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https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
video_core: Amend constructor initializer list order where applicable
Specifies the members in the same order that initialization would take place in. This also silences -Wreorder warnings.
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@ -71,8 +71,8 @@ private:
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bool is_registered{}; ///< Whether the object is currently registered with the cache
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bool is_registered{}; ///< Whether the object is currently registered with the cache
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bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
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bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
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u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
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u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
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CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
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const u8* host_ptr{}; ///< Pointer to the memory backing this cached region
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const u8* host_ptr{}; ///< Pointer to the memory backing this cached region
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CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
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};
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};
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template <class T>
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template <class T>
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@ -15,8 +15,8 @@ namespace OpenGL {
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CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset,
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CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset,
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std::size_t alignment, u8* host_ptr)
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std::size_t alignment, u8* host_ptr)
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: cpu_addr{cpu_addr}, size{size}, offset{offset}, alignment{alignment}, RasterizerCacheObject{
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: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
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host_ptr} {}
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alignment{alignment} {}
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OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
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OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
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: RasterizerCache{rasterizer}, stream_buffer(size, true) {}
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: RasterizerCache{rasterizer}, stream_buffer(size, true) {}
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@ -15,7 +15,7 @@
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namespace OpenGL {
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namespace OpenGL {
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CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u32 size, u8* host_ptr)
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CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u32 size, u8* host_ptr)
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: cpu_addr{cpu_addr}, size{size}, RasterizerCacheObject{host_ptr} {
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: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size} {
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buffer.Create();
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buffer.Create();
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// Bind and unbind the buffer so it gets allocated by the driver
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// Bind and unbind the buffer so it gets allocated by the driver
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
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@ -562,8 +562,8 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
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}
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}
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CachedSurface::CachedSurface(const SurfaceParams& params)
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CachedSurface::CachedSurface(const SurfaceParams& params)
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: params{params}, gl_target{SurfaceTargetToGL(params.target)},
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: RasterizerCacheObject{params.host_ptr}, params{params},
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cached_size_in_bytes{params.size_in_bytes}, RasterizerCacheObject{params.host_ptr} {
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gl_target{SurfaceTargetToGL(params.target)}, cached_size_in_bytes{params.size_in_bytes} {
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const auto optional_cpu_addr{
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const auto optional_cpu_addr{
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Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)};
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Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)};
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@ -215,9 +215,9 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
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Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
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Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
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const PrecompiledPrograms& precompiled_programs,
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const PrecompiledPrograms& precompiled_programs,
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ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
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ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
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: host_ptr{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
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: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
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program_type{program_type}, disk_cache{disk_cache},
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unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
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precompiled_programs{precompiled_programs}, RasterizerCacheObject{host_ptr} {
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precompiled_programs{precompiled_programs} {
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const std::size_t code_size = CalculateProgramSize(program_code);
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const std::size_t code_size = CalculateProgramSize(program_code);
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const std::size_t code_size_b =
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const std::size_t code_size_b =
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@ -245,9 +245,9 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
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Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
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Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
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const PrecompiledPrograms& precompiled_programs,
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const PrecompiledPrograms& precompiled_programs,
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GLShader::ProgramResult result, u8* host_ptr)
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GLShader::ProgramResult result, u8* host_ptr)
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: cpu_addr{cpu_addr}, unique_identifier{unique_identifier}, program_type{program_type},
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: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
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disk_cache{disk_cache}, precompiled_programs{precompiled_programs}, RasterizerCacheObject{
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program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
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host_ptr} {
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precompiled_programs} {
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code = std::move(result.first);
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code = std::move(result.first);
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entries = result.second;
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entries = result.second;
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@ -19,8 +19,8 @@ namespace Vulkan {
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CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset,
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CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset,
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std::size_t alignment, u8* host_ptr)
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std::size_t alignment, u8* host_ptr)
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: cpu_addr{cpu_addr}, size{size}, offset{offset}, alignment{alignment}, RasterizerCacheObject{
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: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
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host_ptr} {}
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alignment{alignment} {}
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VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
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VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
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VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
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VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
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