mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
Merge pull request #1792 from JayFoxRox/avoid-uninitialised
Avoid uninitialised in hw renderer + Only sync depth if necessary
This commit is contained in:
commit
bd9ac24631
@ -104,7 +104,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
||||
|
||||
// Sync fixed function OpenGL state
|
||||
SyncCullMode();
|
||||
SyncDepthModifiers();
|
||||
SyncBlendEnabled();
|
||||
SyncBlendFuncs();
|
||||
SyncBlendColor();
|
||||
@ -259,8 +258,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
||||
|
||||
// Depth modifiers
|
||||
case PICA_REG_INDEX(viewport_depth_range):
|
||||
SyncDepthScale();
|
||||
break;
|
||||
case PICA_REG_INDEX(viewport_depth_near_plane):
|
||||
SyncDepthModifiers();
|
||||
SyncDepthOffset();
|
||||
break;
|
||||
|
||||
// Depth buffering
|
||||
@ -880,6 +881,8 @@ void RasterizerOpenGL::SetShader() {
|
||||
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
|
||||
|
||||
// Update uniforms
|
||||
SyncDepthScale();
|
||||
SyncDepthOffset();
|
||||
SyncAlphaTest();
|
||||
SyncCombinerColor();
|
||||
auto& tev_stages = Pica::g_state.regs.GetTevStages();
|
||||
@ -922,13 +925,20 @@ void RasterizerOpenGL::SyncCullMode() {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthModifiers() {
|
||||
void RasterizerOpenGL::SyncDepthScale() {
|
||||
float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
|
||||
float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
|
||||
|
||||
if (depth_scale != uniform_block_data.data.depth_scale) {
|
||||
uniform_block_data.data.depth_scale = depth_scale;
|
||||
uniform_block_data.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthOffset() {
|
||||
float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
|
||||
if (depth_offset != uniform_block_data.data.depth_offset) {
|
||||
uniform_block_data.data.depth_offset = depth_offset;
|
||||
uniform_block_data.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendEnabled() {
|
||||
|
@ -339,8 +339,11 @@ private:
|
||||
/// Syncs the cull mode to match the PICA register
|
||||
void SyncCullMode();
|
||||
|
||||
/// Syncs the depth scale and offset to match the PICA registers
|
||||
void SyncDepthModifiers();
|
||||
/// Syncs the depth scale to match the PICA register
|
||||
void SyncDepthScale();
|
||||
|
||||
/// Syncs the depth offset to match the PICA register
|
||||
void SyncDepthOffset();
|
||||
|
||||
/// Syncs the blend enabled status to match the PICA register
|
||||
void SyncBlendEnabled();
|
||||
@ -413,7 +416,7 @@ private:
|
||||
UniformData data;
|
||||
bool lut_dirty[6];
|
||||
bool dirty;
|
||||
} uniform_block_data;
|
||||
} uniform_block_data = {};
|
||||
|
||||
std::array<SamplerInfo, 3> texture_samplers;
|
||||
OGLVertexArray vertex_array;
|
||||
@ -422,5 +425,5 @@ private:
|
||||
OGLFramebuffer framebuffer;
|
||||
|
||||
std::array<OGLTexture, 6> lighting_luts;
|
||||
std::array<std::array<GLvec4, 256>, 6> lighting_lut_data;
|
||||
std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user