shader/memory: Implement unaligned LDL.S16 and LDS.S16

This commit is contained in:
ReinUsesLisp 2020-01-25 02:21:05 -03:00
parent 531f25a037
commit 9a2cdf8520

View File

@ -169,12 +169,10 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}; };
switch (instr.ldst_sl.type.Value()) { switch (instr.ldst_sl.type.Value()) {
case StoreType::Signed16: { case StoreType::Signed16:
Node address = GetAddress(0); SetRegister(bb, instr.gpr0,
Sign16Extend(ExtractUnaligned(GetMemory(0), GetAddress(0), 0b10, 16)));
SetRegister(bb, instr.gpr0, Sign16Extend(GetMemory(0)));
break; break;
}
case StoreType::Bits32: case StoreType::Bits32:
case StoreType::Bits64: case StoreType::Bits64:
case StoreType::Bits128: { case StoreType::Bits128: {