mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
Merge pull request #145 from yuriks/shader-log-crash
Only check OpenGL shader log if size is >1.
This commit is contained in:
commit
efacd65b26
@ -29,10 +29,9 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
|
|||||||
glGetShaderiv(vertex_shader_id, GL_COMPILE_STATUS, &result);
|
glGetShaderiv(vertex_shader_id, GL_COMPILE_STATUS, &result);
|
||||||
glGetShaderiv(vertex_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
|
glGetShaderiv(vertex_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
|
||||||
|
|
||||||
std::vector<char> vertex_shader_error(info_log_length);
|
|
||||||
glGetShaderInfoLog(vertex_shader_id, info_log_length, NULL, &vertex_shader_error[0]);
|
|
||||||
|
|
||||||
if (info_log_length > 1) {
|
if (info_log_length > 1) {
|
||||||
|
std::vector<char> vertex_shader_error(info_log_length);
|
||||||
|
glGetShaderInfoLog(vertex_shader_id, info_log_length, NULL, &vertex_shader_error[0]);
|
||||||
DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]);
|
DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -46,10 +45,9 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
|
|||||||
glGetShaderiv(fragment_shader_id, GL_COMPILE_STATUS, &result);
|
glGetShaderiv(fragment_shader_id, GL_COMPILE_STATUS, &result);
|
||||||
glGetShaderiv(fragment_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
|
glGetShaderiv(fragment_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
|
||||||
|
|
||||||
std::vector<char> fragment_shader_error(info_log_length);
|
|
||||||
glGetShaderInfoLog(fragment_shader_id, info_log_length, NULL, &fragment_shader_error[0]);
|
|
||||||
|
|
||||||
if (info_log_length > 1) {
|
if (info_log_length > 1) {
|
||||||
|
std::vector<char> fragment_shader_error(info_log_length);
|
||||||
|
glGetShaderInfoLog(fragment_shader_id, info_log_length, NULL, &fragment_shader_error[0]);
|
||||||
DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]);
|
DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -65,10 +63,9 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
|
|||||||
glGetProgramiv(program_id, GL_LINK_STATUS, &result);
|
glGetProgramiv(program_id, GL_LINK_STATUS, &result);
|
||||||
glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length);
|
glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length);
|
||||||
|
|
||||||
std::vector<char> program_error(std::max(info_log_length, int(1)));
|
|
||||||
glGetProgramInfoLog(program_id, info_log_length, NULL, &program_error[0]);
|
|
||||||
|
|
||||||
if (info_log_length > 1) {
|
if (info_log_length > 1) {
|
||||||
|
std::vector<char> program_error(info_log_length);
|
||||||
|
glGetProgramInfoLog(program_id, info_log_length, NULL, &program_error[0]);
|
||||||
DEBUG_LOG(GPU, "%s", &program_error[0]);
|
DEBUG_LOG(GPU, "%s", &program_error[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user