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https://github.com/starr-dusT/yuzu-mainline
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Merge pull request #2010 from ReinUsesLisp/gmem
gl_global_cache: Add dummy global cache manager
This commit is contained in:
commit
912f2a520a
@ -30,6 +30,8 @@ add_library(video_core STATIC
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renderer_base.h
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renderer_base.h
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_global_cache.cpp
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renderer_opengl/gl_global_cache.h
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renderer_opengl/gl_primitive_assembler.cpp
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renderer_opengl/gl_primitive_assembler.cpp
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renderer_opengl/gl_primitive_assembler.h
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renderer_opengl/gl_primitive_assembler.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.cpp
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24
src/video_core/renderer_opengl/gl_global_cache.cpp
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src/video_core/renderer_opengl/gl_global_cache.cpp
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@ -0,0 +1,24 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_global_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/utils.h"
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namespace OpenGL {
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CachedGlobalRegion::CachedGlobalRegion(VAddr addr, u32 size) : addr{addr}, size{size} {
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buffer.Create();
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// Bind and unbind the buffer so it gets allocated by the driver
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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LabelGLObject(GL_BUFFER, buffer.handle, addr, "GlobalMemory");
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}
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GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
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: RasterizerCache{rasterizer} {}
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} // namespace OpenGL
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60
src/video_core/renderer_opengl/gl_global_cache.h
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src/video_core/renderer_opengl/gl_global_cache.h
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@ -0,0 +1,60 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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namespace OpenGL {
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namespace GLShader {
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class GlobalMemoryEntry;
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} // namespace GLShader
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class RasterizerOpenGL;
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class CachedGlobalRegion;
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using GlobalRegion = std::shared_ptr<CachedGlobalRegion>;
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class CachedGlobalRegion final : public RasterizerCacheObject {
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public:
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explicit CachedGlobalRegion(VAddr addr, u32 size);
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/// Gets the address of the shader in guest memory, required for cache management
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VAddr GetAddr() const {
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return addr;
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}
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/// Gets the size of the shader in guest memory, required for cache management
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std::size_t GetSizeInBytes() const {
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return size;
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}
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/// Gets the GL program handle for the buffer
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GLuint GetBufferHandle() const {
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return buffer.handle;
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}
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// TODO(Rodrigo): When global memory is written (STG), implement flushing
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void Flush() override {
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UNIMPLEMENTED();
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}
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private:
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VAddr addr{};
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u32 size{};
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OGLBuffer buffer;
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};
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class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> {
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public:
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explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer);
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};
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} // namespace OpenGL
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@ -101,7 +101,7 @@ struct FramebufferCacheKey {
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
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: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
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: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
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buffer_cache(*this, STREAM_BUFFER_SIZE) {
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buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} {
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// Create sampler objects
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// Create sampler objects
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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texture_samplers[i].Create();
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@ -763,6 +763,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.InvalidateRegion(addr, size);
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res_cache.InvalidateRegion(addr, size);
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shader_cache.InvalidateRegion(addr, size);
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shader_cache.InvalidateRegion(addr, size);
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global_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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}
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}
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@ -23,6 +23,7 @@
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_global_cache.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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@ -66,6 +67,10 @@ public:
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static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
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static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
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"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
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"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
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static constexpr std::size_t MaxGlobalMemorySize = 0x10000;
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static_assert(MaxGlobalMemorySize % sizeof(float) == 0,
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"The maximum size of a global memory must be a multiple of the size of float");
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private:
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private:
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class SamplerInfo {
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class SamplerInfo {
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public:
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public:
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@ -105,7 +110,7 @@ private:
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bool using_depth_fb = true, bool preserve_contents = true,
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bool using_depth_fb = true, bool preserve_contents = true,
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std::optional<std::size_t> single_color_target = {});
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std::optional<std::size_t> single_color_target = {});
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/*
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/**
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* Configures the current constbuffers to use for the draw command.
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* Configures the current constbuffers to use for the draw command.
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* @param stage The shader stage to configure buffers for.
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* @param stage The shader stage to configure buffers for.
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* @param shader The shader object that contains the specified stage.
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* @param shader The shader object that contains the specified stage.
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@ -115,7 +120,7 @@ private:
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u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
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u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
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GLenum primitive_mode, u32 current_bindpoint);
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GLenum primitive_mode, u32 current_bindpoint);
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/*
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/**
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* Configures the current textures to use for the draw command.
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* Configures the current textures to use for the draw command.
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* @param stage The shader stage to configure textures for.
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* @param stage The shader stage to configure textures for.
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* @param shader The shader object that contains the specified stage.
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* @param shader The shader object that contains the specified stage.
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@ -185,6 +190,7 @@ private:
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RasterizerCacheOpenGL res_cache;
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RasterizerCacheOpenGL res_cache;
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ShaderCacheOpenGL shader_cache;
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ShaderCacheOpenGL shader_cache;
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GlobalRegionCacheOpenGL global_cache;
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Core::Frontend::EmuWindow& emu_window;
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Core::Frontend::EmuWindow& emu_window;
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