ReinUsesLisp
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b5e78607ad
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spirv: Handle small storage buffer loads on devices with no support
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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ca67077ca8
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vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
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2021-07-22 21:51:38 -04:00 |
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ameerj
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ccbd24fe00
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glsl: Fix cbuf component indexing bug falback
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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1091995f8e
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shader: Simplify MergeDualVertexPrograms
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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374eeda1a3
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shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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892b8aa2ad
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glsl: Only declare fragment outputs on fragment shaders
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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0ffea97e2e
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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cbbca26d18
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shader: Add support for native 16-bit floats
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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376aa94819
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shader: Rename maxwell/program.h to translate_program.h
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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69f9b97e7e
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vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
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2021-07-22 21:51:38 -04:00 |
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ameerj
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12ef06ba8b
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glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
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2021-07-22 21:51:38 -04:00 |
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ameerj
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d36f667bc0
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glsl: Address rest of feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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c5dfa0b630
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glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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2021-07-22 21:51:38 -04:00 |
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ameerj
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3b339fbbf6
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glsl: Conditionally use fine/coarse derivatives based on device support
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6eea88d614
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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74f683787e
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gl_shader_cache: Implement async shaders
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2021-07-22 21:51:38 -04:00 |
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ameerj
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ae4e452759
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glsl: Add Shader_GLSL logging
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6c6a451d6a
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glsl: Add LoopSafety instructions
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2021-07-22 21:51:38 -04:00 |
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ameerj
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a0d0704aff
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glsl: Conditionally add EXT_texture_shadow_lod
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2021-07-22 21:51:38 -04:00 |
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ameerj
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5e7b2b9661
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glsl: Add stubs for sparse queries and variable aoffi when not supported
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6aa1bf7b6f
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glsl: Implement legacy varyings
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2021-07-22 21:51:38 -04:00 |
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ameerj
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ff3de0fb6b
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gl_shader_cache: Remove const from pipeline source arguments
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2021-07-22 21:51:38 -04:00 |
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ameerj
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413eb6983f
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gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
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2021-07-22 21:51:38 -04:00 |
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ameerj
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39c29664f9
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glsl: Minor cleanup
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2021-07-22 21:51:38 -04:00 |
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ameerj
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427a2596a1
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glsl: Fix Cbuf getters for F32 type
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7c82f20b52
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glsl: Add immediate index oob checking for Cbuf getters
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2021-07-22 21:51:38 -04:00 |
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ameerj
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84c86e03cd
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glsl: Refactor GetCbuf functions to reduce code duplication
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2021-07-22 21:51:38 -04:00 |
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ameerj
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e81c73a874
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glsl: Address more feedback. Implement indexed texture reads
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7d89a82a48
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glsl: Remove Signed Integer variables
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2021-07-22 21:51:38 -04:00 |
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ameerj
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4759db28d0
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glsl: Address Rodrigo's feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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85399e119d
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glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
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2021-07-22 21:51:37 -04:00 |
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ameerj
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e7c8f8911f
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glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
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2021-07-22 21:51:37 -04:00 |
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ameerj
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d1a68f7997
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glsl: Add gl_PerVertex in for GS
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2021-07-22 21:51:37 -04:00 |
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ameerj
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a926695234
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glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
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2021-07-22 21:51:37 -04:00 |
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ameerj
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14bd73db36
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glsl: Enable early fragment tests
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2021-07-22 21:51:37 -04:00 |
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ameerj
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6650c4799d
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gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
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2021-07-22 21:51:37 -04:00 |
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ameerj
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3f31a547e0
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glsl: Implement more attribute getters and setters
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2021-07-22 21:51:37 -04:00 |
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ameerj
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8bb8bbf4ae
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glsl: Implement fswzadd
and wip nv thread shuffle impl
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2021-07-22 21:51:37 -04:00 |
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ameerj
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c542204113
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glsl: Implement indexed attribute loads
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2021-07-22 21:51:37 -04:00 |
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ameerj
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2a504b4765
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glsl: Conditionally add GL_ARB_sparse_texture2
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2021-07-22 21:51:37 -04:00 |
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ameerj
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970fc39d98
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glsl: Rebase fixes
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2021-07-22 21:51:37 -04:00 |
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ameerj
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fc0db612ab
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glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
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2021-07-22 21:51:37 -04:00 |
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ameerj
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fb839061fb
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glsl: Remove output generic indexing for geometry stage
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2021-07-22 21:51:37 -04:00 |
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ameerj
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258106038e
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glsl: Allow dynamic tracking of variable allocation
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2021-07-22 21:51:37 -04:00 |
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ameerj
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465903468e
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glsl: Implement barriers
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2021-07-22 21:51:37 -04:00 |
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ameerj
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421847cf1e
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glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
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2021-07-22 21:51:37 -04:00 |
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ameerj
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d41aef03c7
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glsl: Fix image gather logic
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2021-07-22 21:51:37 -04:00 |
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ameerj
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35e78d558d
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glsl: Add cbuf access workaround for devices with component indexing bug
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2021-07-22 21:51:37 -04:00 |
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ameerj
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747b8556a4
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glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
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2021-07-22 21:51:37 -04:00 |
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ameerj
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d12f2b8ccf
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emit_glsl_image: Use immediate offsets when possible
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2021-07-22 21:51:37 -04:00 |
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