mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
gl_rasterizer: Implement stencil test.
- Used by Splatoon 2.
This commit is contained in:
parent
da3da6be90
commit
a4ac3bed6c
@ -316,16 +316,14 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
||||
using_color_fb = false;
|
||||
}
|
||||
|
||||
// TODO(bunnei): Implement this
|
||||
const bool has_stencil = false;
|
||||
|
||||
const bool has_stencil = regs.stencil_enable;
|
||||
const bool write_color_fb =
|
||||
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
|
||||
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
|
||||
|
||||
const bool write_depth_fb =
|
||||
(state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
|
||||
(has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
|
||||
(has_stencil && (state.stencil.front.write_mask || state.stencil.back.write_mask));
|
||||
|
||||
Surface color_surface;
|
||||
Surface depth_surface;
|
||||
@ -481,6 +479,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
|
||||
|
||||
SyncDepthTestState();
|
||||
SyncStencilTestState();
|
||||
SyncBlendState();
|
||||
SyncLogicOpState();
|
||||
SyncCullMode();
|
||||
@ -871,6 +870,34 @@ void RasterizerOpenGL::SyncDepthTestState() {
|
||||
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncStencilTestState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
state.stencil.test_enabled = regs.stencil_enable != 0;
|
||||
|
||||
if (!regs.stencil_enable) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO(bunnei): Verify behavior when this is not set
|
||||
ASSERT(regs.stencil_two_side_enable);
|
||||
|
||||
state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
|
||||
state.stencil.front.test_ref = regs.stencil_front_func_ref;
|
||||
state.stencil.front.test_mask = regs.stencil_front_func_mask;
|
||||
state.stencil.front.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_fail);
|
||||
state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail);
|
||||
state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass);
|
||||
state.stencil.front.write_mask = regs.stencil_front_mask;
|
||||
|
||||
state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
|
||||
state.stencil.back.test_ref = regs.stencil_back_func_ref;
|
||||
state.stencil.back.test_mask = regs.stencil_back_func_mask;
|
||||
state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
|
||||
state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
|
||||
state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
|
||||
state.stencil.back.write_mask = regs.stencil_back_mask;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
|
@ -141,6 +141,9 @@ private:
|
||||
/// Syncs the depth test state to match the guest state
|
||||
void SyncDepthTestState();
|
||||
|
||||
/// Syncs the stencil test state to match the guest state
|
||||
void SyncStencilTestState();
|
||||
|
||||
/// Syncs the blend state to match the guest state
|
||||
void SyncBlendState();
|
||||
|
||||
|
@ -295,6 +295,30 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
|
||||
return {};
|
||||
}
|
||||
|
||||
inline GLenum StencilOp(Maxwell::StencilOp stencil) {
|
||||
switch (stencil) {
|
||||
case Maxwell::StencilOp::Keep:
|
||||
return GL_KEEP;
|
||||
case Maxwell::StencilOp::Zero:
|
||||
return GL_ZERO;
|
||||
case Maxwell::StencilOp::Replace:
|
||||
return GL_REPLACE;
|
||||
case Maxwell::StencilOp::Incr:
|
||||
return GL_INCR;
|
||||
case Maxwell::StencilOp::Decr:
|
||||
return GL_DECR;
|
||||
case Maxwell::StencilOp::Invert:
|
||||
return GL_INVERT;
|
||||
case Maxwell::StencilOp::IncrWrap:
|
||||
return GL_INCR_WRAP;
|
||||
case Maxwell::StencilOp::DecrWrap:
|
||||
return GL_DECR_WRAP;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
|
||||
switch (front_face) {
|
||||
case Maxwell::Cull::FrontFace::ClockWise:
|
||||
|
Loading…
Reference in New Issue
Block a user