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Merge pull request #6553 from FernandoS27/bite-a-bat-change-the-world
TextureCache: Fix 1D to 2D overlapps.
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commit
eb0e10cff2
@ -341,6 +341,20 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
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[[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset,
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[[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset,
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VideoCommon::SubresourceLayers subresource, GLenum target) {
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VideoCommon::SubresourceLayers subresource, GLenum target) {
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switch (target) {
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switch (target) {
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case GL_TEXTURE_1D:
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return CopyOrigin{
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.level = static_cast<GLint>(subresource.base_level),
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.x = static_cast<GLint>(offset.x),
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.y = static_cast<GLint>(0),
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.z = static_cast<GLint>(0),
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};
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case GL_TEXTURE_1D_ARRAY:
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return CopyOrigin{
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.level = static_cast<GLint>(subresource.base_level),
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.x = static_cast<GLint>(offset.x),
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.y = static_cast<GLint>(0),
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.z = static_cast<GLint>(subresource.base_layer),
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};
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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return CopyOrigin{
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return CopyOrigin{
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@ -366,6 +380,18 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
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VideoCommon::SubresourceLayers dst_subresource,
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VideoCommon::SubresourceLayers dst_subresource,
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GLenum target) {
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GLenum target) {
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switch (target) {
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switch (target) {
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case GL_TEXTURE_1D:
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return CopyRegion{
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.width = static_cast<GLsizei>(extent.width),
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.height = static_cast<GLsizei>(1),
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.depth = static_cast<GLsizei>(1),
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};
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case GL_TEXTURE_1D_ARRAY:
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return CopyRegion{
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.width = static_cast<GLsizei>(extent.width),
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.height = static_cast<GLsizei>(1),
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.depth = static_cast<GLsizei>(dst_subresource.num_layers),
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};
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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return CopyRegion{
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return CopyRegion{
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@ -1057,9 +1057,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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std::vector<ImageId> right_aliased_ids;
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std::vector<ImageId> right_aliased_ids;
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std::vector<ImageId> bad_overlap_ids;
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std::vector<ImageId> bad_overlap_ids;
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ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
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ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
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if (info.type != overlap.info.type) {
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return;
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}
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if (info.type == ImageType::Linear) {
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if (info.type == ImageType::Linear) {
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if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
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if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
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// Alias linear images with the same pitch
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// Alias linear images with the same pitch
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