mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
csrng: Use random integer distribution instead of raw engine
Prevents returning the same value every single call.
This commit is contained in:
parent
8a537a2021
commit
8cb2e7d881
@ -28,8 +28,9 @@ void Module::Interface::GetRandomBytes(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
std::size_t size = ctx.GetWriteBufferSize();
|
||||
|
||||
std::uniform_int_distribution<u16> distribution(0, std::numeric_limits<u8>::max());
|
||||
std::vector<u8> data(size);
|
||||
std::generate(data.begin(), data.end(), rng);
|
||||
std::generate(data.begin(), data.end(), [&] { return static_cast<u8>(distribution(rng)); });
|
||||
|
||||
ctx.WriteBuffer(data);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user