mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
savedata_factory: Always create a save directory for games.
This commit is contained in:
parent
639346bcfb
commit
eb6cbfdbd8
@ -17,6 +17,15 @@ SaveData_Factory::SaveData_Factory(std::string nand_directory)
|
||||
|
||||
ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {
|
||||
std::string save_directory = GetFullPath();
|
||||
|
||||
if (!FileUtil::Exists(save_directory)) {
|
||||
// TODO(bunnei): This is a work-around to always create a save data directory if it does not
|
||||
// already exist. This is a hack, as we do not understand yet how this works on hardware.
|
||||
// Without a save data directory, many games will assert on boot. This should not have any
|
||||
// bad side-effects.
|
||||
FileUtil::CreateFullPath(save_directory);
|
||||
}
|
||||
|
||||
// Return an error if the save data doesn't actually exist.
|
||||
if (!FileUtil::IsDirectory(save_directory)) {
|
||||
// TODO(Subv): Find out correct error code.
|
||||
|
Loading…
Reference in New Issue
Block a user