video_core,shader: Clang-format fixes

This commit is contained in:
ReinUsesLisp 2021-05-25 18:58:52 -03:00 committed by ameerj
parent eacf18cce9
commit a49532c8eb
4 changed files with 12 additions and 7 deletions

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@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/frontend/ir/patch.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/patch.h"
namespace Shader::IR { namespace Shader::IR {

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@ -4,8 +4,8 @@
#pragma once #pragma once
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/abstract_syntax_list.h" #include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
namespace Shader::IR { namespace Shader::IR {

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@ -97,14 +97,19 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
Core::Frontend::EmuWindow& emu_window, Core::Frontend::EmuWindow& emu_window,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_, Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_) try std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
: RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_), : RendererBase(emu_window, std::move(context_)),
cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()), telemetry_session(telemetry_session_),
cpu_memory(cpu_memory_),
gpu(gpu_),
library(OpenLibrary()),
instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type, instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
true, Settings::values.renderer_debug.GetValue())), true, Settings::values.renderer_debug.GetValue())),
debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr), debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
surface(CreateSurface(instance, render_window)), surface(CreateSurface(instance, render_window)),
device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false), device(CreateDevice(instance, dld, *surface)),
state_tracker(gpu), scheduler(device, state_tracker), memory_allocator(device, false),
state_tracker(gpu),
scheduler(device, state_tracker),
swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width, swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
render_window.GetFramebufferLayout().height, false), render_window.GetFramebufferLayout().height, false),
blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler, blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,

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@ -6,11 +6,11 @@
#include <atomic> #include <atomic>
#include <condition_variable> #include <condition_variable>
#include <queue>
#include <cstddef> #include <cstddef>
#include <memory> #include <memory>
#include <thread> #include <thread>
#include <utility> #include <utility>
#include <queue>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/common_types.h" #include "common/common_types.h"