Tony Wasserka
33e61ef514
Merge pull request #261 from neobrain/boost
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Add Boost as a submodule and add some minor cleanups using Boost.Range
2014-12-12 17:32:57 +01:00
bunnei
f94d8f9603
GSP: Trigger GPU interrupts at more accurate locations.
2014-12-09 19:07:14 -05:00
bunnei
170123982d
GPU: Fixed bug in command list size decoding.
2014-12-09 19:07:13 -05:00
Tony Wasserka
0305435edd
Pica: Re-enable command names on MSVC.
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The affected code is no longer limited by compiler support on that platform.
2014-12-09 16:37:34 +01:00
Tony Wasserka
79bb403089
More coding style fixes.
2014-12-09 16:37:34 +01:00
Tony Wasserka
0cd27a511e
Some code cleanup.
2014-12-09 16:37:34 +01:00
Tony Wasserka
2793619dce
citra_qt: Add enhanced texture debugging widgets.
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Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09 16:37:34 +01:00
Tony Wasserka
fd194d95b0
citra-qt: Add texture viewer to Pica command list.
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The texture viewer is enabled when selecting a write command to one of the texture config registers.
2014-12-09 16:37:34 +01:00
Tony Wasserka
2c71ec7052
Pica/DebugUtils: Add breakpoint functionality.
2014-12-09 16:37:34 +01:00
Tony Wasserka
8db65723d2
Build fix for something which shouldn't have compiled successfully to begin with.
2014-12-09 16:37:34 +01:00
Tony Wasserka
4d4572c697
Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.
2014-12-07 23:52:17 +01:00
Rohit Nirmal
8a62423970
Change NULLs to nullptrs.
2014-12-03 12:57:57 -06:00
bunnei
63b1453dd8
Merge pull request #236 from rohit-n/sign-compare
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Silence a few -Wsign-compare warnings.
2014-12-03 10:04:47 -05:00
Rohit Nirmal
f9b53c3e94
Silence a few -Wsign-compare warnings.
2014-11-30 22:29:23 -06:00
vaguilar
95b33ee0a7
Fixed viewport error caused by rounding
2014-11-30 09:53:50 -08:00
Emmanuel Gil Peyrot
739bb58c3a
Remove tabs in all files except in skyeye imports and in generated GL code
2014-11-19 09:04:03 +00:00
Emmanuel Gil Peyrot
f5d38649c7
Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated
2014-11-19 09:03:07 +00:00
Tony Wasserka
c5c6e095f0
OpenGL Renderer: Cleanup viewport extent calculation.
2014-11-18 13:09:01 +01:00
Tony Wasserka
bd8f491e4c
Fixup EmuWindow interface and implementations thereof.
2014-11-18 13:09:01 +01:00
Kevin Hartman
221a9b023d
Viewport scaling and display density independence
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The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-18 13:06:05 +01:00
Tony Wasserka
8717c79fe4
Merge pull request #195 from lioncash/control
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vertex_shader: Fix control reaches end of function warning
2014-11-16 22:50:00 +01:00
Lioncash
bd76783d91
vertex_shader: Fix control reaches end of function warning
2014-11-16 16:44:14 -05:00
Lioncash
ac58b76e71
Fix two format strings.
2014-11-14 12:08:26 -05:00
bunnei
01e37962e7
Merge pull request #162 from SeannyM/warning-fixes
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Fix some warnings
2014-10-29 21:07:27 -04:00
Sean
9a012ff007
Fix some warnings
2014-10-29 20:26:15 -04:00
Gareth Poole
38df9e96dd
Renamed souce files of services to match port names
2014-10-29 15:55:51 -04:00
Yuri Kunde Schlesner
d72708c1f5
Add override
keyword through the code.
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This was automated using `clang-modernize`.
2014-10-26 16:18:05 -02:00
Yuri Kunde Schlesner
15c59f3974
Only check OpenGL shader log if size is >1.
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This prevents a crash when the buffer size returned by the driver is 0,
in which case no space is allocated to store even the NULL byte and
glGetShaderInfoLog errors out.
Thanks to @Relys for the bug report.
2014-10-21 16:07:39 -02:00
Yuri Kunde Schlesner
11642fd3a2
Rework OpenGL renderer.
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The OpenGL renderer has been revised, with the following changes:
- Initialization and rendering have been refactored to reduce the number of
redundant objects used.
- Framebuffer rotation is now done directly, using texture mapping.
- Vertex coordinates are now given in pixels, and the projection matrix
isn't hardcoded anymore.
2014-10-12 14:38:53 +02:00
Yuri Kunde Schlesner
5f598a5e2c
OpenGL renderer: Shuffle initialization code around and rename functions.
2014-10-12 14:37:24 +02:00
Yuri Kunde Schlesner
787a1b047c
Remove virtual inheritance from RendererOpenGL
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Also make destructor virtual so that instances are properly destructed.
2014-10-12 14:37:24 +02:00
Lioncash
eb5054e6eb
Fix warnings in video_core
2014-10-07 20:35:13 -04:00
Emmanuel Gil Peyrot
6b7b36a874
Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.
2014-09-17 14:35:45 +00:00
bunnei
31d9cf4d17
Merge pull request #110 from lioncash/warnings
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Core: Fix warnings in gpu.cpp
2014-09-14 21:28:44 -04:00
bunnei
5481115e71
Merge pull request #97 from archshift/cleanup
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Small, general code cleanup
2014-09-13 22:58:58 -04:00
Lioncash
6cc7c73b80
Core: Fix warnings in gpu.cpp
2014-09-13 22:55:41 -04:00
Kevin Hartman
02fd19b2f6
Added support for multiple input device types for KeyMap and connected Qt.
2014-09-12 01:15:14 -07:00
archshift
8fe5f2e2fe
Moved common_types::Rect from common to Common namespace
2014-09-08 15:43:36 -07:00
archshift
81baa477b5
renderer_opengl.cpp: improved alignment for readability
2014-09-07 12:09:02 -07:00
archshift
1c02c03e32
Dead code removal: video_core.cpp, load_symbol_map.cpp
2014-09-07 12:09:02 -07:00
archshift
0167e9140e
utils: cleaned up DumpTGA, removing redundancies
2014-09-07 12:09:02 -07:00
Yuri Kunde Schlesner
c57de3e404
Remove hand-crafted Visual Studio solution.
2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
45976da975
CMake cleanup
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Several cleanups to the buildsystem:
- Do better factoring of common libs between platforms.
- Add support to building on Windows.
- Remove Qt4 support.
- Re-sort file lists and add missing headers.
2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
478289140d
Replace GLEW with a glLoadGen loader.
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This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00
Yuri Kunde Schlesner
9d172ab550
Downgrade GLSL version to 1.50 (compatible with GL 3.2)
2014-08-28 05:38:13 -03:00
bunnei
20d169e4a1
VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.
2014-08-26 17:34:52 -04:00
Kevin Hartman
cbfd6b6e52
Rewrite of OpenGL renderer, including OS X support
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Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.
Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25 20:56:59 -07:00
Tony Wasserka
a79644c9ba
Pica/Rasterizer: Clarify a TODO.
2014-08-25 22:03:19 +02:00
Tony Wasserka
697b50c3ff
Pica/VertexShader: Fix a bug in the call stack handling.
2014-08-25 22:03:19 +02:00
Tony Wasserka
b5b3aeb576
Math: Warning fixes.
2014-08-25 22:03:19 +02:00