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https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
smmu: use new range mutex construction for protecting counters
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@ -106,6 +106,7 @@ add_library(common STATIC
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precompiled_headers.h
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quaternion.h
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range_map.h
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range_mutex.h
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reader_writer_queue.h
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ring_buffer.h
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${CMAKE_CURRENT_BINARY_DIR}/scm_rev.cpp
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93
src/common/range_mutex.h
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93
src/common/range_mutex.h
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@ -0,0 +1,93 @@
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// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <condition_variable>
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#include <mutex>
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#include "common/intrusive_list.h"
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namespace Common {
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class ScopedRangeLock;
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class RangeMutex {
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public:
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explicit RangeMutex() = default;
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~RangeMutex() = default;
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private:
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friend class ScopedRangeLock;
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void Lock(ScopedRangeLock& l);
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void Unlock(ScopedRangeLock& l);
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bool HasIntersectionLocked(ScopedRangeLock& l);
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private:
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std::mutex m_mutex;
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std::condition_variable m_cv;
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using LockList = Common::IntrusiveListBaseTraits<ScopedRangeLock>::ListType;
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LockList m_list;
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};
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class ScopedRangeLock : public Common::IntrusiveListBaseNode<ScopedRangeLock> {
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public:
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explicit ScopedRangeLock(RangeMutex& mutex, u64 address, u64 size)
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: m_mutex(mutex), m_address(address), m_size(size) {
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if (m_size > 0) {
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m_mutex.Lock(*this);
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}
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}
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~ScopedRangeLock() {
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if (m_size > 0) {
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m_mutex.Unlock(*this);
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}
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}
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u64 GetAddress() const {
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return m_address;
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}
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u64 GetSize() const {
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return m_size;
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}
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private:
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RangeMutex& m_mutex;
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const u64 m_address{};
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const u64 m_size{};
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};
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inline void RangeMutex::Lock(ScopedRangeLock& l) {
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std::unique_lock lk{m_mutex};
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m_cv.wait(lk, [&] { return !HasIntersectionLocked(l); });
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m_list.push_back(l);
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}
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inline void RangeMutex::Unlock(ScopedRangeLock& l) {
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{
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std::scoped_lock lk{m_mutex};
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m_list.erase(m_list.iterator_to(l));
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}
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m_cv.notify_all();
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}
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inline bool RangeMutex::HasIntersectionLocked(ScopedRangeLock& l) {
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const auto cur_begin = l.GetAddress();
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const auto cur_last = l.GetAddress() + l.GetSize() - 1;
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for (const auto& other : m_list) {
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const auto other_begin = other.GetAddress();
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const auto other_last = other.GetAddress() + other.GetSize() - 1;
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if (cur_begin <= other_last && other_begin <= cur_last) {
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return true;
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}
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}
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return false;
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}
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} // namespace Common
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@ -10,6 +10,7 @@
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#include <mutex>
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#include "common/common_types.h"
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#include "common/range_mutex.h"
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#include "common/scratch_buffer.h"
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#include "common/virtual_buffer.h"
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@ -204,7 +205,7 @@ private:
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(1ULL << (device_virtual_bits - page_bits)) / subentries;
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using CachedPages = std::array<CounterEntry, num_counter_entries>;
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std::unique_ptr<CachedPages> cached_pages;
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std::mutex counter_guard;
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Common::RangeMutex counter_guard;
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std::mutex mapping_guard;
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};
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@ -508,12 +508,7 @@ void DeviceMemoryManager<Traits>::UnregisterProcess(Asid asid) {
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template <typename Traits>
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void DeviceMemoryManager<Traits>::UpdatePagesCachedCount(DAddr addr, size_t size, s32 delta) {
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std::unique_lock<std::mutex> lk(counter_guard, std::defer_lock);
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const auto Lock = [&] {
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if (!lk) {
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lk.lock();
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}
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};
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Common::ScopedRangeLock lk(counter_guard, addr, size);
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u64 uncache_begin = 0;
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u64 cache_begin = 0;
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u64 uncache_bytes = 0;
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@ -548,7 +543,6 @@ void DeviceMemoryManager<Traits>::UpdatePagesCachedCount(DAddr addr, size_t size
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}
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uncache_bytes += Memory::YUZU_PAGESIZE;
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} else if (uncache_bytes > 0) {
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Lock();
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MarkRegionCaching(memory_device_inter, uncache_begin << Memory::YUZU_PAGEBITS,
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uncache_bytes, false);
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uncache_bytes = 0;
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@ -559,7 +553,6 @@ void DeviceMemoryManager<Traits>::UpdatePagesCachedCount(DAddr addr, size_t size
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}
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cache_bytes += Memory::YUZU_PAGESIZE;
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} else if (cache_bytes > 0) {
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Lock();
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MarkRegionCaching(memory_device_inter, cache_begin << Memory::YUZU_PAGEBITS, cache_bytes,
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true);
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cache_bytes = 0;
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@ -567,12 +560,10 @@ void DeviceMemoryManager<Traits>::UpdatePagesCachedCount(DAddr addr, size_t size
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vpage++;
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}
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if (uncache_bytes > 0) {
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Lock();
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MarkRegionCaching(memory_device_inter, uncache_begin << Memory::YUZU_PAGEBITS, uncache_bytes,
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false);
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}
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if (cache_bytes > 0) {
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Lock();
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MarkRegionCaching(memory_device_inter, cache_begin << Memory::YUZU_PAGEBITS, cache_bytes,
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true);
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}
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