mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
yuzu: Eliminate variable shadowing
This commit is contained in:
parent
12156b199a
commit
b3d6f7bdd8
@ -364,9 +364,9 @@ void GRenderWindow::RestoreGeometry() {
|
||||
QWidget::restoreGeometry(geometry);
|
||||
}
|
||||
|
||||
void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
|
||||
void GRenderWindow::restoreGeometry(const QByteArray& geometry_) {
|
||||
// Make sure users of this class don't need to deal with backing up the geometry themselves
|
||||
QWidget::restoreGeometry(geometry);
|
||||
QWidget::restoreGeometry(geometry_);
|
||||
BackupGeometry();
|
||||
}
|
||||
|
||||
@ -1014,8 +1014,8 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
|
||||
return unsupported_ext;
|
||||
}
|
||||
|
||||
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
|
||||
this->emu_thread = emu_thread;
|
||||
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) {
|
||||
emu_thread = emu_thread_;
|
||||
}
|
||||
|
||||
void GRenderWindow::OnEmulationStopping() {
|
||||
|
@ -56,12 +56,12 @@ public:
|
||||
|
||||
/**
|
||||
* Sets whether the emulation thread is running or not
|
||||
* @param running Boolean value, set the emulation thread to running if true
|
||||
* @param running_ Boolean value, set the emulation thread to running if true
|
||||
* @note This function is thread-safe
|
||||
*/
|
||||
void SetRunning(bool running) {
|
||||
void SetRunning(bool running_) {
|
||||
std::unique_lock lock{running_mutex};
|
||||
this->running = running;
|
||||
running = running_;
|
||||
lock.unlock();
|
||||
running_cv.notify_all();
|
||||
if (!running) {
|
||||
@ -138,8 +138,8 @@ public:
|
||||
|
||||
void BackupGeometry();
|
||||
void RestoreGeometry();
|
||||
void restoreGeometry(const QByteArray& geometry); // overridden
|
||||
QByteArray saveGeometry(); // overridden
|
||||
void restoreGeometry(const QByteArray& geometry_); // overridden
|
||||
QByteArray saveGeometry(); // overridden
|
||||
|
||||
qreal windowPixelRatio() const;
|
||||
|
||||
@ -189,7 +189,7 @@ public:
|
||||
void Exit();
|
||||
|
||||
public slots:
|
||||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStarting(EmuThread* emu_thread_);
|
||||
void OnEmulationStopping();
|
||||
void OnFramebufferSizeChanged();
|
||||
|
||||
|
@ -116,8 +116,8 @@ void ConfigurePerGame::HandleApplyButtonClicked() {
|
||||
ApplyConfiguration();
|
||||
}
|
||||
|
||||
void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
|
||||
this->file = std::move(file);
|
||||
void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
|
||||
file = std::move(file_);
|
||||
LoadConfiguration();
|
||||
}
|
||||
|
||||
|
@ -46,7 +46,7 @@ public:
|
||||
/// Save all button configurations to settings file
|
||||
void ApplyConfiguration();
|
||||
|
||||
void LoadFromFile(FileSys::VirtualFile file);
|
||||
void LoadFromFile(FileSys::VirtualFile file_);
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
|
@ -89,8 +89,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
|
||||
Settings::values.disabled_addons[title_id] = disabled_addons;
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file) {
|
||||
this->file = std::move(file);
|
||||
void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file_) {
|
||||
file = std::move(file_);
|
||||
LoadConfiguration();
|
||||
}
|
||||
|
||||
|
@ -35,7 +35,7 @@ public:
|
||||
/// Save all button configurations to settings file
|
||||
void ApplyConfiguration();
|
||||
|
||||
void LoadFromFile(FileSys::VirtualFile file);
|
||||
void LoadFromFile(FileSys::VirtualFile file_);
|
||||
|
||||
void SetTitleId(u64 id);
|
||||
|
||||
|
@ -80,9 +80,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
|
||||
return QObject::eventFilter(obj, event);
|
||||
}
|
||||
|
||||
void GameListSearchField::setFilterResult(int visible, int total) {
|
||||
this->visible = visible;
|
||||
this->total = total;
|
||||
void GameListSearchField::setFilterResult(int visible_, int total_) {
|
||||
visible = visible_;
|
||||
total = total_;
|
||||
|
||||
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
|
||||
}
|
||||
|
@ -348,7 +348,7 @@ public:
|
||||
explicit GameListSearchField(GameList* parent = nullptr);
|
||||
|
||||
QString filterText() const;
|
||||
void setFilterResult(int visible, int total);
|
||||
void setFilterResult(int visible_, int total_);
|
||||
|
||||
void clear();
|
||||
void setFocus();
|
||||
|
@ -1442,7 +1442,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
|
||||
}
|
||||
return false;
|
||||
}
|
||||
game_path = filename;
|
||||
current_game_path = filename;
|
||||
|
||||
system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
|
||||
return true;
|
||||
@ -1641,7 +1641,7 @@ void GMainWindow::ShutdownGame() {
|
||||
emu_frametime_label->setVisible(false);
|
||||
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
|
||||
|
||||
game_path.clear();
|
||||
current_game_path.clear();
|
||||
|
||||
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
||||
render_window->ReleaseRenderTarget();
|
||||
@ -2560,7 +2560,7 @@ void GMainWindow::OnRestartGame() {
|
||||
return;
|
||||
}
|
||||
// Make a copy since BootGame edits game_path
|
||||
BootGame(QString(game_path));
|
||||
BootGame(QString(current_game_path));
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseGame() {
|
||||
@ -2989,7 +2989,7 @@ void GMainWindow::OnToggleAdaptingFilter() {
|
||||
|
||||
void GMainWindow::OnConfigurePerGame() {
|
||||
const u64 title_id = system->GetCurrentProcessProgramID();
|
||||
OpenPerGameConfiguration(title_id, game_path.toStdString());
|
||||
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
|
||||
}
|
||||
|
||||
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
|
||||
|
@ -369,7 +369,7 @@ private:
|
||||
bool emulation_running = false;
|
||||
std::unique_ptr<EmuThread> emu_thread;
|
||||
// The path to the game currently running
|
||||
QString game_path;
|
||||
QString current_game_path;
|
||||
|
||||
bool auto_paused = false;
|
||||
bool auto_muted = false;
|
||||
|
Loading…
Reference in New Issue
Block a user