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https://github.com/starr-dusT/yuzu-mainline
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Merge pull request #11349 from vonchenplus/buffer_cache_crash
video_core: Fix moltenvk crash on macos
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commit
b577d7a55f
@ -62,7 +62,11 @@ using BufferId = SlotId;
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using VideoCore::Surface::PixelFormat;
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using namespace Common::Literals;
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#ifdef __APPLE__
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constexpr u32 NUM_VERTEX_BUFFERS = 16;
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#else
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constexpr u32 NUM_VERTEX_BUFFERS = 32;
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#endif
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constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
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constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
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constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
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@ -3,16 +3,16 @@
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#version 450
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precision mediump int;
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precision highp float;
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layout(binding = 0) uniform sampler2D depth_tex;
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layout(binding = 1) uniform isampler2D stencil_tex;
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layout(binding = 1) uniform usampler2D stencil_tex;
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layout(location = 0) out vec4 color;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
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uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
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highp uint depth_val =
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uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0));
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lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r;
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@ -3,16 +3,16 @@
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#version 450
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precision mediump int;
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precision highp float;
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layout(binding = 0) uniform sampler2D depth_tex;
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layout(binding = 1) uniform isampler2D stencil_tex;
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layout(binding = 1) uniform usampler2D stencil_tex;
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layout(location = 0) out vec4 color;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
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uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
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highp uint depth_val =
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uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0));
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lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r;
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@ -975,6 +975,19 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs
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if (!state_tracker.TouchScissors()) {
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return;
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}
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if (!regs.viewport_scale_offset_enabled) {
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const auto x = static_cast<float>(regs.surface_clip.x);
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const auto y = static_cast<float>(regs.surface_clip.y);
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const auto width = static_cast<float>(regs.surface_clip.width);
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const auto height = static_cast<float>(regs.surface_clip.height);
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VkRect2D scissor;
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scissor.offset.x = static_cast<u32>(x);
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scissor.offset.y = static_cast<u32>(y);
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scissor.extent.width = static_cast<u32>(width != 0.0f ? width : 1.0f);
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scissor.extent.height = static_cast<u32>(height != 0.0f ? height : 1.0f);
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scheduler.Record([scissor](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissor); });
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return;
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}
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u32 up_scale = 1;
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u32 down_shift = 0;
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if (texture_cache.IsRescaling()) {
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