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https://github.com/starr-dusT/yuzu-mainline
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hle: kernel: KThread: Migrate to updated KThreadQueue (part 1).
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@ -59,6 +59,35 @@ static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context,
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namespace Kernel {
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namespace Kernel {
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namespace {
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class ThreadQueueImplForKThreadSleep final : public KThreadQueueWithoutEndWait {
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public:
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explicit ThreadQueueImplForKThreadSleep(KernelCore& kernel_)
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: KThreadQueueWithoutEndWait(kernel_) {}
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};
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class ThreadQueueImplForKThreadSetProperty final : public KThreadQueue {
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private:
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KThread::WaiterList* m_wait_list;
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public:
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explicit ThreadQueueImplForKThreadSetProperty(KernelCore& kernel_, KThread::WaiterList* wl)
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: KThreadQueue(kernel_), m_wait_list(wl) { // ...
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}
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virtual void CancelWait(KThread* waiting_thread, ResultCode wait_result,
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bool cancel_timer_task) override {
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// Remove the thread from the wait list.
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m_wait_list->erase(m_wait_list->iterator_to(*waiting_thread));
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// Invoke the base cancel wait handler.
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KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task);
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}
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};
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} // namespace
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KThread::KThread(KernelCore& kernel_)
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KThread::KThread(KernelCore& kernel_)
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: KAutoObjectWithSlabHeapAndContainer{kernel_}, activity_pause_lock{kernel_} {}
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: KAutoObjectWithSlabHeapAndContainer{kernel_}, activity_pause_lock{kernel_} {}
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KThread::~KThread() = default;
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KThread::~KThread() = default;
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@ -274,11 +303,14 @@ void KThread::Finalize() {
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auto it = waiter_list.begin();
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auto it = waiter_list.begin();
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while (it != waiter_list.end()) {
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while (it != waiter_list.end()) {
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// The thread shouldn't be a kernel waiter.
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// Clear the lock owner
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it->SetLockOwner(nullptr);
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it->SetLockOwner(nullptr);
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it->SetWaitResult(ResultInvalidState);
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it->Wakeup();
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// Erase the waiter from our list.
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it = waiter_list.erase(it);
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it = waiter_list.erase(it);
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// Cancel the thread's wait.
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it->CancelWait(ResultInvalidState, true);
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}
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}
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}
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}
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@ -295,15 +327,12 @@ bool KThread::IsSignaled() const {
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return signaled;
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return signaled;
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}
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}
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void KThread::Wakeup() {
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void KThread::OnTimer() {
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KScopedSchedulerLock sl{kernel};
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// If we're waiting, cancel the wait.
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if (GetState() == ThreadState::Waiting) {
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if (GetState() == ThreadState::Waiting) {
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if (sleeping_queue != nullptr) {
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sleeping_queue->CancelWait(this, ResultTimedOut, false);
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sleeping_queue->EndWait(this, ResultSuccess);
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} else {
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SetState(ThreadState::Runnable);
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}
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}
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}
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}
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}
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@ -475,7 +504,6 @@ ResultCode KThread::GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_m
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return ResultSuccess;
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return ResultSuccess;
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}
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}
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ResultCode KThread::SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask) {
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ResultCode KThread::SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask) {
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ASSERT(parent != nullptr);
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ASSERT(parent != nullptr);
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ASSERT(v_affinity_mask != 0);
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ASSERT(v_affinity_mask != 0);
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@ -642,15 +670,9 @@ void KThread::WaitCancel() {
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KScopedSchedulerLock sl{kernel};
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KScopedSchedulerLock sl{kernel};
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// Check if we're waiting and cancellable.
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// Check if we're waiting and cancellable.
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if (GetState() == ThreadState::Waiting && cancellable) {
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if (this->GetState() == ThreadState::Waiting && cancellable) {
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if (sleeping_queue != nullptr) {
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wait_cancelled = false;
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sleeping_queue->WakeupThread(this);
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sleeping_queue->CancelWait(this, ResultCancelled, true);
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wait_cancelled = true;
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} else {
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SetWaitResult(ResultCancelled);
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SetState(ThreadState::Runnable);
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wait_cancelled = false;
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}
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} else {
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} else {
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// Otherwise, note that we cancelled a wait.
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// Otherwise, note that we cancelled a wait.
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wait_cancelled = true;
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wait_cancelled = true;
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@ -701,60 +723,59 @@ ResultCode KThread::SetActivity(Svc::ThreadActivity activity) {
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// Set the activity.
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// Set the activity.
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{
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{
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// Lock the scheduler.
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// Lock the scheduler.
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KScopedSchedulerLock sl{kernel};
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KScopedSchedulerLock sl(kernel);
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// Verify our state.
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// Verify our state.
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const auto cur_state = GetState();
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const auto cur_state = this->GetState();
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R_UNLESS((cur_state == ThreadState::Waiting || cur_state == ThreadState::Runnable),
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R_UNLESS((cur_state == ThreadState::Waiting || cur_state == ThreadState::Runnable),
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ResultInvalidState);
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ResultInvalidState);
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// Either pause or resume.
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// Either pause or resume.
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if (activity == Svc::ThreadActivity::Paused) {
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if (activity == Svc::ThreadActivity::Paused) {
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// Verify that we're not suspended.
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// Verify that we're not suspended.
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R_UNLESS(!IsSuspendRequested(SuspendType::Thread), ResultInvalidState);
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R_UNLESS(!this->IsSuspendRequested(SuspendType::Thread), ResultInvalidState);
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// Suspend.
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// Suspend.
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RequestSuspend(SuspendType::Thread);
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this->RequestSuspend(SuspendType::Thread);
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} else {
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} else {
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ASSERT(activity == Svc::ThreadActivity::Runnable);
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ASSERT(activity == Svc::ThreadActivity::Runnable);
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// Verify that we're suspended.
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// Verify that we're suspended.
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R_UNLESS(IsSuspendRequested(SuspendType::Thread), ResultInvalidState);
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R_UNLESS(this->IsSuspendRequested(SuspendType::Thread), ResultInvalidState);
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// Resume.
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// Resume.
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Resume(SuspendType::Thread);
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this->Resume(SuspendType::Thread);
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}
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}
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}
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}
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// If the thread is now paused, update the pinned waiter list.
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// If the thread is now paused, update the pinned waiter list.
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if (activity == Svc::ThreadActivity::Paused) {
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if (activity == Svc::ThreadActivity::Paused) {
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bool thread_is_pinned{};
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ThreadQueueImplForKThreadSetProperty wait_queue_(kernel,
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bool thread_is_current{};
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std::addressof(pinned_waiter_list));
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bool thread_is_current;
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do {
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do {
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// Lock the scheduler.
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// Lock the scheduler.
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KScopedSchedulerLock sl{kernel};
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KScopedSchedulerLock sl(kernel);
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// Don't do any further management if our termination has been requested.
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// Don't do any further management if our termination has been requested.
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R_SUCCEED_IF(IsTerminationRequested());
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R_SUCCEED_IF(this->IsTerminationRequested());
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// By default, treat the thread as not current.
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thread_is_current = false;
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// Check whether the thread is pinned.
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// Check whether the thread is pinned.
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if (GetStackParameters().is_pinned) {
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if (this->GetStackParameters().is_pinned) {
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// Verify that the current thread isn't terminating.
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// Verify that the current thread isn't terminating.
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R_UNLESS(!GetCurrentThread(kernel).IsTerminationRequested(),
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R_UNLESS(!GetCurrentThread(kernel).IsTerminationRequested(),
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ResultTerminationRequested);
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ResultTerminationRequested);
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// Note that the thread was pinned and not current.
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thread_is_pinned = true;
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thread_is_current = false;
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// Wait until the thread isn't pinned any more.
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// Wait until the thread isn't pinned any more.
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pinned_waiter_list.push_back(GetCurrentThread(kernel));
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pinned_waiter_list.push_back(GetCurrentThread(kernel));
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GetCurrentThread(kernel).SetState(ThreadState::Waiting);
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GetCurrentThread(kernel).BeginWait(std::addressof(wait_queue_));
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} else {
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} else {
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// Check if the thread is currently running.
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// Check if the thread is currently running.
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// If it is, we'll need to retry.
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// If it is, we'll need to retry.
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thread_is_current = false;
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for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) {
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for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) {
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if (kernel.Scheduler(i).GetCurrentThread() == this) {
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if (kernel.Scheduler(i).GetCurrentThread() == this) {
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thread_is_current = true;
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thread_is_current = true;
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@ -763,16 +784,6 @@ ResultCode KThread::SetActivity(Svc::ThreadActivity activity) {
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}
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}
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}
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}
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} while (thread_is_current);
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} while (thread_is_current);
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// If the thread was pinned, it no longer is, and we should remove the current thread from
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// our waiter list.
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if (thread_is_pinned) {
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// Lock the scheduler.
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KScopedSchedulerLock sl{kernel};
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// Remove from the list.
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pinned_waiter_list.erase(pinned_waiter_list.iterator_to(GetCurrentThread(kernel)));
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}
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}
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}
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return ResultSuccess;
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return ResultSuccess;
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@ -1000,26 +1011,22 @@ ResultCode KThread::Sleep(s64 timeout) {
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ASSERT(this == GetCurrentThreadPointer(kernel));
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ASSERT(this == GetCurrentThreadPointer(kernel));
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ASSERT(timeout > 0);
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ASSERT(timeout > 0);
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ThreadQueueImplForKThreadSleep wait_queue(kernel);
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{
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{
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// Setup the scheduling lock and sleep.
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// Setup the scheduling lock and sleep.
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KScopedSchedulerLockAndSleep slp{kernel, this, timeout};
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KScopedSchedulerLockAndSleep slp(kernel, this, timeout);
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// Check if the thread should terminate.
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// Check if the thread should terminate.
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if (IsTerminationRequested()) {
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if (this->IsTerminationRequested()) {
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slp.CancelSleep();
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slp.CancelSleep();
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return ResultTerminationRequested;
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return ResultTerminationRequested;
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}
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}
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// Mark the thread as waiting.
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// Wait for the sleep to end.
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SetState(ThreadState::Waiting);
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this->BeginWait(std::addressof(wait_queue));
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SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Sleep);
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SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Sleep);
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}
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}
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// The lock/sleep is done.
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// Cancel the timer.
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kernel.TimeManager().UnscheduleTimeEvent(this);
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return ResultSuccess;
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return ResultSuccess;
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}
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}
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@ -161,8 +161,6 @@ public:
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}
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}
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}
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}
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void Wakeup();
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void SetBasePriority(s32 value);
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void SetBasePriority(s32 value);
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[[nodiscard]] ResultCode Run();
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[[nodiscard]] ResultCode Run();
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@ -380,6 +378,8 @@ public:
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[[nodiscard]] bool IsSignaled() const override;
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[[nodiscard]] bool IsSignaled() const override;
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void OnTimer();
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static void PostDestroy(uintptr_t arg);
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static void PostDestroy(uintptr_t arg);
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[[nodiscard]] static ResultCode InitializeDummyThread(KThread* thread);
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[[nodiscard]] static ResultCode InitializeDummyThread(KThread* thread);
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@ -5,6 +5,7 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/time_manager.h"
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#include "core/hle/kernel/time_manager.h"
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@ -15,7 +16,10 @@ TimeManager::TimeManager(Core::System& system_) : system{system_} {
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Core::Timing::CreateEvent("Kernel::TimeManagerCallback",
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Core::Timing::CreateEvent("Kernel::TimeManagerCallback",
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[this](std::uintptr_t thread_handle, std::chrono::nanoseconds) {
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[this](std::uintptr_t thread_handle, std::chrono::nanoseconds) {
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KThread* thread = reinterpret_cast<KThread*>(thread_handle);
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KThread* thread = reinterpret_cast<KThread*>(thread_handle);
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thread->Wakeup();
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{
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KScopedSchedulerLock sl(system.Kernel());
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thread->OnTimer();
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}
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});
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});
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}
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}
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