
SynchState& state) {
|
Tegra::DmaPusher& dma_pusher, SynchState& state) {
|
||||||
std::string name = "yuzu:GPU";
|
std::string name = "yuzu:GPU";
|
||||||
MicroProfileOnThreadCreate(name.c_str());
|
MicroProfileOnThreadCreate(name.c_str());
|
||||||
SCOPE_EXIT({ MicroProfileOnThreadExit(); });
|
SCOPE_EXIT({ MicroProfileOnThreadExit(); });
|
||||||
@ -28,20 +28,14 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
|
|||||||
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
|
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
|
||||||
system.RegisterHostThread();
|
system.RegisterHostThread();
|
||||||
|
|
||||||
// Wait for first GPU command before acquiring the window context
|
|
||||||
state.queue.Wait();
|
|
||||||
|
|
||||||
// If emulation was stopped during disk shader loading, abort before trying to acquire context
|
|
||||||
if (!state.is_running) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto current_context = context.Acquire();
|
auto current_context = context.Acquire();
|
||||||
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
|
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
|
||||||
|
|
||||||
CommandDataContainer next;
|
while (!stop_token.stop_requested()) {
|
||||||
while (state.is_running) {
|
CommandDataContainer next = state.queue.PopWait(stop_token);
|
||||||
next = state.queue.PopWait();
|
if (stop_token.stop_requested()) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
|
if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
|
||||||
dma_pusher.Push(std::move(submit_list->entries));
|
dma_pusher.Push(std::move(submit_list->entries));
|
||||||
dma_pusher.DispatchCalls();
|
dma_pusher.DispatchCalls();
|
||||||
@ -55,8 +49,6 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
|
|||||||
rasterizer->FlushRegion(flush->addr, flush->size);
|
rasterizer->FlushRegion(flush->addr, flush->size);
|
||||||
} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
||||||
rasterizer->OnCPUWrite(invalidate->addr, invalidate->size);
|
rasterizer->OnCPUWrite(invalidate->addr, invalidate->size);
|
||||||
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
|
|
||||||
ASSERT(state.is_running == false);
|
|
||||||
} else {
|
} else {
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
@ -73,16 +65,14 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
|
|||||||
ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
|
ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
|
||||||
: system{system_}, is_async{is_async_} {}
|
: system{system_}, is_async{is_async_} {}
|
||||||
|
|
||||||
ThreadManager::~ThreadManager() {
|
ThreadManager::~ThreadManager() = default;
|
||||||
ShutDown();
|
|
||||||
}
|
|
||||||
|
|
||||||
void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
|
void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
|
||||||
Core::Frontend::GraphicsContext& context,
|
Core::Frontend::GraphicsContext& context,
|
||||||
Tegra::DmaPusher& dma_pusher) {
|
Tegra::DmaPusher& dma_pusher) {
|
||||||
rasterizer = renderer.ReadRasterizer();
|
rasterizer = renderer.ReadRasterizer();
|
||||||
thread = std::thread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
|
thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
|
||||||
std::ref(dma_pusher), std::ref(state));
|
std::ref(dma_pusher), std::ref(state));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
|
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
|
||||||
@ -117,26 +107,6 @@ void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
|||||||
rasterizer->OnCPUWrite(addr, size);
|
rasterizer->OnCPUWrite(addr, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThreadManager::ShutDown() {
|
|
||||||
if (!state.is_running) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
std::lock_guard lk(state.write_lock);
|
|
||||||
state.is_running = false;
|
|
||||||
state.cv.notify_all();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!thread.joinable()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Notify GPU thread that a shutdown is pending
|
|
||||||
PushCommand(EndProcessingCommand());
|
|
||||||
thread.join();
|
|
||||||
}
|
|
||||||
|
|
||||||
void ThreadManager::OnCommandListEnd() {
|
void ThreadManager::OnCommandListEnd() {
|
||||||
PushCommand(OnCommandListEndCommand());
|
PushCommand(OnCommandListEndCommand());
|
||||||
}
|
}
|
||||||
@ -152,9 +122,8 @@ u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
|
|||||||
state.queue.Push(CommandDataContainer(std::move(command_data), fence, block));
|
state.queue.Push(CommandDataContainer(std::move(command_data), fence, block));
|
||||||
|
|
||||||
if (block) {
|
if (block) {
|
||||||
state.cv.wait(lk, [this, fence] {
|
state.cv.wait(lk, thread.get_stop_token(), [this, fence] {
|
||||||
return fence <= state.signaled_fence.load(std::memory_order_relaxed) ||
|
return fence <= state.signaled_fence.load(std::memory_order_relaxed);
|
||||||
!state.is_running;
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -33,9 +33,6 @@ class RendererBase;
|
|||||||
|
|
||||||
namespace VideoCommon::GPUThread {
|
namespace VideoCommon::GPUThread {
|
||||||
|
|
||||||
/// Command to signal to the GPU thread that processing has ended
|
|
||||||
struct EndProcessingCommand final {};
|
|
||||||
|
|
||||||
/// Command to signal to the GPU thread that a command list is ready for processing
|
/// Command to signal to the GPU thread that a command list is ready for processing
|
||||||
struct SubmitListCommand final {
|
struct SubmitListCommand final {
|
||||||
explicit SubmitListCommand(Tegra::CommandList&& entries_) : entries{std::move(entries_)} {}
|
explicit SubmitListCommand(Tegra::CommandList&& entries_) : entries{std::move(entries_)} {}
|
||||||
@ -83,7 +80,7 @@ struct OnCommandListEndCommand final {};
|
|||||||
struct GPUTickCommand final {};
|
struct GPUTickCommand final {};
|
||||||
|
|
||||||
using CommandData =
|
using CommandData =
|
||||||
std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
|
std::variant<std::monostate, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
|
||||||
InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand,
|
InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand,
|
||||||
GPUTickCommand>;
|
GPUTickCommand>;
|
||||||
|
|
||||||
@ -100,14 +97,12 @@ struct CommandDataContainer {
|
|||||||
|
|
||||||
/// Struct used to synchronize the GPU thread
|
/// Struct used to synchronize the GPU thread
|
||||||
struct SynchState final {
|
struct SynchState final {
|
||||||
std::atomic_bool is_running{true};
|
using CommandQueue = Common::SPSCQueue<CommandDataContainer, true>;
|
||||||
|
|
||||||
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
|
|
||||||
std::mutex write_lock;
|
std::mutex write_lock;
|
||||||
CommandQueue queue;
|
CommandQueue queue;
|
||||||
u64 last_fence{};
|
u64 last_fence{};
|
||||||
std::atomic<u64> signaled_fence{};
|
std::atomic<u64> signaled_fence{};
|
||||||
std::condition_variable cv;
|
std::condition_variable_any cv;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Class used to manage the GPU thread
|
/// Class used to manage the GPU thread
|
||||||
@ -149,7 +144,7 @@ private:
|
|||||||
VideoCore::RasterizerInterface* rasterizer = nullptr;
|
VideoCore::RasterizerInterface* rasterizer = nullptr;
|
||||||
|
|
||||||
SynchState state;
|
SynchState state;
|
||||||
std::thread thread;
|
std::jthread thread;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace VideoCommon::GPUThread
|
} // namespace VideoCommon::GPUThread
|
||||||
|
Loading…
Reference in New Issue
Block a user