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https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
sdl_impl: Make use of insert_or_assign() where applicable
Avoids churning ParamPackage instances.
This commit is contained in:
parent
f3ac088345
commit
e92164e6a0
@ -697,16 +697,17 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
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return {};
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return {};
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}
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}
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const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
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const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
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auto controller = joystick->GetSDLGameController();
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auto* controller = joystick->GetSDLGameController();
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if (!controller) {
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if (controller == nullptr) {
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return {};
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return {};
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}
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}
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ButtonMapping mapping{};
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ButtonMapping mapping{};
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for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
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for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
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const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
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const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
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mapping[switch_button] =
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mapping.insert_or_assign(
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BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
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switch_button,
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BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
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}
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}
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// Add the missing bindings for ZL/ZR
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// Add the missing bindings for ZL/ZR
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@ -717,8 +718,9 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
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};
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};
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for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
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for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
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const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
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const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
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mapping[switch_button] =
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mapping.insert_or_assign(
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BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
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switch_button,
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BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
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}
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}
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return mapping;
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return mapping;
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@ -729,8 +731,8 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
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return {};
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return {};
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}
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}
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const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
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const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
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auto controller = joystick->GetSDLGameController();
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auto* controller = joystick->GetSDLGameController();
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if (!controller) {
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if (controller == nullptr) {
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return {};
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return {};
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}
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}
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@ -739,16 +741,18 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
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const auto& binding_left_y =
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const auto& binding_left_y =
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
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mapping[Settings::NativeAnalog::LStick] =
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mapping.insert_or_assign(Settings::NativeAnalog::LStick,
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
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binding_left_x.value.axis, binding_left_y.value.axis);
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binding_left_x.value.axis,
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binding_left_y.value.axis));
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const auto& binding_right_x =
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const auto& binding_right_x =
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
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const auto& binding_right_y =
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const auto& binding_right_y =
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
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mapping[Settings::NativeAnalog::RStick] =
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mapping.insert_or_assign(Settings::NativeAnalog::RStick,
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
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binding_right_x.value.axis, binding_right_y.value.axis);
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binding_right_x.value.axis,
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binding_right_y.value.axis));
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return mapping;
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return mapping;
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}
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}
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