mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
Merge pull request #6095 from lat9nq/async-shader-block
gl_device: Block async shaders on AMD and Intel
This commit is contained in:
commit
a50133fc5e
@ -210,6 +210,12 @@ Device::Device() {
|
|||||||
const bool is_amd = vendor == "ATI Technologies Inc.";
|
const bool is_amd = vendor == "ATI Technologies Inc.";
|
||||||
const bool is_intel = vendor == "Intel";
|
const bool is_intel = vendor == "Intel";
|
||||||
|
|
||||||
|
#ifdef __linux__
|
||||||
|
const bool is_linux = true;
|
||||||
|
#else
|
||||||
|
const bool is_linux = false;
|
||||||
|
#endif
|
||||||
|
|
||||||
bool disable_fast_buffer_sub_data = false;
|
bool disable_fast_buffer_sub_data = false;
|
||||||
if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
|
if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
|
||||||
LOG_WARNING(
|
LOG_WARNING(
|
||||||
@ -249,7 +255,9 @@ Device::Device() {
|
|||||||
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
|
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
|
||||||
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
|
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
|
||||||
|
|
||||||
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
|
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
|
||||||
|
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
|
||||||
|
!(is_amd || (is_intel && !is_linux));
|
||||||
use_driver_cache = is_nvidia;
|
use_driver_cache = is_nvidia;
|
||||||
|
|
||||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||||
@ -261,6 +269,10 @@ Device::Device() {
|
|||||||
if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
|
if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
|
||||||
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
|
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Settings::values.use_asynchronous_shaders.GetValue() && !use_asynchronous_shaders) {
|
||||||
|
LOG_WARNING(Render_OpenGL, "Asynchronous shader compilation enabled but not supported");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Device::Device(std::nullptr_t) {
|
Device::Device(std::nullptr_t) {
|
||||||
|
Loading…
Reference in New Issue
Block a user